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Offline bogtroTopic starter

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Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412169#msg412169
« on: October 18, 2011, 11:03:11 pm »
NAME:
Sand Man
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:entropy: Flux: Sand Man mutates to a different random creature every turn.
NAME:
Sand Man
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:entropy: Flux: Sand Man mutates to a different random upgraded creature each turn.
ART:
Zanzarino+bogtro
IDEA:
bogtro
NOTES:
Each time Sand Man mutates into a creature, it preserves the original form of that creature, including abilities. For example, if Sand Man turned into a devourer, it would still be 0|2, dark element, and would still take quanta. All abilites can be used immediately after mutation - if Sand Man turns into a Toadfish that ability can be used immediately. Sand Man mutates after attacking, whether successful or unsuccessful.
SERIES:
None.
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Offline MartyrX

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Re: Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412181#msg412181
« Reply #1 on: October 18, 2011, 11:21:49 pm »
nice card bog, i wouldn't mind taking it for a spin when it gets approved.

Offline Zaealix

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Re: Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412213#msg412213
« Reply #2 on: October 18, 2011, 11:53:09 pm »
Waiiit a sec. It mutates after 1 attack into something else? I thought Flux did that. Or does it change back? Either way, I think this should be a pure  :entropy card. It fits more with what Entropy does, and besides, a shapeshifter made out of a particular mobile 'thing' like water or sand might not thematically be able to do something like turn into a creature that injects poisons, or one that can bend time to make a copy of it's self, or die after it discharges itself into an opponent.
 Since the idea of a shapeshifting creature made of sand thematically fits more with  :earth, as opposed to  :time, which is associated with sand I think as a result of it's connection to Egypt.
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Offline furballdn

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Re: Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412241#msg412241
« Reply #3 on: October 19, 2011, 12:39:15 am »
Wait, do you need to cast flux or does it do it to itself each turn after attacking?

Offline agentflare

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Re: Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412251#msg412251
« Reply #4 on: October 19, 2011, 12:57:46 am »
Apparently it's cast once and then it turns into a passive.

Offline bogtroTopic starter

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Re: Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412258#msg412258
« Reply #5 on: October 19, 2011, 01:14:57 am »
Only the first cast is required to begin the process. After that, flux is considered a passive ability and occurs every turn. If it is killed in any form, it does not come back as another creature.

Basically, say you play this card. The next turn, you activate it with 1  :entropy. It then turns into some creature, say Vampire. After the Vampire attacks, it changes into another creature, say Chyssora. The poison ability is active, so you can use it that turn. It continues changing and repeating the process until it dies or the game is over.

I might change it to a pure entropy card, but I felt it was closest in effect to what fate egg does. I couldn't really decide whether to make this Time or Entropy, so I settled on both :P

*Parallel universe generates a copy of the current card with the passive flux, same stats (unlike mutation where it changes again).
*Effects like poison carry over. Freeze carries over but does not affect the ability to change.
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Re: Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412260#msg412260
« Reply #6 on: October 19, 2011, 01:17:51 am »
The idea is good but the card image is crappy... So u shoukd change it right?! :))

Offline NikaZaslavsky

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Re: Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412302#msg412302
« Reply #7 on: October 19, 2011, 03:02:58 am »
Hey, I was thinking of making a card like this. Too bad for me. Anyway, yeah, cool card, and maybe have a little entropy thing on the card (like adrenaline or something) to show that it mutates?
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Offline Thalas

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Re: Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412526#msg412526
« Reply #8 on: October 19, 2011, 02:22:00 pm »
This is Art I made for another sandman card idea, it's now in archive.


Offline rickerd

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Re: Sand Man | Sand Man https://elementscommunity.org/forum/index.php?topic=32631.msg412534#msg412534
« Reply #9 on: October 19, 2011, 03:07:29 pm »
Looks fun nice idea.
But if you play a SoR on if will it turn in 2 random creatures or will ik change twice that turn?
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