I saw the "hero card" idea in this forum, and sort of liked it at first: Finally somth to balance rainbow decks!
However, I was rather dissappointed by the card ideas. 20 quantum for a card and only 1 allowed is not goin to balance this game. The hero cards should be some powerful creature (with a reasonable cost) with a quantum-hungry skill. So I thought, "what is the most powerful creatures in this game?" the answer is simple: Dragons.
These are the ideas:
Dragon of entropy:
Cost:12
Stats: 10/5
Skill: mutation cost: 3
Dragon of death:
Cost:12
Stats: 10/5
Skill: double infection ( put 2 poison counters on target creature) cost: 3
Dragon of gravity:
Cost:12
Stats: 8/30
Skill: momentum+gravity pull (Massive drag is kind of underpowered, so here goes) cost: 3 for GP, momentum is passive
Dragon of earth:
Cost:13
Stats: 9/10
Skill: minor earthquake (kill1 pillar) cost: 4 (this guy is a bit OP, so I increased the cost)
Dragon of life:
Cost: 12
Stats:10/9
Skill: Heal (player is also targetable) cost:3
Dragon of fire:
Cost:12
Stats:14/2
Skill: fireball (deal 3 damage to target creature) cost:3(I dont understand y fire creatures have no creature control)
Dragon of water:
Cost:12
Stats:12/5
Skill: Freeze (kinda obvious)cost:5
Dragon of Light:
Cost:13
Stats: 13/13
Skill: Blessing cost :6(blessing would be too powerful)
Dragon of Air:
Cost:13
Stats:9/6
Skill: dive cost:6 (diving dragons *shiver*)
Dragon of time:
Cost: 12
stats:12/4
Skill: hasten cost: 2 (it seems appropiate)
Dragon of darkness:
cost:12
Stats: 8/6
Skill Drain life (drain 2 life from enemy to heal u) cost:3
Dragon of aether:
cost: 14
Stats:8/6
Skill: phase in (give up immortality for 1 turn for double damage)+ immortality(passive) cost:3
All these skills are not meant to be used every turn. they are just here to punish rainbow decks