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lunter

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg44636#msg44636
« Reply #12 on: March 28, 2010, 02:49:29 am »
ok, but im almost sure that permanents affect inmortals (theyre really inmaterials nto inmortals) mh an example mh... uh well nightfall does affect an inmortal creature but im not sure if it is that kind ok permanent well...... nothing more to comment xD

ajm6

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg44638#msg44638
« Reply #13 on: March 28, 2010, 03:02:15 am »
I find myself agreeing that they have serious balancing issues axon is ok but devourer is better it doesn't die or have to hit and I can burrow it.

Spirit definitely OP regardless of the poison counter, it will spread similarly to malignant cell. Even the necessity of a successful attack doesn't balance it you build up huge damage way too fast.

Lenity ok maybe alright but I'd much rather use a bond or shards  for healing and blank permanent is a bad idea I would never sacrifice a creature when for 3 random quanta I can get 20 max hp.

Malice First of all way too cheap second of all the inbuilt poison counter further unbalances this.

Wisdom-I'm impartial though I did suggest nearly the same idea not long ago.

Philotic connection- I don't like this its way too cheap decent damage and quanta denial very early.

Redemption- as you said sacrifice the blank permanents for this, so you get 1 max HP and then sacrifice the now useless permanent it to buff all your creatures I don;t like this.

Outbreak- Mass momentum is a very popular suggestion, yours is better balanced than most but it has nothing to do with death...

Nature Wraith- So if I understand this right when one of my creatures dies I deal its attack+HP to an enemy creature, so basically eliminate all of the opponents creature control because if they destroy your creatures they destroy their own too. Oh and plus all of the mind creatures die on their own so this doubles as it own form of creature control. You see the problem?

Retribution- I personally don't like this but that's mostly my opinion its too opinion to abuse.

Not bad ideas but need a lot of balancing and you've forced them into a mold that they don't all fit.

miniwally

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg44722#msg44722
« Reply #14 on: March 28, 2010, 10:09:24 am »
It seems like the only way is to join these together for one element to me but there are already enough elements in elements already.

Koxeida

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg45454#msg45454
« Reply #15 on: March 30, 2010, 10:18:03 am »
Changes I would be probably making, based upon feedbacks, are in blue


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Spirit definitely OP regardless of the poison counter, it will spread similarly to malignant cell. Even the necessity of a successful attack doesn't balance it you build up huge damage way too fast.
Ok, the problem with this card is that it can stack real fast damage, eh? Hmm Let's see. Out of shields in 12 elements, only Earth and Gravity is unable to prevent the ability of spirit. Shields in other elements are all CAPABLE of completely nullifying this card. Furthermore, death element doesn't have a permanent control, except Malice -- even then, the targeting being random doesn't make it all that great. The only way to back-up its weakness is momentum, in which only Unstoppable (in-game) or Outbreak, which again will cause the death of Spirit.  So it isn't really overpowered, in practical, unless decks don't consist of a single shield at all!

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Lenity ok maybe alright but I'd much rather use a bond or shards  for healing and blank permanent is a bad idea I would never sacrifice a creature when for 3 random quanta I can get 20 max hp.
Shard is rare, meaning not everyone can get it. Even then, it has a limit of 6. On the other hand, blank permanent can be generated infinitely, since permanent has no limit (for now); and as long as you can keep those lenity alive. That's why there's a need to sacrifice creature. But I must say blank permanent are abit underpowered. I'm thinking of making it adds 2 Max HP..

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Malice First of all way too cheap second of all the inbuilt poison counter further unbalances this
Yup, that's the point of this card. Try to preserve that card as a main attacker or let it die to randomly destroy one permanent. Randomness probably makes it  balance, I think.

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Philotic connection- I don't like this its way too cheap decent damage and quanta denial very early.
Probably way too cheap for an upgraded version; I think I'll increase the cost, to 6,of using the upgraded version since Neurons absorbs 2 quantum. But I feel for normal version, it's reasonable because it's only effective in EARLY game.

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Redemption- as you said sacrifice the blank permanents for this, so you get 1 max HP and then sacrifice the now useless permanent it to buff all your creatures I don;t like this.
Eh, blank permanent are PERMANENT, so if you remove the permanent, the bonus 1 max HP will also be removed.

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Outbreak- Mass momentum is a very popular suggestion, yours is better balanced than most but it has nothing to do with death...
I know.. but that's the only way to balance it out.. Well, I can make it belong to death, by making all "momentumed" creature dies afterward, but it'll be OVERPOWER considering it's from DEATH element.  :-X

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Nature Wraith- So if I understand this right when one of my creatures dies I deal its attack+HP to an enemy creature, so basically eliminate all of the opponents creature control because if they destroy your creatures they destroy their own too. Oh and plus all of the mind creatures die on their own so this doubles as it own form of creature control. You see the problem?
It's supposed to synergize.. But oh well, if it's too overpowered, i could make it either only HP or ATT.



Thanks for your comments!

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It seems like the only way is to join these together for one element to me but there are already enough elements in elements already.
I did suggested these ideas back a few weeks ago, under a, sort of, a new "element". Actually that's what I was intending when I came up with this idea  :) But since well, 13th elements aren't applicable, I tried to add these creatures under Life&Death elements.


Offline Glitch

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg45493#msg45493
« Reply #16 on: March 30, 2010, 12:37:45 pm »
Neuron is an amazing card.  Take Mark of Air, RoL, and those, and you have a pillarless FFQ deck.

Soul won't load for me, but I think I get the gist of it.  It seems like an infinite creature dying loop, which might be offset by high cost (I can't tell) but would be brutal in a death based deck.

Lenity looks cool, but overfilling your permanents might be a problem.  It'd still be good in your deck when fighting pulverizer.  I'd take it in an adrenaline rush, it would probably be more effective than EB if the deck only has six creatures.

Malice I'm not a fan of.  Because it will die automatically, it's like damage plus a kill spell.  Perhaps give it death touch?  (If this card deals damage to a creature, that creature dies), especially with such a low cost.

Wisdom and rage potion and adrenaline would be a great combo.  Excellent card idea.  Giving it to Otyugh would also be great, as would Wisdom + Armagio.

Philotic Connection is another great card to use a skele fodder in a death based deck.

Rejuvenate's upgrade seems like a downgrade if you aren't using mind creatures.

Outbreak is a great card for a skele rush.

Nature's wrath is a weird card, I might make it cost less..

Retaliation is way overpowered.  It's like phase shift, but more effective and cheaper.

Koxeida

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg46056#msg46056
« Reply #17 on: March 31, 2010, 12:13:09 pm »
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Neuron is an amazing card.  Take Mark of Air, RoL, and those, and you have a pillarless FFQ deck
Close to pillarless, since you'll still need  :life to summon those neurons (+ wisdom to keep them alive) and rustler to convert those light generated by RoL. Would improve the speed of the current FFQ-themed decks, no doubt  :D

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Soul won't load for me, but I think I get the gist of it.  It seems like an infinite creature dying loop, which might be offset by high cost (I can't tell) but would be brutal in a death based deck.
Neither can I, with assurance, that this card isn't overpowered. In reality, perhaps, this creature might be really underpowered!

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Lenity looks cool, but overfilling your permanents might be a problem.  It'd still be good in your deck when fighting pulverizer.  I'd take it in an adrenaline rush, it would probably be more effective than EB if the deck only has six creatures.
Yup, situational. If you're playing creature spam, EB>Wisdom. If permanent spam, Wisdom >EB.  an alternative way of healing oneself. :)

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Malice I'm not a fan of.  Because it will die automatically, it's like damage plus a kill spell.  Perhaps give it death touch?  (If this card deals damage to a creature, that creature dies), especially with such a low cost
Without Wisdom, it'll die after 3/2 turns, with respective to their upgrades, dealing a total of 15/14 (I just realized the upgraded version is WEAKER than the original version  :o ). You can either use wisdom to keep those attackers alive or sacrifice them to destroy, counting on your luck, a right permanent! Death touch? But this card isn't attacking a creature -- or may be I misunderstood you.

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Wisdom and rage potion and adrenaline would be a great combo.  Excellent card idea.  Giving it to Otyugh would also be great, as would Wisdom + Armagio.
Hahaha a new type of rainbow?  ;D Quite saddening rage potion would instantly kill those mind creatures, unless you've buffed them with Outbreak/Invigorate beforehand! Yup, Adrenaline + Wisdom would be a total ownage; and I have no idea how to balance that OPness  ::)

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Nature's wrath is a weird card, I might make it cost less..
I'm not sure. It might be overpowered since it's a great card to have it on field once you EA it!

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Retaliation is way overpowered.  It's like phase shift, but more effective and cheaper.
I think you've misunderstood the card. This card doesn't prevent damage done to you, so I can't really see how this card is more effective than phase shield. Phase Shield completely nullify damage done to you for three turns -- this won't.

Thanks for your feedback! I won't be able to modify the card images on the first post for this week since I'm quite busy with my Junior College life  ;) And I'm trying to think of concepts to create synergies between other opposing elements  ;D



Offline Glitch

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg46081#msg46081
« Reply #18 on: March 31, 2010, 01:27:03 pm »
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Retaliation is way overpowered.  It's like phase shift, but more effective and cheaper.
I think you've misunderstood the card. This card doesn't prevent damage done to you, so I can't really see how this card is more effective than phase shield. Phase Shield completely nullify damage done to you for three turns -- this won't.
One of the things I've learned from other CCG's, all damage is relative.  Dealing 2 damage to your opponent doesn't get you any closer to winning if you receive that same two damage.  In order to win, you have to increase the margin between damage you deal and damage you receive until victory.  With this card, you automatically ensure you will not lose any lead you've gained.  Once in the lead by 1 HP, play this, and then if the combined attack power of your creatures and your opponents creatures is 33 or higher, you win.

My point is, both phase shield and this nullify the effectiveness of your opponents damage, except this one speeds up the game even more.  It would be very easy to win within three turns with this shield out.  In my opinion, it's overpowered.

Koxeida

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg46088#msg46088
« Reply #19 on: March 31, 2010, 01:49:53 pm »
Ahh.. Now I get what you mean. True, that's what the card is designed to do. With Life healing power, this is definitely overpowered. But still, there're counters to this card -- momentum to bypass, steal/deflag/destroy shield this or you could even use sundial to stall the attack!

Hmm, still, this card definitely needs to be balanced. May be I should lower the damage returned to half or 66%

twinsbuster

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg46131#msg46131
« Reply #20 on: March 31, 2010, 03:27:23 pm »
creative ideas, but too complicated
all the cards have more than 3 row of words!
the element cards I know are those have only a few words

Kaine

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg47509#msg47509
« Reply #21 on: April 03, 2010, 01:08:38 am »
For Retribution: It does speed up the game, yes, but both parties receive damage. Also both can heal themselves with the right cards. Also there are numerous ways of removing the shield. Youc an even counter the effect by using a phase shield. IMHO a card is only OP when there is no way to lessen the effect of the card, and I see plenty of those ways. And with a little cost increase for the upped one, to 7 :death or so, I think the card is fine.

I'll look at the other cards later... too tired

Cynxos

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg47540#msg47540
« Reply #22 on: April 03, 2010, 01:42:45 am »
Wow...
My good sir, I praiseyou for these creative cards!
I really do see these cards beeing intergrated in the game.

Koxeida

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Re: Establishing a bridge between two opposing elements; Life & Death https://elementscommunity.org/forum/index.php?topic=4505.msg47542#msg47542
« Reply #23 on: April 03, 2010, 01:46:14 am »
Updated Blank Permanent (from 1HP to 3HP), Philotic Bridge (from 4  :death to 6  :death ), Nature Wrath/Gaia Wrath (Attack/HP respectively), Retribution (from 5  :death to 6  :death )

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For Retribution: It does speed up the game, yes, but both parties receive damage. Also both can heal themselves with the right cards. Also there are numerous ways of removing the shield. Youc an even counter the effect by using a phase shield. IMHO a card is only OP when there is no way to lessen the effect of the card, and I see plenty of those ways. And with a little cost increase for the upped one, to 7  or so, I think the card is fine
Hmm, now this also make sense ><. I'll change it accordingly, Thanks for your feedback, Kaine!

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Wow...
My good sir, I praiseyou for these creative cards!
I really do see these cards beeing intergrated in the game
Thanks, Cynxos!

 

blarg: