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Entice | Inveigle https://elementscommunity.org/forum/index.php?topic=18163.msg231357#msg231357
« on: December 23, 2010, 09:39:59 am »
NAME:
Entice
ELEMENT:
Darkness
COST:
7
TYPE:
Permanent
ATK|HP:
n/a
TEXT:
Entices 1 random enemy creature to your side of the field per turn. Breaks after 5 turns.
NAME:
Inveigle
ELEMENT:
Darkness
COST:
6
TYPE:
Permanent
ATK|HP:
n/a
TEXT:
Entices 1 random enemy creature to your side of the field per turn. Breaks after 5 turns.
ART:
photographed and edited by funerallaughter
IDEA:
funerallaughter
NOTES:
No monsters are migrated if there are no monsters on the opponent's field, but counter does go down. I actually began with the idea of having it break after 3 monsters moved over, but I thought a timer instead allowed it to be more easily countered? I've looked around, albeit only the ones open at this post's posting, and could find a theory-card that actually took the opponent's creature. TU is so not evil enough!
SERIES:
n/a

Offline Kamietsu

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Re: Entice | Inveigle https://elementscommunity.org/forum/index.php?topic=18163.msg231359#msg231359
« Reply #1 on: December 23, 2010, 09:55:15 am »
Very much too OP. It's been tried and tried again to have a card that takes your opponent's creature and puts it to your side and I have yet to see one that does it well. And this takes a possible 5 creatures. Very much OP
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Re: Entice | Inveigle https://elementscommunity.org/forum/index.php?topic=18163.msg231361#msg231361
« Reply #2 on: December 23, 2010, 10:01:15 am »
I had in mind a fractal defense, what if it was 1 turn | 2 turn? Also, would a replay delay, like "wait 5 turns before anther can be played, but can steal on still from the opponent" sort of thing, be too messy?

Offline Kamietsu

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Re: Entice | Inveigle https://elementscommunity.org/forum/index.php?topic=18163.msg231367#msg231367
« Reply #3 on: December 23, 2010, 10:21:01 am »
1 turn or two turns, or have a cooldown time before the next creature can be stolen is still rather powerful because this plus protect artifact would mean you can't do anything about stealing creatures unless you had one yourself. And if there is only one creature on the opponent's side of the field, it wouldn't be so random as you'd steal that creature. There isn't a real good way to go about taking an opponent's creature, at least not one that has happened yet.
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Offline Gyrodiot

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Re: Entice | Inveigle https://elementscommunity.org/forum/index.php?topic=18163.msg231378#msg231378
« Reply #4 on: December 23, 2010, 10:42:26 am »
How about : each turn, one more creature is enticed and won't attack. After 5 turns all limitations are removed.

So it blocks 1 creature, then 2, 3, 4, 5, then disappears.
Went AWOL. No reason.
Now silent. May return.

Re: Entice | Inveigle https://elementscommunity.org/forum/index.php?topic=18163.msg231380#msg231380
« Reply #5 on: December 23, 2010, 10:49:05 am »
Isn't that the point of a monster steal? If Player A has one creature, then Player B plays Entice, shouldn't that keep A from playing another monster? I don't know how aiming random attacks is different from playing an un-upped Pandemonium when there's only creatures on the opponent's side? Oh! btw, I was wondering if you got what I said: a delay between a person playing one Entice before their next one to keep someone from, say, playing 3 in a turn or even "hooking" one after the other?

Just to clean it up, if it were 1 turn | 2 turn, it'd be 7 | 9, I guess.

Also, while I was typing (cause I really do type slow,) what if there was a greater chance of attracting a higher attack creature (as the AI deems "stronger," considering attack, HP, and buffs, the higher ones net quanta amount was?

How about : each turn, one more creature is enticed and won't attack. After 5 turns all limitations are removed.

So it blocks 1 creature, then 2, 3, 4, 5, then disappears.
I'm intrigued by the idea!... but the mechanics are way different from the original proposal?

 

blarg: