If I understand it correctly, "resonate" can be reworded to:
Until ATK or HP is halved, gain -1/-1 and
.
Not exactly. This creature will produce much more than 1
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
per turn if you pump its stats high enough.
Actually, it produces (3+5)/2 = 4
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
the turn its brought out and then promptly loses 4 net attack / HP as a result.
The following turn it produces 2
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
and loses an additional 2 net attack / HP
If it survives, then the third turn it would produce 1
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
and either die or lose so many stats it would stop producing.
I guess I could reword it to something like "Loses half of its net attack and hp each turn, producing 1
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
each"
At any rate, the idea is that the higher its stats are, the faster they drop and the more
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
it creates.
The annihilator is the inverse.
E.g.
Resonate = Geometric decay of stats, stat loss ->
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
produced
Annihilate = Geometric growth of stats, stat gain ->
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
consumed