*Author

yumeku

  • Guest
Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg411950#msg411950
« Reply #12 on: October 18, 2011, 01:57:42 pm »
we should come up with a flat out list of things not to include in card ideas and put it in the 'read before posting your ideas' sticky.
1) instant kill creature cards
2) target untargetable cards and remove untargetability
...
I agree not to include instant kill.
but this.. hmm why not? I'm just being open minded to possibilities. besides , its death
thematically death brings end to all things, Magic, Immortality, even gods die... eventually

Offline moomoose

  • Legendary Member
  • ******
  • Posts: 2737
  • Reputation Power: 37
  • moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.
  • I'm big in Japan.
  • Awards: Winner of the Mark Redesign competition!
Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg411951#msg411951
« Reply #13 on: October 18, 2011, 01:58:29 pm »
it has been posted a million times before, and shot down every time.  that's why.

and if that's not enough, try targeting something which cannot be targeted. you can't. you won't. you never will.
moose dont say moo.

yumeku

  • Guest
Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg411953#msg411953
« Reply #14 on: October 18, 2011, 02:00:13 pm »
ahhh i see.. im still new and i dont know that..sorry ^_^
Im quitting this card




-No...not just yet, if that's the case then I just have to think of another idea! Tehehehee ^_^

Offline oblivion1212

  • Full Member
  • ***
  • Posts: 355
  • Country: ph
  • Reputation Power: 5
  • oblivion1212 is a Spark waiting for a buff.
  • Shard Farm
Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg411967#msg411967
« Reply #15 on: October 18, 2011, 02:52:14 pm »
actually, if immortal creatures are untargetable,
then just make the effect a random aoe...

i'm pretty sure you can't hit immortals with RoF/plague/panda, but not sure about UG

or just make it a shield ability?
damage block <==> -X|0 right?


u mad, immortals? >:D

yumeku

  • Guest
Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg411972#msg411972
« Reply #16 on: October 18, 2011, 03:16:05 pm »
it has been posted a million times before, and shot down every time.  that's why.

and if that's not enough, try targeting something which cannot be targeted. you can't. you won't. you never will.
yeah..thanks for telling me ^_^

Offline moomoose

  • Legendary Member
  • ******
  • Posts: 2737
  • Reputation Power: 37
  • moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.
  • I'm big in Japan.
  • Awards: Winner of the Mark Redesign competition!
Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg412001#msg412001
« Reply #17 on: October 18, 2011, 04:27:22 pm »
alright, if youre not going to dump the idea, make sure it is better than:
http://elementscommunity.org/forum/index.php/topic,14124.0.html (similar mechanic, reduces atk and removes adrenaline, minus the untargetable removal thing)
and
http://elementscommunity.org/forum/index.php/topic,29493.0.html (similar name/theme)
moose dont say moo.

Offline MartyrX

  • Full Member
  • ***
  • Posts: 261
  • Reputation Power: 4
  • MartyrX is a Spark waiting for a buff.
  • !!!PULVERIZE!!!
Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg412003#msg412003
« Reply #18 on: October 18, 2011, 04:31:24 pm »
Now this card might make it.  Especially since it can remove adrenaline.

yumeku

  • Guest
Re: Enervate | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg412197#msg412197
« Reply #19 on: October 18, 2011, 11:41:16 pm »
made changes..

Offline GG

  • Legendary Member
  • ******
  • Posts: 2253
  • Reputation Power: 28
  • GG is a proud Wyrm taking wing for the first time.GG is a proud Wyrm taking wing for the first time.GG is a proud Wyrm taking wing for the first time.GG is a proud Wyrm taking wing for the first time.GG is a proud Wyrm taking wing for the first time.
  • Retired from everything...
  • Awards: Slice of Elements 5th Birthday Cake3rd Trials - Master of Gravity2nd Trials - Master of GravityC-C-C-Combo Maker Winner!Weekly Tournament WinnerChampionship League 1/2011 WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 3/2010 2nd PlaceNew Passive Ability Competition Winner
Re: Enervate | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg412287#msg412287
« Reply #20 on: October 19, 2011, 02:23:18 am »
Now it's really underpowered. Should decrease attack a LOT more. Rage potion that costs the same deals 5 damage and I'd rather use that than this.

In general, I doubt that you could make a better card than moomoose suggested above.. but who knows.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Offline mildlyfrightenedboy

  • Sr. Member
  • ****
  • Posts: 641
  • Reputation Power: 9
  • mildlyfrightenedboy is a Spark waiting for a buff.
  • The Lady of Clockwork
Re: Enervate | Enfeeble https://elementscommunity.org/forum/index.php?topic=32604.msg412293#msg412293
« Reply #21 on: October 19, 2011, 02:43:31 am »
I think that, following cards that are already in-game, it should be phrased:
"The target creature gains -1/+0 and loses adrenaline and momentum."
(and likewise for the upgraded version)

Stats of a creature are written as ATK | HP, but any stat changes are always "gains ATK/HP".

EDIT: Ah, I didn't read the notes.  In that case, I would word it like this:
"If the target creature has Momentum or Adrenaline, it is lost.  If it does not, it gains -1/+0."

Regarding the actual card:
I think that it is drastically underpowered.  Unless you are fighting a deck that basically revolves around Momentum and Adrenaline (like Obliterator), then it is basically just a weak ATK-lowering card.  Antimatter instantly makes the creature's ATK negative (unless it is already below one), but this only reduces it by one.  You would be better off just using Gravity Pull (or Retrovirus, in the same element) and killing a creature yourself instead of slowly reducing its ATK for one / two per card.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

blarg: