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Flayne

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Enlightening Presence | Enlightening Presence (Elite) https://elementscommunity.org/forum/index.php?topic=6341.msg65736#msg65736
« on: May 09, 2010, 04:18:04 am »
NAME:
***Enlightening Presence***
ELEMENT:
*** :light***
COST:
***7 :light***
TYPE:
***creature***
ATK|HP:
***6|8***
ABILITY:
***When Enlightening presence enters in play, all your light creatures gain
+2/+1. This effect lasts 3 turns. Immaterial***
NAME:
***Enlightening Presence***
ELEMENT:
*** :light***
COST:
***12  :light***
TYPE:
***creature***
ATK|HP:
***9|6***
ABILITY:
***When Enlightening presence enters in play, all your light creatures gain
+2/+1. This effect lasts 4 turns. Immaterial***
ART:
***Insert artist name***
IDEA:
***Insert card maker name***
NOTES:
***for the epic 3 card design competition. Probably WAY too overpowered.
 Note: Enlightening presence is also affected by its ability***
SERIES:
***Insert series name and link to series page (if any)***


Offline Kuroaitou

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Re: Enlightening Presence | Enlightening Presence (Elite) https://elementscommunity.org/forum/index.php?topic=6341.msg65794#msg65794
« Reply #1 on: May 09, 2010, 09:38:04 am »
If I get this correctly, it's a creature card with 'Eclipse' as a passive ability (basically, Eclipse on a stick) for Light based-creatures, in which case it's also correspondingly buffed by it's own passive ability?

...AND it's immortal?

I would say that this would be overpowered, but the fact that the Eclipse effect only lasts a certain amount of turns is a good start to not make it such a strong card. If the '4 turns' also applies to its immortality effect, then that helps as well, but to me, the damage it deals (as well as its cost) seem a little off. How about you reduce the damage of both cards by say, 1 or 2, and lower the cost correspondingly?

However, if it's going to be immaterial when it comes right into play, then I feel that  :aether would like to have a one-on-one with you in private.  :o

Flayne

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Re: Enlightening Presence | Enlightening Presence (Elite) https://elementscommunity.org/forum/index.php?topic=6341.msg65842#msg65842
« Reply #2 on: May 09, 2010, 01:37:10 pm »
Oh NO not  :aether!!!!, I hear that guy's real Dangerous  :o. lol.

as i said in  the notes, its probs way too overpowered, However i was primarily thinking of not making Immaterial' included as a temporary effect, though now that u make me think about it, its much better if it is, also the atk of the creature is too much as well, i guess i should reduce damage by probs 2, just to make it less beastly then it already is lol.
or maybe i should scratch the whole immaterial thing BUT leave the attack the way it is, since the upgraded version is Much more expensive to play than the normal version, hmm... i have much to think. lol but probs your idea is better, or i should perhaps use both ideas  :)

Offline RavingRabbid

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Re: Enlightening Presence | Enlightening Presence (Elite) https://elementscommunity.org/forum/index.php?topic=6341.msg65845#msg65845
« Reply #3 on: May 09, 2010, 01:39:36 pm »
Oh NO not  :aether!!!!, I hear that guy's real Dangerous  :o. lol.

as i said in  the notes, its probs way too overpowered, However i was primarily thinking of not making Immaterial' included as a temporary effect, though now that u make me think about it, its much better if it is, also the atk of the creature is too much as well, i guess i should reduce damage by probs 2, just to make it less beastly then it already is lol.
or maybe i should scratch the whole immaterial thing BUT leave the attack the way it is, since the upgraded version is Much more expensive to play than the normal version, hmm... i have much to think. lol but probs your idea is better, or i should perhaps use both ideas  :)
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Flayne

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Re: Enlightening Presence | Enlightening Presence (Elite) https://elementscommunity.org/forum/index.php?topic=6341.msg65862#msg65862
« Reply #4 on: May 09, 2010, 02:05:15 pm »
Oh NO not  :aether!!!!, I hear that guy's real Dangerous  :o. lol.

as i said in  the notes, its probs way too overpowered, However i was primarily thinking of not making Immaterial' included as a temporary effect, though now that u make me think about it, its much better if it is, also the atk of the creature is too much as well, i guess i should reduce damage by probs 2, just to make it less beastly then it already is lol.
or maybe i should scratch the whole immaterial thing BUT leave the attack the way it is, since the upgraded version is Much more expensive to play than the normal version, hmm... i have much to think. lol but probs your idea is better, or i should perhaps use both ideas  :)
Fractal, parallel univese, RoL-Fractal-Hope...

NO WAY!
lol No way as if its a good thing or bad thing? (or possibly both?) lol  :P

 

blarg: