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Offline TuckingFypoTopic starter

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Tempest | Grand Tempest https://elementscommunity.org/forum/index.php?topic=31518.msg398607#msg398607
« on: September 24, 2011, 06:33:11 pm »
NAME:
Tempest
ELEMENT:
Water
COST:
:water
TYPE:
Permanent
ATK|HP:
30 | 6
TEXT:
Weapon:  Deal 30 damage and freeze all enemy creatures.  Delay for 5 turns after each attack.
NAME:
Grand Tempest
ELEMENT:
Water
COST:
:water
TYPE:
Permanent
ATK|HP:
30 | 6
TEXT:
Weapon:  Deal 30 damage and congeal all enemy creatures.  Delay for 5 turns after each attack.
ART:
TuckingFypo.  I'm still working on it, but it's supposed to be a magic-glove thing.  MSPaint whoo.
IDEA:
Rework of this. (http://elementscommunity.org/forum/index.php/topic,23686.0.html)
NOTES:
Yep, this again.  The idea is pretty straightforward, but I'll clarify anything if needed.  It delay's the weapon slot, not the weapon.  If coding makes it possible, multiple Tempests will all freeze on the same turn similar to the Pendulum mechanic.

The main reason I made and am resubmitting this is because I feel like Water really really could use a mono-weapon.  CC might not be the best take, but ehh...

Compared to the old version, this one:
1) does not generate permanents, which makes things confusing; also it makes things not based on hax - sort of.
2) deals damage in one huge chunk, which is good against DR shields and is something different from other weapons.
3) deals damage in one huge chunk, which fits more thematically and just looks so much cooler.  8)
4) has 30 attack, therefore is not affected by Adrenaline, and thus cannot shorten the delay.

I actually may not use this exact concept; I have a few in mind that could work and I might use something else if enough people tell me this is the worst idea ever, or something like that.
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Offline furballdn

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Re: Tempest | Grand Tempest https://elementscommunity.org/forum/index.php?topic=31518.msg398901#msg398901
« Reply #1 on: September 25, 2011, 04:07:12 am »
Holy-.......
30 damage? holy crap. OP much?
30 damage every five turns is 6, so that's still not very bad, but consider the combos of this...
You could fly it and adrenaline it, reducing the delay time and making one very OP creature,
you could have six of these in your deck and drop one whenever you need a sundial that basically acts for three turns along with cutting off nearly a third of your opponents health.
Upgraded, it's even worse, you could build a deck with congeals and just tempest. You could stall out your opponent by congealing all his creatures with congeals and playing a new tempest whenever you want a mass congeal, and dealing 30 damage every five turns. Way too OP imo.

Offline TuckingFypoTopic starter

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Re: Tempest | Grand Tempest https://elementscommunity.org/forum/index.php?topic=31518.msg398930#msg398930
« Reply #2 on: September 25, 2011, 05:18:36 am »
Holy-.......
30 damage? holy crap. OP much?
30 damage every five turns is 6, so that's still not very bad, but consider the combos of this...
You could fly it and adrenaline it, reducing the delay time and making one very OP creature,
you could have six of these in your deck and drop one whenever you need a sundial that basically acts for three turns along with cutting off nearly a third of your opponents health.
Upgraded, it's even worse, you could build a deck with congeals and just tempest. You could stall out your opponent by congealing all his creatures with congeals and playing a new tempest whenever you want a mass congeal, and dealing 30 damage every five turns. Way too OP imo.
A small nitpick I'll point out is that delaying for 5 turns means you attack every 6 turns, but you said that's not a giant issue.

Adrenaline actually does moot on a 30 attack creature. xD  Here's a chart (http://elementsthegame.wikia.com/wiki/Adrenaline) on Adrenaline's effects; they don't work on creatures with over 15 attack.

Regarding Tempest spam, I'll admit that was a problem for a bit while I was brainstorming.  Thus here are segments of the fixes I put in the Notes:
Quote
It delay's the weapon slot

multiple Tempests will all freeze on the same turn
Although I couldn't add it onto the card itself, I figured this could be implemented, because that's just like how Voodoo dolls and  Pendulums work.

Offline furballdn

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Re: Tempest | Grand Tempest https://elementscommunity.org/forum/index.php?topic=31518.msg398939#msg398939
« Reply #3 on: September 25, 2011, 05:55:14 am »
Holy-.......
30 damage? holy crap. OP much?
30 damage every five turns is 6, so that's still not very bad, but consider the combos of this...
You could fly it and adrenaline it, reducing the delay time and making one very OP creature,
you could have six of these in your deck and drop one whenever you need a sundial that basically acts for three turns along with cutting off nearly a third of your opponents health.
Upgraded, it's even worse, you could build a deck with congeals and just tempest. You could stall out your opponent by congealing all his creatures with congeals and playing a new tempest whenever you want a mass congeal, and dealing 30 damage every five turns. Way too OP imo.
A small nitpick I'll point out is that delaying for 5 turns means you attack every 6 turns, but you said that's not a giant issue.

Adrenaline actually does moot on a 30 attack creature. xD  Here's a chart (http://elementsthegame.wikia.com/wiki/Adrenaline) on Adrenaline's effects; they don't work on creatures with over 15 attack.

Regarding Tempest spam, I'll admit that was a problem for a bit while I was brainstorming.  Thus here are segments of the fixes I put in the Notes:
Quote
It delay's the weapon slot

multiple Tempests will all freeze on the same turn
Although I couldn't add it onto the card itself, I figured this could be implemented, because that's just like how Voodoo dolls and  Pendulums work.
Doh. I feel stupid for mentioning adrenaline now. Dangit. NEVERMIND MY POINT I MADE BACK THEN.
So like a timer for each tempest as well as the weapon slot? (to get around the point of flying a tempest). (What happens when you fly a delayed weapon again? Can you enlighten me?)
I suppose that could work, though the ability to congeal the entire field up to six times (playing a new tempest whenver your old tempest delay wears off) still seems a bit too overpowered in my opinion.

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Re: Tempest | Grand Tempest https://elementscommunity.org/forum/index.php?topic=31518.msg398971#msg398971
« Reply #4 on: September 25, 2011, 07:55:48 am »
No. Won't work.

Offline oblivion1212

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Re: Tempest | Grand Tempest https://elementscommunity.org/forum/index.php?topic=31518.msg399088#msg399088
« Reply #5 on: September 25, 2011, 02:38:34 pm »
Holy-.......
30 damage? holy crap. OP much?
30 damage every five turns is 6, so that's still not very bad, but consider the combos of this...
You could fly it and adrenaline it, reducing the delay time and making one very OP creature,
you could have six of these in your deck and drop one whenever you need a sundial that basically acts for three turns along with cutting off nearly a third of your opponents health.
Upgraded, it's even worse, you could build a deck with congeals and just tempest. You could stall out your opponent by congealing all his creatures with congeals and playing a new tempest whenever you want a mass congeal, and dealing 30 damage every five turns. Way too OP imo.
A small nitpick I'll point out is that delaying for 5 turns means you attack every 6 turns, but you said that's not a giant issue.

Adrenaline actually does moot on a 30 attack creature. xD  Here's a chart (http://elementsthegame.wikia.com/wiki/Adrenaline) on Adrenaline's effects; they don't work on creatures with over 15 attack.

Regarding Tempest spam, I'll admit that was a problem for a bit while I was brainstorming.  Thus here are segments of the fixes I put in the Notes:
Quote
It delay's the weapon slot

multiple Tempests will all freeze on the same turn
Although I couldn't add it onto the card itself, I figured this could be implemented, because that's just like how Voodoo dolls and  Pendulums work.
Doh. I feel stupid for mentioning adrenaline now. Dangit. NEVERMIND MY POINT I MADE BACK THEN.
So like a timer for each tempest as well as the weapon slot? (to get around the point of flying a tempest). (What happens when you fly a delayed weapon again? Can you enlighten me?)
I suppose that could work, though the ability to congeal the entire field up to six times (playing a new tempest whenver your old tempest delay wears off) still seems a bit too overpowered in my opinion.
i think the delay stuff works similar to a frozen weapon slot: if you replace the weapon, the new one is frozen/delayed

flying delayed weapons are flown delayed, last time i checked...

nice card mr. TuckingFypo,  :water needs moar damage and this'd be a nice addition...

i'm starting to see something similar to firestall... permafrost + this as weapons + bolts + (congeal?/flooding?/inundation?)

tempest sounds a bit of  :water :air though...

lol'ed at the art XD (hand =/= tempest = tornado on water?)

 i see what you did with your name  ^-^ ^-^ ^-^

Offline TuckingFypoTopic starter

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Re: Tempest | Grand Tempest https://elementscommunity.org/forum/index.php?topic=31518.msg399157#msg399157
« Reply #6 on: September 25, 2011, 05:28:51 pm »
@furballdn
Yes, essentially a timer.

I tested this in Beta just now; apparently delay doesn't remain in the weapon slot if there's no weapon.  The flown weapon also won't have the delay it did when in the weapon slot.  That's a bit of a problem...  I guess a fix would be to not delay the weapon, but to use a new variable, namely "Cooldown" that works for only Tempests?

Mm, I'm not sure I understand your last paragraph.  When the delay of the last Tempest wears off, why would you play another one?  Just keep using the one you have in play  :P

@hello12
Yes.  Yes it will.  I'll make it work.  8)

@oblivion1212
Like I responded to furballdn, delay doesn't seem to be a check against FW/AW anymore.  I might need make a new variable that shows the cooldown for only Tempests on your side of the field.

Waterstall... :o

I'm also against Tempest having to require a duo by having an activation cost or passive upkeep, but more than that I'm not sure how to have Tempest use both  :water :air.  xD

I'm actually still working on the art!  It's supposed to be a magical glove.

 

blarg: