Yeah, Icybraker... Shame about 7 people got here before I did hehe!
Really nice idea - a good re-working of the before-posted 'returning damage shield' I think YoYoBro submitted.
Despite the obvious: Sparks die on the turn they are created, therefore opening mass abuse of on-death abilities such as Scavenger, Graveyard and Bonewall... I just want to go over the fact that the concept is great
. I really like it.
So despite the obvious overlooked synergies, this is a great card. Maybe bring the 'chance to create' a Spark down to say 25% normal and 30% upgraded? Or anything less than 50%... This still makes me think of that thread regarding the uniformity of randomosity or whatever it was called (that, the fact that something is entirely random creates the illusion of there being streaks of win/loss and that you cannot truly predict it...)... Anyways, 50% seems okay to me, it would have to be tested in game though.
You get my vote
- unless Zanzarino is a shield card...