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Offline xdude

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25440#msg25440
« Reply #12 on: February 12, 2010, 02:32:32 pm »
Erm... how's it better than dusk mantle? there 50% miss and the other hit normally. And that's free. I mean I see the mutant bonus, but still...
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

kilava

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25446#msg25446
« Reply #13 on: February 12, 2010, 02:42:47 pm »
Erm... how's it better than dusk mantle? there 50% miss and the other hit normally. And that's free. I mean I see the mutant bonus, but still...
Does it have to be better than dusk mantle? If you want to use dusk mantle you have to use darkness.... Better or worse its quite different in my opinion.

Offline xdude

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25464#msg25464
« Reply #14 on: February 12, 2010, 03:51:04 pm »
It's not different. It has a SIMILAR effect which has to be activated and which, frankly, sucks. So it's best part is the bonus, which is not related to the shield part.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Kael Hate

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25465#msg25465
« Reply #15 on: February 12, 2010, 03:54:00 pm »
G'day

I like the Random Shield and Gambler is good name for it. Looking at it and trying to envision how you'd like it to play I would make some changes so it could work within the mechanics of the game.


CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:
ABILITY:
COST:
EFFECT:
ABILITY:
COST:
EFFECT:


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BASIC
Gamblers Board
Entropy
Shield
5 :entropy
Shield
Passive
Prevents D4-1 Damage (Avg1.5)
Gamble
 :entropy :entropy
Target Creature gets +(D5-3) Attack
(Avg0)

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UPGRADE
Gamblers Deck
Entropy
Shield
4 :entropy
Shield
Passive
Prevents D6-1 Damage (Avg2.5)
Gamble
:entropy :entropy
Target Creature gets +(D7-4) Attack
(Avg0)
Instead of trying to affect every individual creature, this allows the varable to be set at the start of each turn and remove that from each attack. Less calculations and easier to have the variable set. Overall should generate an average statistical diference but if your lucky will put you ahead. It is slightly Strong for a Sheild but you don't know if it will save you from one turn to the next.

The activated effect is permanent but does not give a statistical bonus advantage. Why use the ability? becasue you can pick and choose the weaker attackers to be mutated and overall this will generate a positive effect.

Kael...

Edit: Argh Table Screwup
Edit: Kaels Table skill is now +1 (total =1)

Offline xdude

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  • Rage potting a light dragon only makes it stronger
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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25467#msg25467
« Reply #16 on: February 12, 2010, 04:06:32 pm »
G'day

I like the Random Shield and Gambler is good name for it. Looking at it and trying to envision how you'd like it to play I would make some changes so it could work within the mechanics of the game.


CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:
ABILITY:
COST:
EFFECT:
ABILITY:
COST:
EFFECT:


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BASIC
Gamblers Board
Entropy
Shield
5:Entropy
Shield
Passive
Prevents D4-1 Damage (Avg1.5)
Gamble
 :entropy :entropy
Target Creature gets +(D5-3) Attack
(Avg0)

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UPGRADE
Gamblers Deck
Entropy
Shield
4:Entropy
Shield
Passive
Prevents D6-1 Damage (Avg2.5)
Gamble
:entropy :entropy
Target Creature gets +(D7-4) Attack
(Avg0)
Instead of trying to affect every individual creature, this allows the varable to be set at the start of each turn and remove that from each attack. Less calculations and easier to have the variable set. Overall should generate an average statistical diference but if your lucky will put you ahead. It is slightly Strong for a Sheild but you don't know if it will save you from one turn to the next.

The activated effect is permanent but does not give a statistical bonus advantage. Why use the ability? becasue you can pick and choose the weaker attackers to be mutated and overall this will generate a positive effect.

Kael...

Edit: Argh Table Screwup
This idea is way better. It's just that shields don't usually have active abilities. They just SHIELD you.

EDIT: Also, the ability has an average effect of -0.5, so you might want to make it D6-3 and D8-4 OR D5-2 and D7-3 for a positive average effect.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

kilava

  • Guest
Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25472#msg25472
« Reply #17 on: February 12, 2010, 04:15:32 pm »
I like the random damage reduction, but to get D5-3 for 2 quanta seams a bit to expensive.

If we use the D4-1 and D6-1 as a passive effect, its places the card solidly in the shield category. I wonder if it would be possible to code it so the opponent could see the new damage reduction value each turn.  What about a variation on the -2, -1, 0, +1, +2 theme. Active ability Gamble (no cost): Target creature permanently gain -2, -1, 0, +1 or +2 attack strength.

Kael Hate

  • Guest
Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25474#msg25474
« Reply #18 on: February 12, 2010, 04:17:32 pm »
This idea is way better. It's just that shields don't usually have active abilities. They just SHIELD you.
Weapons just attack, why do they have abilities? I do agree it may be odd to have what could be considered an offensive effect but that is what was in the idea to begin with.

EDIT: Also, the ability has an average effect of -0.5, so you might want to make it D6-3 and D8-4 OR D5-2 and D7-3 for a positive average effect.
You sure?
for d5-3 the samples are -2,-1,+0,+1,+2 totalling 0
0/5 = 0 so average 0

Kael Hate

  • Guest
Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25476#msg25476
« Reply #19 on: February 12, 2010, 04:22:23 pm »
I like the random damage reduction, but to get D5-3 for 2 quanta seams a bit to expensive.

If we use the D4-1 and D6-1 as a passive effect, its places the card solidly in the shield category. I wonder if it would be possible to code it so the opponent could see the new damage reduction value each turn.  What about a variation on the -2, -1, 0, +1, +2 theme. Active ability Gamble (no cost): Target creature permanently gain -2, -1, 0, +1 or +2 attack strength.
Active abilities that can be used at your control should never be free to activate. Just a principle in elements that retains that nothing becomes uncontrolled. I'd meet you half way with a single  :entropy  to activate.

kilava

  • Guest
Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25482#msg25482
« Reply #20 on: February 12, 2010, 04:43:27 pm »
Latest version


Offline xdude

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25484#msg25484
« Reply #21 on: February 12, 2010, 04:54:01 pm »
You sure?
for d5-3 the samples are -2,-1,+0,+1,+2 totalling 0
0/5 = 0 so average 0
*facepalms* Yeah, sorry you're right.


Weapons just attack, why do they have abilities? I do agree it may be odd to have what could be considered an offensive effect but that is what was in the idea to begin with.
Well it makes sense having a pulveriser  pulverizing  a permanent, but it doesn't make sense that you, by having a shield, make your creatures stronger.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

kilava

  • Guest
Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25489#msg25489
« Reply #22 on: February 12, 2010, 05:00:37 pm »
What about  :entropy Gamble: Target creature gain -2, -1, 0, +1 or +2 hit points. That's a more defensive oriented approach.

Offline xdude

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25493#msg25493
« Reply #23 on: February 12, 2010, 05:09:03 pm »
I don't think you get it. It's just weird for shields to have ACTIVATED ability. But than again, with a nice picture, it might get good.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

 

blarg: