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Flayne

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258707#msg258707
« Reply #12 on: January 27, 2011, 11:28:33 pm »
Anyhow it is way overpower. The cost isn't that outrageous for what appears to be unlimited instant killing.


again NOTHING should have instant kill on all creatures!
Welllll you can.  It just can't be simply straight up kill a creature.  Good example is yeah Frozen + Shockwave
this card cannot be put in game, there will never be an instakill card, ever. EVER.
good point Ajit, this means that technically, there already is an instant creature kill card in the game, its just situational
with frozen status, you don´t even need freeze, just permafrost shield and shockwave will do. freeze just obviously guarantees a frozen creature.

why not do the same thing with this weapon and say for example:
kill a creature with poison status or something?

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258720#msg258720
« Reply #13 on: January 27, 2011, 11:40:02 pm »
Let's see all the insta-kill cards we can call our own:
Otyugh (under constraints)
Freeze and Shockwave (2 elements)
Flooding (Mass insta-kill, under constraints)
Maxwell's Demon (under constraints)

So we can assume that the only balancing this card needs is a constraint. I support the "Kill weaker creature (less ATT) and halve Cleaver's attack" option.
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wizelsnarf

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258817#msg258817
« Reply #14 on: January 28, 2011, 02:36:24 am »
Let's see all the insta-kill cards we can call our own:
Otyugh (under constraints)
Freeze and Shockwave (2 elements)
Flooding (Mass insta-kill, under constraints)
Maxwell's Demon (under constraints)

So we can assume that the only balancing this card needs is a constraint. I support the "Kill weaker creature (less ATT) and halve Cleaver's attack" option.

Yeah I basically agree. But think of the huge number of creatures that could instant die from this. Not many creatures have above 10 attack. Armagio is a prime example. The thing that makes flooding a weak card is the upkeep and extreme situationality. Even it has an exception for water creatures. Maxwell's is somewhat expensive to activate and only stop creatures that have pretty high attacks for the most part.

I do not want a card that can instakill an armagio infinitely without some kind of drawback, second card, off element cost or exception.

Anyhow it is way overpower. The cost isn't that outrageous for what appears to be unlimited instant killing.


again NOTHING should have instant kill on all creatures!
Welllll you can.  It just can't be simply straight up kill a creature.  Good example is yeah Frozen + Shockwave
this card cannot be put in game, there will never be an instakill card, ever. EVER.
good point Ajit, this means that technically, there already is an instant creature kill card in the game, its just situational
with frozen status, you don´t even need freeze, just permafrost shield and shockwave will do. freeze just obviously guarantees a frozen creature.

why not do the same thing with this weapon and say for example:
kill a creature with poison status or something?

This could work. Doesn't match the above about people wanting it to be based on the creatures attack. If a creature has low hp or is weakened it makes sense it should be easier to kill.

Offline Ajit

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258903#msg258903
« Reply #15 on: January 28, 2011, 06:41:23 am »
Only thing I see with kill if poisoned is the fact that there are mass poison spells!  There are no mass freeze spells.

Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258905#msg258905
« Reply #16 on: January 28, 2011, 06:45:35 am »
So instant kill is still a touchy subject...  ;)

So we add restrictions!

Poison, yes, is mass-able AND incurable...

but what does death have to offer other than poison? death trigger?

I really like the "kill lower attack... halve attack," and even accel would require a trio deck for it to work

any problems with that?

Offline Svenningen

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258973#msg258973
« Reply #17 on: January 28, 2011, 01:47:17 pm »
"deal half of cleavers damage to a target creature, after the attack. The cleavers loses 3attack permanently after use"

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg259003#msg259003
« Reply #18 on: January 28, 2011, 03:08:16 pm »
"deal half of cleavers damage to a target creature, after the attack. The cleavers loses 3attack permanently after use"
This.

I don't like the idea of an instant-kill mechanic, no matter the cards. But here I agree that death needs more high-damage dealing cards. Svenningen's idea up there is a better alternative than what you have now, not because it's no longer an instant kill, but more because it's a better ability. Not only that, but it fits the theme of :death quite nicely, no?
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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg259222#msg259222
« Reply #19 on: January 28, 2011, 11:44:43 pm »
"deal half of cleavers damage to a target creature, after the attack. The cleavers loses 3attack permanently after use"
ah, yea, i do like it haha

should the upped be "loses 2 attack..."

or more attack to begin with?

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg260940#msg260940
« Reply #20 on: January 31, 2011, 01:57:51 am »
zanz says "in order to kill, it must take the HP of a creature into consideration"
he also said shockwave/freeze was valid because its a rather annoying combo to pull over, and takes 2 cards of different elements, really theres no need for a card with instakill, because it should be put into a game period.

Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg260946#msg260946
« Reply #21 on: January 31, 2011, 02:02:27 am »
i was waiting for the bone shield update to see what this weapon should be able do XP

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg260949#msg260949
« Reply #22 on: January 31, 2011, 02:07:16 am »
This is OP. You can fly it and buff it, and that way you'd go on killing anything... I mean, at least make it low atk.

Instant-kill can be too powerful by itself, but then you add it to a good atk to cost ratio weapon... It's not balanced.

I say deal it's attack as damage to a creature and lose 1 atk or something like that, and anyways, you should low the atack a bit, since it's good as a weapon by itself, but you're adding a cool effect to it.

 

anything
blarg: