Changes I would be probably making, based upon feedbacks, are in blue
Spirit definitely OP regardless of the poison counter, it will spread similarly to malignant cell. Even the necessity of a successful attack doesn't balance it you build up huge damage way too fast.
Ok, the problem with this card is that it can stack real fast damage, eh? Hmm Let's see. Out of shields in 12 elements, only Earth and Gravity is unable to prevent the ability of spirit. Shields in other elements are all CAPABLE of completely nullifying this card. Furthermore, death element doesn't have a permanent control, except Malice -- even then, the targeting being random doesn't make it all that great. The only way to back-up its weakness is momentum, in which only Unstoppable (in-game) or Outbreak, which again will cause the death of Spirit. So it isn't really overpowered, in practical, unless decks don't consist of a single shield at all!
Lenity ok maybe alright but I'd much rather use a bond or shards for healing and blank permanent is a bad idea I would never sacrifice a creature when for 3 random quanta I can get 20 max hp.
Shard is rare, meaning not everyone can get it. Even then, it has a limit of 6. On the other hand, blank permanent can be generated infinitely, since permanent has no limit (for now); and as long as you can keep those lenity alive. That's why there's a need to sacrifice creature. But I must say blank permanent are abit underpowered. I'm thinking of making it adds 2 Max HP..
Malice First of all way too cheap second of all the inbuilt poison counter further unbalances this
Yup, that's the point of this card. Try to preserve that card as a main attacker or let it die to randomly destroy one permanent. Randomness probably makes it balance, I think.
Philotic connection- I don't like this its way too cheap decent damage and quanta denial very early.
Probably way too cheap for an upgraded version; I think I'll increase the cost, to 6,of using the upgraded version since Neurons absorbs 2 quantum. But I feel for normal version, it's reasonable because it's only effective in EARLY game.
Redemption- as you said sacrifice the blank permanents for this, so you get 1 max HP and then sacrifice the now useless permanent it to buff all your creatures I don;t like this.
Eh, blank permanent are PERMANENT, so if you remove the permanent, the bonus 1 max HP will also be removed.
Outbreak- Mass momentum is a very popular suggestion, yours is better balanced than most but it has nothing to do with death...
I know.. but that's the only way to balance it out.. Well, I can make it belong to death, by making all "momentumed" creature dies afterward, but it'll be OVERPOWER considering it's from DEATH element.
Nature Wraith- So if I understand this right when one of my creatures dies I deal its attack+HP to an enemy creature, so basically eliminate all of the opponents creature control because if they destroy your creatures they destroy their own too. Oh and plus all of the mind creatures die on their own so this doubles as it own form of creature control. You see the problem?
It's supposed to synergize.. But oh well, if it's too overpowered, i could make it either only HP or ATT.
Thanks for your comments!
It seems like the only way is to join these together for one element to me but there are already enough elements in elements already.
I did suggested these ideas back a few weeks ago, under a, sort of, a new "element". Actually that's what I was intending when I came up with this idea
But since well, 13th elements aren't applicable, I tried to add these creatures under Life&Death elements.