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Pilchard123

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Chemotharapy/Radiotherapy https://elementscommunity.org/forum/index.php?topic=2813.msg23603#msg23603
« on: February 06, 2010, 12:09:27 pm »
No pictures, but an idea:

BOTH CARDS ARE TARGETABLE

Chemotherapy
Destroys ALL creatures on the target's field, including Malignant Cell (MC) bases The card that Aflatoxin was used on). Gain HP equal to the number of MCs killed. Lose HP equal to the total health of all NON-MC cards killed.

Radiotherapy
Destroys ALL creatures on the target's field, including Malignant Cell (MC) bases The card that Aflatoxin was used on). Gain HP equal to TWICE the number of MCs killed. Lose HP equal to 1.5x the total health of all NON-MC cards killed.

I guess it would have to be quite expensive, though.

This could be quite useful, I think. You could:

Clean your board.
Give yourself MCs, to power up an empathic/feral bond, then kill them all to get more health still and clean your board.
Damage your opponent.
Heal him, but stop empathic bonds working.

And probably more, but I can't think of any.

Lanidrak

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Re: Chemotharapy/Radiotherapy https://elementscommunity.org/forum/index.php?topic=2813.msg23608#msg23608
« Reply #1 on: February 06, 2010, 12:20:54 pm »
Interesting concept.

But, no. Cards which offer some sort of global cleansing of the game table are going to be shot down by 9 out of 10 people on this forum. So let me be the 1/10 to offer you some advice to change the idea before the other 9/10 get here eh? :)

Firstly, I'd change the name... Alfatoxin was originally going to be called Cancer, but it was thought that could be a subject some people wouldn't like coming up in a game - so it was renamed Aflatoxin, and the Malignant Cells changed from Cancerous Cells. So, might just be me nitpicking, but a change from Chemotherapy and Radiotherapy would be nice.

Secondly, instead of a simple 'Kill all creatures', make it do 2 damage to all enemy creatures - then make it cost 7 Quanta (5 Quanta upgraded). The logic behind this is, Rain of Fire does 3 damage to all enemy creatures and costs 7 Fire Quanta, this does slightly less damage to all enemy creatures but if those creatures are Malignant Cells, it gives some decent healing properties.

Thirdly, not so sure if this sort of mechanic (if creature dies and is malignant cell then add hp / if creature dies and is not malignant cell lose hp equal to hp of now-dead creature) can be implemented easily, this is a very case-specific card. You would need to run aflatoxins and this to make it work.

So, good luck :), open the flame-gates!

bobcamel

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Re: Chemotharapy/Radiotherapy https://elementscommunity.org/forum/index.php?topic=2813.msg23615#msg23615
« Reply #2 on: February 06, 2010, 01:18:52 pm »
Yeah, dealing 2 damage would be better. Cleaning someone's board in one move is so ridiculous, it makes me  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire  :fire.

Also, well... you forgot to list one thing in the potential uses.

STOP YOUR OPPONENT FROM DAMAGING YOU USING CREATURES AND USING THEIR ABILITIES.

The element for this should be  :entropy. It seems to contain radiation and all that mutative hazmat.

Offline Boingo

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Re: Chemotharapy/Radiotherapy https://elementscommunity.org/forum/index.php?topic=2813.msg24388#msg24388
« Reply #3 on: February 08, 2010, 10:12:40 pm »
I agree with Bob--could be in  :entropy relating to the toxic stuff you're mentioning or  :life since it's really about healing.
Bring back Holy Cow!

 

anything
blarg: