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Skinwalker | Skinwalker https://elementscommunity.org/forum/index.php?topic=25588.msg326296#msg326296
« on: May 03, 2011, 10:56:43 pm »

Skinwalker | Skinwalker
NAME: Skinwalker
ELEMENT: Darkness
COST: 5 :darkness
TYPE: Creature
ATK|HP: 3 | 3
ABILITY: :darkness :darkness : Scarifice ; Gain control
of target creature , It gains
"When this creature leaves
play genetate a Skinwalker."
NAME: Skinwalker   
ELEMENT: Darkness
COST: 5 :darkness
TYPE: Creature
ATK|HP: 5 | 5
ABILITY: :darkness :darkness : Scarifice ; Gain control
of target creature , It gains
"When this creature leaves
play genetate a Skinwalker."
ART: ***Insert artist name***
IDEA: Dramore
NOTES: First off the name of the skill that the Skinwalker has is.
Posession.
The part " :darkness :darkness : Sacrifice ; Gain control of target creature,"
means that when you play this ability
you spend 2 :darkness and scarifice this creature.
The target creature on your opponent's side then replaces the Skinwalker on
your side of the field. As is. Which Simply means it's like casting a
Twin Universe on a creature and then killing the orginal.

Note: This ability does not change any aspect of the current creature in play.
No change to any quanta needed to power any skill on it.
It keeps it's current skill. It keep any buffs or nerfs to it's power and toughness.


The part "When this creature leaves play generate a Skinwalker."
is a passive effect/ability that it only put on the stolen(posessed) creature.
The skinwalker it's self does not have this passive effect unless it was
stolen by another Skinwalker.
(Note that along with lobo is a good counter against a Skinwalker.)
SERIES: ***Insert series name and link to series page (if any)***


 

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