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Offline SpikeSpiegelTopic starter

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Sleep | Sleep https://elementscommunity.org/forum/index.php?topic=53275.msg1119801#msg1119801
« on: January 07, 2014, 08:10:28 pm »
NAME:
Sleep
ELEMENT:
Water
COST:
4 :water
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's attack goes to 0, then it regains 1 attack per turn until its original attack power.
NAME:
Sleep
ELEMENT:
Water
COST:
3 :water
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's attack goes to 0, then it regains 1 attack per turn until its original attack power.


IDEA: SpikeSpiegel

NOTES: Why Sleep it's a water spell? Because when he was a little boy, Spike played a table game called Heroquest, and one of the water spells was "Sleep"  ;)

SERIES: ///

Game questions? Go FAQ yourself!
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Offline dragtom

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Re: Sleep | Sleep https://elementscommunity.org/forum/index.php?topic=53275.msg1119807#msg1119807
« Reply #1 on: January 07, 2014, 08:38:37 pm »
I assume that 'original attack' would be 'max attack' (considering steam machine)

what happens if target creature had negative attack?
will it get +1|+0 as long as the game lasts, or will it get -1|+0 untill back at 'original attack'?
be quick- time is quanta.

Offline Pineapple

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Re: Sleep | Sleep https://elementscommunity.org/forum/index.php?topic=53275.msg1119811#msg1119811
« Reply #2 on: January 07, 2014, 08:45:06 pm »
I assume that 'original attack' would be 'max attack' (considering steam machine)

what happens if target creature had negative attack?
will it get +1|+0 as long as the game lasts, or will it get -1|+0 untill back at 'original attack'?

I'd assume it'd work similar to an Antimatter'd Steam Machine, i.e. it use maxATK as the limit (say -5), set currATK to 0, and iff currATK<maxATK (false, because 0 is not less than -5), increment currATK.

 

blarg: