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Offline dracomageatTopic starter

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Re: Eradication|Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg383194#msg383194
« Reply #12 on: August 21, 2011, 07:02:40 pm »
The Soul Catcher interaction has been changed to fit better with the workings of current quanta draining spells.
You will now lose quanta after the death effects, leaving you with 0 after the spell, regardless of Soul Catcher.

Offline dracomageatTopic starter

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg425933#msg425933
« Reply #13 on: November 15, 2011, 10:07:47 pm »
So, should I try continuing with this or ditch it in favour of an astrophysics related card with the same name but totally different mechanic?

Offline darkrobe

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg425959#msg425959
« Reply #14 on: November 15, 2011, 11:46:41 pm »
whats the other mechanic?

Solastrius

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg425984#msg425984
« Reply #15 on: November 16, 2011, 12:41:45 am »
 My personal suggestion for this card would be to have it affect only the creatures in play. That way you could still hinder a fractal or scarab strategy etc, but not ruin someones chances by dropping them 5 cards and removing more than half the creatures from their deck before they can play them. If you really need to use this card in a match, chances are your opponent will have deployed
quite a few creatures by the time you save the quanta anyways. Of course this suggestion may not save you from dark fractals with devourers. Anyway, it's interesting...

Offline karis

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426151#msg426151
« Reply #16 on: November 16, 2011, 11:10:42 am »
not much to say.  but i like this.

why don't you try to send this card to crucible.   ^-^

Offline Pineapple

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426163#msg426163
« Reply #17 on: November 16, 2011, 11:44:45 am »
Lol, if you do something like "destroy half the copies in deck" or "destroy all but one copy" then you can lower the cost a lot.

Offline dracomageatTopic starter

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426365#msg426365
« Reply #18 on: November 16, 2011, 10:34:27 pm »
whats the other mechanic?
Something to do with quanta production limits.

My personal suggestion for this card would be to have it affect only the creatures in play.
That's certainly a possibility.

why don't you try to send this card to crucible.   ^-^
I need skeletal creature art that I can mess with first.

Lol, if you do something like "destroy half the copies in deck" or "destroy all but one copy" then you can lower the cost a lot.
Yeah but that's not "Extinction" now is it?
However, maybe just the cards in the deck would work...

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426376#msg426376
« Reply #19 on: November 16, 2011, 11:02:07 pm »
Lastly, I don't think I'd much enjoy playing against this card. Such a big effect in this card's case will be a major morale crusher.
This. I totally dislike the idea of banishing all the copies of one card (even from your hand AND your deck), it's too unfun. Right now Elements doesn't have a way to take out creatures before they're played, and Zanz wants to keep it that way. Why? Because he too thinks it's unfun.

My personal suggestion for this card would be to have it affect only the creatures in play.
That's certainly a possibility.
I think you should keep this part of the idea. Eradication still fits, but I guess Extinction won't...
Other idea I had is making this a permanent, say costing :death :death :death per turn and IDK how much but a lot of :death quanta or any other quanta (making it duo would nerf it a lot), so the creature you choose would be Extinguished. That is, any of those that are played as long as the card is in play just die, and the ones played IDK, but you could add +1 poison to them each turn or sth like that.

Anyways, looks like a solid concept (the one of extinction), I'd like to see this+Bonewalls to make an UBER 1337xBonewall :P

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426379#msg426379
« Reply #20 on: November 16, 2011, 11:24:34 pm »
Maybe the upp'ed version could be called extermination?

Offline Pineapple

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426514#msg426514
« Reply #21 on: November 17, 2011, 04:50:22 am »
What about shoving all those copies to the bottom of the target's deck?

Offline karis

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426543#msg426543
« Reply #22 on: November 17, 2011, 05:42:22 am »
I need skeletal creature art that I can mess with first.
what about 'graveyard' art?  it's from elementthegame and i think it's free to use (even if i don't sure who made)

Offline I8SumOrangesNItWasK

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426564#msg426564
« Reply #23 on: November 17, 2011, 06:21:49 am »
Things to keep in mind regarding "Extinction":

-Should Scarabs be unable to be summoned by Pharoahs if this card is used on them? I think yes. Can't summon an extinct creature. However...
-Should Fireflies be unable to be "summoned" by FFQ if this card is used on them? I still think so, because the FFQ can always produce offspring. [Both cards use the term "generate", which is very unspecific as to how.] Also, think about it balance-wise. Scarabs are sometimes used with Bone Walls, and using this card on them is going to be severely counter-productive as it already is. At least get the most of it. Whereas Fireflies are often used with Hope, and this card will render Hope useless (or nearly useless) regadless. Cut them some slack.
-Should Mummies be able to turn into Pharoahs with RT, even if Pharoahs are extinct? I think yes, because they are going back in time. (They're "extinct" already, that's why they are walking corpses. This card being used on Pharoah should definitely have no effect on Mummies IMO.) Alternately,
-Should Skeletons still be able to randomly turn into an extinct creature? I think yes. Again, "going back in time" idea.
-Should Immortal creatures die if their mortal cousin has this card used on them? I think no. They're immortal. And I think it's obvious that innately Immortal creatures (like Phase Dragons) cannot become extinct.
-Can Skeletons themselves become extinct? If so, what does Boneyard do afterwards?
-If Shriekers are extinct, can Graboids still evolve into them? I say yes.
-Can or should we give :light creatures immunity to extinction?
-If you chose to get rid of all creatures in people's hands and decks when they become extinct, what happens when GotP becomes extinct?
-Is Fate Egg limited to not turning into extinct creatures? I vote yes, because they're not going back into time like Skeletons are.
-Likewise, I think Nymph's Tears cannot produce extinct Nymphs.
-What happens when Malignant Cells become extinct?

I think this is a great idea for a card, but too much to think about and it'll probably be too complicated for them to ever want to add it to the game. Keep running with it if you want but it might be best to ditch the idea, unfortunately. :-\

 

blarg: