Miracle is guaranteed to restore your HP to nearly full, and can now be splashed in decks even without access to large amounts of quanta. In other words, it acts essentially as Shard of Sacrifice, only better:
-You only need 16/13 HP instead of 49/41 HP to play it.
-Only drains instead of everything but .
-Doesn't wreck mulligan.
-Nearly impossible to work around; managing damage output can help alleviate SoSac somewhat.
Of course, there are downsides:
-Two-card combo (Ancient Language+Miracle) vs. one card (Shard of Sacrifice).
-Costs 6/5 other quanta to play.
-Does not give 2 turns invulnerability.
On the SoSac end, playing spells now increases your HP. So you could use multiple Fractal, say, in a turn without access to large production and with no drawback.
Hmm, yes, these cards would be OP. Though they could both be used by the opponent too, and it could be destroyed before any of that could happen (unlikely because of one-turn combos), this needs to be fixed.
I can see some solutions:
-only let it affect alchemy spells
-drain HP instead of quanta (auto-loss for miracle, could be dangerous with SoSa)
-drain a certain amount of HP for those spells
Any other ideas?
Thematically speaking, using the ancient language doesn't force the person you speak to to tell the truth; it forces you to speak the truth. So shouldn't you have to reveal your hand?
That is true, but the card's main effect affects both players, which means the opponent is speaking the language too. Also, you can tell a half-truth. And who would want a card that reveals your hand? I guess it could reveal half of your hand along with your opponent's, but I'm not sure if that's a good idea. What does everyone else think about this?
I would have to say, though, wouldn't it be more space-saving to just say 3 | 2: Precognition? Then you could fit on the card some other balancing stuff that might get lost on people who skim the notes section.
I don't see how that would help much if the ability is still on a separate line, and if it wasn't, the text would be too cramped IMO. Besides, drawing a card has nothing to do with the Ancient Language (or does it?).
I liked it till I saw the notes, because there, the effects off the card turn weird
So you're saying that spells should just cost their cost? That could work, but this might prevent use of over-used spells by the opponent.
I'll modify the art as soon as I can.
Yay, big post!