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gutsyDuck

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Elements playground https://elementscommunity.org/forum/index.php?topic=2247.msg18348#msg18348
« on: January 18, 2010, 12:51:30 pm »
hi,
I dont propose a card but  a set of cards based on the same principle as alchemies cards.
Idea is to build a playground card by element. those cards affect the whole game.
but only one card of this type can be in play at a time. Meaning that if someone play a playground card it destroy all playground in play.
note that this card can be destroyed exactly like other permanent.
I tried to stay close to existing thing....

got something like this :
entropy : "reign of chaos" , cost 12 : every turn all creature mutate : (same as a mutation)
death : "eternal oath" , cost : 12 : each time a creature die it generate a skeleton.
gravity : "Paper wall", cost 10 : ignore all wall effect (just as momentum, without bonus)
earth : "stone beauty" cost 12 : each turn all creature gain a cumulative -1/+1 until she reach 0 attack.
life : "nature gratitude" cost 10 : each turn creature are healed for 2hp;
fire : "volcanic battle field" cost : 15 : each turn every creature and player  take one damage.
water : "Ice Age" cost 15 : each turn creature can be frozen.(same as the ice shield)
light : "elyseum" cost 10 : all creatures gain +0/+2
air : "Animate land" cost 12 : all permanent played become a creature ( min 0/1)
time : "in time and space" cost 9 : all player can see other player hand ( no hidden card)
darkness : "darkness within" cost 12 : all creature gain vampire ability
aether : "dimensional instability" cost 15 : each turn all creature shift for immateriel status ( those who were immateriel lose their immaterial status, the other gain it)

It's just a base fell free to suggest change.

Offline xdude

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Re: Elements playground https://elementscommunity.org/forum/index.php?topic=2247.msg18363#msg18363
« Reply #1 on: January 18, 2010, 03:16:53 pm »
entropy:ok, but was already suggested by SG in HERO cards. should be made an actavable card, with a cost
death: that only a more expensive boneyard
gravity:i suppose your crits gain momentum? pretty good
earth: really nice earth buff considering that earth crits can stay burrowed.
life:uhh... either this or light card must go, cuz they have almost the same effect(light is better). taking this out would be better.
fire: hell no! fire crits have low hp so they die with this before your opp's crits die
water:i wouldn't want to play this...it's useless
light:ok, as long as life changes
air:.....no
time:...^
darkness:uhm.. darkness has vampires other guys don't so you basically give them the possibilty of having vamps...
aether:so u make ur crits mortal and quint his?uhh..
overall:pretty useless cards sorry
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Saying Elements cards are just pixels is like saying Dollars are just paper.

Offline Terroking

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Re: Elements playground https://elementscommunity.org/forum/index.php?topic=2247.msg18385#msg18385
« Reply #2 on: January 18, 2010, 05:25:53 pm »
Pretty much agree with xdude, most of the cards are really not worth 10 quantum or insanely OP/UP

PS: try not to say "Lands" or "Mana" as some people don't like having MtG players here (Coughbobcamelcough)
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Pegasus

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Re: Elements playground https://elementscommunity.org/forum/index.php?topic=2247.msg18400#msg18400
« Reply #3 on: January 18, 2010, 07:01:17 pm »
i dont like this idea here ----> aether : "dimensional instability" cost 15 : each turn all creature shift for immateriel status ( those who were immateriel lose their immaterial status, the other gain it)

15 is realy to much for that card.... moste of my cards are immertiel

gutsyDuck

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Re: Elements playground https://elementscommunity.org/forum/index.php?topic=2247.msg18502#msg18502
« Reply #4 on: January 19, 2010, 09:05:25 am »
first of all it was a draft, not final card. The idea is to create a kind of reality change, as if the element try to create en environement more suitable for him.

Xdude : did you read everything of just the card description ? for exemple the darkness card is not only a simple boneyard, as he act also as a cancercell. Again the capacity of a card affect every player. It's why there can be only one card at a time.

pegasus : so this card is not for you but perhaps for people who want it.

PS : terroking, you are the one who use dirty word like m*#* or L**** with upper case, I use land as a common word menaning territory, country, earth...... :P


bobcamel

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Re: Elements playground https://elementscommunity.org/forum/index.php?topic=2247.msg18545#msg18545
« Reply #5 on: January 19, 2010, 04:22:44 pm »
Yup, he's clean, you aren't.

Rain of Chaos: The gameplay becomes completely unpredictable, and all you have to pay for is Photons/Microaboms/Both instead of real creatures. Likable.
Death: So, the only way it is better than a Boneryard is that it also gives the enemy a Skeleton? Why would I want to do this?
Paper Wall: WALL? THAT'S SHIELD YOU FILTHY MTGIAN SCUM GO PLAY YOUR FIVECOLOR GAME NOT OUR ELEMENTS
lol jk. Acts as a MOMentum for both sides, so it's like more fair, and leads to swift deaths of both sides.
Stone Beauty: She? Also, sounds fine, except for that Earth creatures start with good HP already so they don't need boosts...
Life: Weak. Sure, offsets two Plagues and lets you mend your creatures if they didn't die immediately, but... why?
VBF: With Fire creatures having so weak HP they'd fry themselves. Make them immune, maybe?
Ice Age: Sounds not bad, fairly, for extrem stalling while you kill the enemy with poison.
Elysium: Weak boost for such a cost. I'd pay like 3-4 for this, seeing what Eclipse can do.
Animate Land: I'd rather not clutter up my creaturespace with those, thanks.
Timespace: Could be useful, I guess. The cost is fair, continious scrying is worth it.
DWithin: As long as you have more attackforce, you win. Make the game less brainy, but...
DimInstab: Funny and likable card, actually.

Offline xdude

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Re: Elements playground https://elementscommunity.org/forum/index.php?topic=2247.msg19860#msg19860
« Reply #6 on: January 25, 2010, 05:13:50 pm »
Xdude : did you read everything of just the card description ? for exemple the darkness card is not only a simple boneyard, as he act also as a cancercell. Again the capacity of a card affect every player. It's why there can be only one card at a time.
but the description is
Quote
death : "eternal oath" , cost : 12 : each time a creature die it generate a skeleton.
Quote
So, the only way it is better than a Boneryard is that it also gives the enemy a Skeleton? Why would I want to do this?
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

gutsyDuck

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Re: Elements playground https://elementscommunity.org/forum/index.php?topic=2247.msg20098#msg20098
« Reply #7 on: January 26, 2010, 08:18:33 am »
Yes your right, this is the description. but the description without the introduction text does not allow you to understand the card.

So it' act as a card that will provoque a lock for every player. It's another way to do what cancercell does. Lock the game with cancercell and put this card on play.... with vulture and plague...
Yes you are also affected with the card so you have to bee very carefull.

I propose a concept with example, perhaps I was not clear enought, but those cards was just "what it can be". As I saw what was proposed I understand that the cost were too hight for almost all the cards.

So let me re explain the idea :
having a card that modify the element context. a card like nightfall but with diffrent effect and for each element.


 

anything
blarg: