I can say, your ideas are original. Good work. I can say, your ideas are original. Good work. I'm not native, but isn't "this creatures attacks" a mistake? Shouldn't it be "these"? Sorry if I'm wrong ^^
You're right. I'm missing an apostrophe at the least.
Good catch.
Once I can figure out what to do for stats, I'll update the wording at the same time.
The images are wonderful, however I would decrease both HPs. Its starter form should resemble Vulture|Condor-like stats(with a +2|3 attack modifier). Not because it's related in any way, just because I feel that it would be more fair.
Glad you like the images. The wings spliced on surprisingly well. I wasn't sure if I could get them to at first.
As for stats, I think dropping the stats a bit wouldn't be a bad idea.
I see where you are coming from about the vulture, although I'm not sure its fully applicable here.
This creature only gets a 1 turn bonus. Vulture, on the other hand, grows continually more powerful as time goes on, so it has to start out low.
Also, this creature costs more than vulture or condor. The upped version is twice as expensive, so that should count for something right?
At any rate, I have no problem dropping the attack power since that is what gets buffed, but The HP cant drop too low. I'm trying to have relatively beefy midrange hitter. Something that the rest of your army rallies around (albeit, at their own peril).
It would be nice if at least 1 or 2 other fellow knights could work together, although champion could be more of a singular warrior type.
I understand that low HP is characteristic of
, but thats also part of what would help keep a card like this balanced in a mono i.e. it is tricky to include because it will wipe out the rest of your creatures since they won't have enough HP to withstand the abuse for very long.