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kilava

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Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg24482#msg24482
« on: February 09, 2010, 05:32:36 am »
I read the post http://elementscommunity.org/forum/index.php/topic,2671.0.html and even if its to late to add a card there I thought I would make one for the fun of it.





Should say 80-140% damage.

ScytherLoL

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25315#msg25315
« Reply #1 on: February 11, 2010, 11:26:28 pm »
Hmm interesting card, sorry I'm late posting in here.

I like the idea behind it and it fits with the randomnization of Entropy, although we are trying to get away from too many luck based skills this seems to be a strong contender for a way through it.

I think it could possibly be a bit over the top with the 140% but thats a tweaking issue.

All in all a great try and the card, I love the image and the fact you went to the hassle of making the card.

+Karma today

Yours

Scyther

kilava

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25350#msg25350
« Reply #2 on: February 12, 2010, 01:07:41 am »
Ty, the art is from http://www.deviantart.com/ there are quite a few good images there.

Yeah I have read a bit about people opinion of random cards and personally I don't mind them but I understand why some want there to be a higher emphasis on skill. The coding might be a problem, the 50% coin flip would work but the % based attack strength might more hassle than its worth.

ScytherLoL

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25352#msg25352
« Reply #3 on: February 12, 2010, 01:11:19 am »
It is proably easier to put in all Entropy do +1,+2,0,-1,-2 damage this turn or something like that rather than percentages.

Nice card and yeah the Random thing is discussed a lot but this fits in the Genre so is a good card just needing a few tweaks which I hope others will be able to help you with as well.

Thanks for your work.

Scyther

icybraker

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25353#msg25353
« Reply #4 on: February 12, 2010, 01:15:18 am »
Whoa, interesting card! :P

I have 1 problem with it, however. Entropy creatures gain attack bonuses from 80% to 140%, but this most likely leads to a fraction attack. How about they gain +1 or -1 attack? Or something to that effect?

Great card otherwise. Keep up the great work.

ScytherLoL

  • Guest
Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25355#msg25355
« Reply #5 on: February 12, 2010, 01:18:31 am »
Great minds think alike Icybraker (or was it fools never differ, can't remember)

It is proably easier to put in all Entropy do +1,+2,0,-1,-2 damage this turn or something like that rather than percentages.
Thanks

Scyther

kilava

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25358#msg25358
« Reply #6 on: February 12, 2010, 01:28:18 am »
The problem with -2, -1, 0, +1, +2 or its like is that it doesn't take into account the attacking creatures attack strength. Thought I like the part that some creature might heal the opponent with a attack.

Since I like synergy for deck building what about this:

Mutated creatures gains +1/+1.

Active ability :entropy :entropy Dice game: All creature does no damage or double damage for 1 turn. (will work for you and for your opponent, but you get the first strike)



ScytherLoL

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25364#msg25364
« Reply #7 on: February 12, 2010, 01:41:41 am »
Nice effect, would it be random decision for both of you or at the start of your turn do you each get to have a random roll:
ie. you play the ability and you and the opponent get double attack or you play the ability you get double attack then your opponent gets no attack.

Another thing does this work before or after you get the chance to dive.
ie. will it work first and then I dive to double my new doubled attack(ie 4 times original attack=12) or after I dive ( either 2x6=12 attack or 0 attack but it cost me 1 quanta to dive first)

Just some clarification

Scyther
 

kilava

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25371#msg25371
« Reply #8 on: February 12, 2010, 01:59:31 am »
No I meant that each creature has a 50% chance to do no damage or double damage. Bad writing on my part. If it was all creature, entropy could cast it when it would die anyway to get a 50% chance for another turn.
I think it would be best if it worked before abilities since they otherwise could do a insane amount of damage in some cases .

Example: Double damage 6/6 creature with dive would do 18 damage 12 + 6 (dive)

kilava

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25422#msg25422
« Reply #9 on: February 12, 2010, 12:04:27 pm »

Lanidrak

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Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25434#msg25434
« Reply #10 on: February 12, 2010, 01:18:05 pm »
^ this version. Very nice.

Not sure if there will need to be a new line of code or two, to determine whether or not a creature = mutated.

I'm presuming that the effect of 'Mutated Creatures gain +1/+1' stretches to include Abominations, Micro-abominations as well as Lycanthropes and Werewolves?

Because, in theory, a lycanthrope mutates into a werewolf.

With the ability as an effect which causes the "50/50 to be or not to be an attack" it is much better.

My only problem is that; theoretically, it will cancel itself out.

Imagine 20 Skeletons attacking you, you play Dice Game. In a perfect statisticians world, 10 skeletons will deal 2 damage, and the other 10 will deal 0 damage. Therefore, you still take 20 damage as though each and every Skeleton attacked you once.

It is very much a risk. It's main use will be to play it when your opponent has a variety of low (1, 2 or 3) damage creatures and a couple (7, 8 or 9) damage high hitters. Then, there is a perceived chance that the effect might trigger on how low hitters, but cancel out the high hitters. But it is purely theoretical. In another instance, you might end up doubling the attack of 90% of your opponents creatures and only avoiding 10% of it.

The effect, therefore, in my mind - is useless.

kilava

  • Guest
Re: Entropy Shield https://elementscommunity.org/forum/index.php?topic=2911.msg25437#msg25437
« Reply #11 on: February 12, 2010, 01:46:57 pm »
Not sure if there will need to be a new line of code or two, to determine whether or not a creature = mutated.
Hmmm, good point.

I'm presuming that the effect of 'Mutated Creatures gain +1/+1' stretches to include Abominations, Micro-abominations as well as Lycanthropes and Werewolves?

Because, in theory, a lycanthrope mutates into a werewolf.
I meant creature from the spells Mutation/Improved Mutation and Fallen Elf/Fallen Druid ability.
It can be changed but that wasn't what I had in mind when I wrote it.

With the ability as an effect which causes the "50/50 to be or not to be an attack" it is much better.

My only problem is that; theoretically, it will cancel itself out.

Imagine 20 Skeletons attacking you, you play Dice Game. In a perfect statisticians world, 10 skeletons will deal 2 damage, and the other 10 will deal 0 damage. Therefore, you still take 20 damage as though each and every Skeleton attacked you once.

It is very much a risk. It's main use will be to play it when your opponent has a variety of low (1, 2 or 3) damage creatures and a couple (7, 8 or 9) damage high hitters. Then, there is a perceived chance that the effect might trigger on how low hitters, but cancel out the high hitters. But it is purely theoretical. In another instance, you might end up doubling the attack of 90% of your opponents creatures and only avoiding 10% of it.

The effect, therefore, in my mind - is useless.
If you take many data points you will get a average of no effect, but in a specific case that's not the case. The number of times you use this card wont probably be enough in a fight to give a average value. Shield effect also complicates this further.

You take a chance using this kind of ability, but in different situation the risk differ. It depends on your number of creatures and the opponents, hit points etc.

/Kilava

 

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