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Offline bored_ninja777Topic starter

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Essence Series https://elementscommunity.org/forum/index.php?topic=12435.msg155807#msg155807
« on: September 10, 2010, 07:38:04 pm »
Dimensional Shard | Dimensional Shard

NAME:
Dimensional Shard
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
While in play, all immortal creatures attacks are lowered to 0. Lasts 3 turns.
NAME:
Dimensional Shard
ELEMENT:
Aether
COST:
8 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
While in play, all immortal creatures attacks are lowered to 0. Lasts 5 turns.
ART:
bored_ninja777 + zanz? its the aether symbol used on the cards.
IDEA:
bored_ninja777
NOTES:
SERIES:
Essence Series
The other Elements abilities:
 :air  : All creatures with Airborne lose it. Also they gain -1|0. lasts 3 turns.  (upped -2|0 and 5 turns)
 :darkness : All creatures with Vampire lose it. Absorbs 3 :darkness from your opponent. lasts 3 turns (upped lasts 5 turns and absorbs 5 :darkness)
 :death : the death of creatures does not trigger death effects for 3 turns. :death creatures gain -1|0 (upped 5 turns and gain -2|0)
 :earth : Creatures cannot burrow. Burrowed creatures are now unburrowed. lasts 3 turns (upped 5 turns and gain -3|0)
 :entropy: Mutation or Improve is disable for 3 turns. Scramble opponents quanta. (upped 5 turns)
 :fire : All damage dealt from :fire sources is reduced by 50% for 3 turns. Spells are reflected back. (upped 5 turns)
 :gravity : Momentum is disabled for 3 turns. All :gravity creatures gain 0|-2. (upped 5 turns and gain -1|-4)
 :life : All :life creatures hibernate (delayed) for 3 turns. Life gained is negated. Lasts 3 turns (upped 5 turns)
 :light : :light production from creatures is negated. Life gained is cut in half. Lasts 3 turns (upped 5 turns)
 :time : Hasten (any draw cards as well) are unusable. Randomly rewinds a creature. Lasts 3 turns (upped 5 turns)
 :water : All frozen creatures are unfrozen. Freeze is unusable by spell/shield/ or creatures. Lasts 3 turns(upped 5 and all :water creatures gain -1|0).

well thats what i have for now.. let me know what you think of each one .. if its a longer post spoiler it please. if you have suggestions for each one or some feel free to give them.  :)
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Offline Dragoon1140

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg155812#msg155812
« Reply #1 on: September 10, 2010, 07:43:36 pm »
Rather than rid of Immortality, just reduce the attack of Immortal creatures to zero?  I like the idea, but I really wish it wasn't Other.  It should fit with Time though, as it is the opposite of Aether anyway.

EDIT:  Also, eight turns is way too much.  Five or six should be the limit.
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Offline bored_ninja777Topic starter

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg155814#msg155814
« Reply #2 on: September 10, 2010, 07:46:10 pm »
Rather than rid of Immortality, just reduce the attack of Immortal creatures to zero?  I like the idea, but I really wish it wasn't Other.  It should fit with Time though, as it is the opposite of Aether anyway.
thanks i thought instead of everyones whining about wanting removal.. just make them useless for a while.
i put it as other only for now. i have been debating what i wanted it to be. I thought since it is the "essence" of immortals it should be Aether but idk. i guess just wait for suggestions with thoughtful reasoning behind why it should be that element.
Time because it is the opposite of Aether.. fair enough. see what others say :) the turns i was iffy on as well.. i just put an arbitrary number to see what ppl think.
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Offline Korugar

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg155817#msg155817
« Reply #3 on: September 10, 2010, 07:56:02 pm »
I think making it Aether is the best idea. After all, who can counter something better than it's origin?

EDIT: Besides, Aether has the least amount of variety.

Offline bored_ninja777Topic starter

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg155824#msg155824
« Reply #4 on: September 10, 2010, 08:03:59 pm »
I was leaning toward Aether myself. if possible i could turn this into a series of "Essences" giving each element a card of its weakness..
Air would remove airborne?
darkness would invert vampire?
death would lower stats of :death type?
earth would 1/2 the attack of :earth type?
entropy would cause the opponents quanta to scramble? or disable mutate/improve?
fire would reduce damage taken by idk 50%?
life would cancel/negate life gain?
light would invert any buffs?
time would disable hasten or drawing cards?
water would disable freeze?
just ideas...
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dramore

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg155970#msg155970
« Reply #5 on: September 11, 2010, 12:45:35 am »
Rather than rid of Immortality, just reduce the attack of Immortal creatures to zero?  I like the idea, but I really wish it wasn't Other.  It should fit with Time though, as it is the opposite of Aether anyway.
thanks i thought instead of everyones whining about wanting removal.. just make them useless for a while.
i put it as other only for now. i have been debating what i wanted it to be. I thought since it is the "essence" of immortals it should be Aether but idk. i guess just wait for suggestions with thoughtful reasoning behind why it should be that element.
Time because it is the opposite of Aether.. fair enough. see what others say :) the turns i was iffy on as well.. i just put an arbitrary number to see what ppl think.
Oh I so got to agree with that statment but my idea was to make a card where the immortalty was an upkeep cost. Well it cost  :aether for immortallity and it only last a turn. My thought wasn't so much on attacking the enemy's creatures as making mine immortal but still being able to buff them. My idea can be found here.  Aether Runes (http://elementscommunity.org/forum/index.php/topic,10344.0.html)

wizelsnarf

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg155999#msg155999
« Reply #6 on: September 11, 2010, 01:01:29 am »
I thought we already had the essence of Aether, ie "quintessence".

I don't think this is the essence. This is just like a shield or something. Maybe even like closing the elements world from the aether dimension or something.

Offline bored_ninja777Topic starter

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg156282#msg156282
« Reply #7 on: September 11, 2010, 10:01:34 am »
quintessence means what 5 essences?
Quintessence (in ancient and medieval philosophy) the fifth essence or element, ether, supposed to be the constituent matter of the heavenly bodies, the others being air, fire, earth, and water.
According to this it's more an element.. kinda like in the movie the Fifth Element.

as for quints ability yes.. that is part of being in Aether.  giving immortality is a gift of that element to me.
Having a weakness within an element would be more of the "essence" wouldn't it? kind of like you are only as strong as your weakest player. so making them have an attack of 0 fits i think. i could be wrong. shrugs*

I did see your runes thing b4 a while ago.
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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg156677#msg156677
« Reply #8 on: September 11, 2010, 08:30:29 pm »
I was leaning toward Aether myself. if possible i could turn this into a series of "Essences" giving each element a card of its weakness..
Air would remove airborne?
darkness would invert vampire?
death would lower stats of :death type?
earth would 1/2 the attack of :earth type?
entropy would cause the opponents quanta to scramble? or disable mutate/improve?
fire would reduce damage taken by idk 50%?
life would cancel/negate life gain?
light would invert any buffs?
time would disable hasten or drawing cards?
water would disable freeze?
just ideas...
lol y does every1 forget gravity i find tht funny :P

nd this is just a suggestion but u cn make it a spell, nd just target one immortal creature at a time i find it abit op becuase tech it will continue 2 happen since its a perm

Offline bored_ninja777Topic starter

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg156680#msg156680
« Reply #9 on: September 11, 2010, 08:38:58 pm »
i actually realized i missed gravity just never fixed it.
gravity could be something like momentum is nulled while in play.

and as for making spells its not possible because u cannot target an immortal. so making it a permanent would make it a field effect which i think is the right term and the immortals are affected by.
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guolin

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg156685#msg156685
« Reply #10 on: September 11, 2010, 08:46:21 pm »
Instead of "Essences", I think it should be "Antidotes" or something of that effect.

Offline bored_ninja777Topic starter

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Re: Essence of Immortals | Essence of Immortals https://elementscommunity.org/forum/index.php?topic=12435.msg156689#msg156689
« Reply #11 on: September 11, 2010, 08:50:06 pm »
Instead of "Essences", I think it should be "Antidotes" or something of that effect.
i think essence works though.. its not a cure for them just a weakness.. think more along the lines of Superman.
his only weakness was kryptonite... the very stuff his planet is made of.
i want this.. or if i do a series.. them.. to be each elements main strong point's weakness. i did a quick idea above for each. water tends to freeze so freeze is undone for X turns and is negated if tried to be used while its in play. its not a cure but simply a delay.
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blarg: