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Offline dracomageatTopic starter

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426723#msg426723
« Reply #24 on: November 17, 2011, 06:39:56 pm »
So how about:

No more copies of the target creature can be spawned.
Consumes all your remaining Death quanta.

This would mean no Scarabs off Pharaoh, no Fireflies off their queen, no creatures off Mitosis, etc. but Mummies, Skeletons, Shriekers, Nymph's Tears and Phoenixes/Ashes would be unaffected since they transform the target rather than spawning anything (though the game mechanics are the same). I'm still undecided on Fate Eggs due to technicality.
Immunity should, IMO, be given only to creatures that it makes sense for. Specifically, Skeletons, Mummies and Malignant Cells.

Offline I8SumOrangesNItWasK

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426878#msg426878
« Reply #25 on: November 17, 2011, 11:10:29 pm »
So how about:

No more copies of the target creature can be spawned.
Consumes all your remaining Death quanta.

This would mean no Scarabs off Pharaoh, no Fireflies off their queen, no creatures off Mitosis, etc. but Mummies, Skeletons, Shriekers, Nymph's Tears and Phoenixes/Ashes would be unaffected since they transform the target rather than spawning anything (though the game mechanics are the same). I'm still undecided on Fate Eggs due to technicality.
Immunity should, IMO, be given only to creatures that it makes sense for. Specifically, Skeletons, Mummies and Malignant Cells.
I like that idea, kind of, but I'd like to argue that FFQ's can still produce offspring. It makes sense that you'd have to make the queen extinct to make the fireflies themselves extinct, but that's probably too complicated to worry about. Lots of things in the game's mechanics don't "make sense" but are probably there becaues they're easier (like Mummies/Skeletons still being poisoned when hit with RT, speaking of that concept...).

After I posted my last post, I realized that Malignant Cells don't make sense to become exinct because they aren't a "living species", so to speak. Of course, Skeletons and Mummies aren't a "living species" either. So you're saying they're immune to extinction? Nice concept. Then you don't have to deal with the Boneyard/Malignant Cell issue. But I think you were replying to my thing about immortality and what I was saying is since "Immortal" creatures can't be targeted, they shouldn't be able to be targeted by this, either. It makes sense. ALSO, if you DON'T have all creatures already out die, then my 2nd point doesn't matter, but if they do die, and you have, say, an immortal ruby dragon and a regular ruby dragon, and this card is used on the regular ruby dragon, doe sthe immortal one die too?

Other than that, you addressed pretty much all my questions in a short paragraph or 2. :P

Offline mildlyfrightenedboy

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426889#msg426889
« Reply #26 on: November 17, 2011, 11:35:26 pm »
I made a joke card like this once, but never posted it anywhere.  It was basically a Gavel, but with this for a skill, and it was called The Banhammer.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
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Offline Xenocidius

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426910#msg426910
« Reply #27 on: November 17, 2011, 11:55:36 pm »
Okay. Firstly, that cost is RIDICULOUSLY high. It seems incredibly situational at the moment.

I'd suggest you remove the hand/deck aspect of it, and just make it affect creatures on the field. Then you could lower the cost to a more reasonable cost.

I like the idea, but in its current form it could use a lot of work.
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Offline I8SumOrangesNItWasK

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426927#msg426927
« Reply #28 on: November 18, 2011, 12:23:05 am »
Okay. Firstly, that cost is RIDICULOUSLY high. It seems incredibly situational at the moment.

I'd suggest you remove the hand/deck aspect of it, and just make it affect creatures on the field. Then you could lower the cost to a more reasonable cost.

I like the idea, but in its current form it could use a lot of work.
Most non-rainbow decks only have 1 to 3 differnet kinds of creatures in their deck. This would be great against a lot of decks. It's not all that situational.

Offline mesaprotector

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg426940#msg426940
« Reply #29 on: November 18, 2011, 01:12:45 am »
So... it weakens monos and duos even more, while scarcely affecting rainbows? :/
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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg427296#msg427296
« Reply #30 on: November 18, 2011, 04:41:06 pm »
So... it weakens monos and duos even more, while scarcely affecting rainbows? :/
This, badly.

Also:
I'd suggest you remove the hand/deck aspect of it, and just make it affect creatures on the field. Then you could lower the cost to a more reasonable cost.

I like the idea, but in its current form it could use a lot of work.
Agreed

Offline dracomageatTopic starter

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Re: Eradication | Extinction https://elementscommunity.org/forum/index.php?topic=27943.msg427350#msg427350
« Reply #31 on: November 18, 2011, 06:31:01 pm »
@tiamats4esgares: Immortality is not relevant to the last version I mentioned since the field is unaffected. As for the previous versions, I really don't know.

@others: The cost is ridiculously high in an attempt to prevent a second copy seeing play as that would destroy an entire deck for sure. The card's workings are currently being reconsidered though and the cost will likely change with them. See the top ofthis page.

 

blarg: