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Interesting, and I guess it was only a matter of time before it came out as a spell. I do have a few things:1. I think it shouldn't. First, if it did, it was effectively a lobotomise which also halves damage, but only temporarily. If it doesn't, then skill is kept (which would encourage using it with fragile, low-attack creatures which are present only for their skills and not for their attacks), also being unable to unburrow it would be a serious disadvantage to the opponent when using it on enemy creatures.
1. This replaces the creatures current skill, correct?
2. I would lower the cost, I mean, the skill only costs one upped or unupped.
1. I think it shouldn't. First, if it did, it was effectively a lobotomise which also halves damage, but only temporarily. If it doesn't, then skill is kept (which would encourage using it with fragile, low-attack creatures which are present only for their skills and not for their attacks), also being unable to unburrow it would be a serious disadvantage to the opponent when using it on enemy creatures.Actually, I don't see how it wouldn't. The creature might be able to keep skills such as vampire(however I think not) since burrow is an activated skill. Look at Butterfly Effect for example.
This is only my opinion, though.
2. This is why I didn't want to reduce the cost so much; it's pretty good as a debuff against dragons.
I mean to gain the state 'burrowed' as the Graboids enter the play burrowed. They still have a skill.1. I think it shouldn't. First, if it did, it was effectively a lobotomise which also halves damage, but only temporarily. If it doesn't, then skill is kept (which would encourage using it with fragile, low-attack creatures which are present only for their skills and not for their attacks), also being unable to unburrow it would be a serious disadvantage to the opponent when using it on enemy creatures.Actually, I don't see how it wouldn't. The creature might be able to keep skills such as vampire(however I think not) since burrow is an activated skill. Look at Butterfly Effect for example.
This is only my opinion, though.
2. This is why I didn't want to reduce the cost so much; it's pretty good as a debuff against dragons.
? I don't think it would debuff dragons, however it would debuff creatures such as fallen elf and anubis because of its lobotomizing effect. ^
Oh! I thought you meant it would burrow it and the creature would gain the skill unburrow...this all makes sense now. So the creature can't unburrow? just to be clear.Exactly. Keeps its skill and can't unburrow anymore. I meant it in this way.
Ok, now that I understand that-Love the card! I'll definitely vote for it if/when I can!Thanks a lot!
Atk reduction: -200% | Atk Reduction: -50% |
Cost: 8 :entropy | Cost: 3 :earth |
While reducing a creature's attack by half and making it immaterial is assuredly powerful, my main point against this card is that there isn't enough working with the "Buried" theme yet.Thank you, Hyroen!
My effort to change that was in Crude Oil (http://elementscommunity.org/forum/index.php/topic,29059.0.html) and as you can see there is clear synergy in our card ideas.
Aside from the lack of in-game "Buried" theme I really happen to like this idea, and for :earth Earth's defensive nature, cutting a creature's attack in half is a powerful tool to have for itself.
P.S. I think the costing of this card is adequate, especially considering that Antimatter can reduce a creature's attack value twice over for 8 :entropy, while this card reduces it by half.
Compare:-200% = -50% * 4
Atk reduction: -200% Atk Reduction: -50% Cost: 8 :entropy Cost: 3 :earth
∴ 8 :entropy = [cost of Entrench] * 4
[insert Arithmetic], results in: [cost of Entrench] = 2 :earth
Due to :earth Earth's defensive nature however, a little increase in cost seems adequate compared to pure elementally-ignored calculations. Therefore the cost 2 :earth + 1 :earth = 3 :earth seems accurate.
@Frostguard: You seem to enjoy making card ideas a lot. Keep at it. You're doing excellently. Try to make the art for some of your cards, it can open the doors for you in a lot of ways. Kudos.
While reducing a creature's attack by half and making it immaterial is assuredly powerful, my main point against this card is that there isn't enough working with the "Buried" theme yet.I've added another card idea which could have synergy with this card.
My effort to change that was in Crude Oil (http://elementscommunity.org/forum/index.php/topic,29059.0.html) and as you can see there is clear synergy in our card ideas.
Aside from the lack of in-game "Buried" theme I really happen to like this idea, and for :earth Earth's defensive nature, cutting a creature's attack in half is a powerful tool to have for itself.
P.S. I think the costing of this card is adequate, especially considering that Antimatter can reduce a creature's attack value twice over for 8 :entropy, while this card reduces it by half.
Compare:-200% = -50% * 4
Atk reduction: -200% Atk Reduction: -50% Cost: 8 :entropy Cost: 3 :earth
∴ 8 :entropy = [cost of Entrench] * 4
[insert Arithmetic], results in: [cost of Entrench] = 2 :earth
Due to :earth Earth's defensive nature however, a little increase in cost seems adequate compared to pure elementally-ignored calculations. Therefore the cost 2 :earth + 1 :earth = 3 :earth seems accurate.
@Frostguard: You seem to enjoy making card ideas a lot. Keep at it. You're doing excellently. Try to make the art for some of your cards, it can open the doors for you in a lot of ways. Kudos.
Looks like you didn't search ~deep~ enough.Too bad. I've just empathised myself too much that it was my idea.
Dig | Dig (http://elementscommunity.org/forum/index.php/topic,18574.0.html) by grindpower.
I might add the calculations I posted in your thread to grindpower's. :c