Your idea about mono-cards is a horrible solution to the perceived "problem" of rainbow decks. If you were actually experienced in CCG design and you'd actually looked at how Elements is set up mechanics-wise, then you'd be aware that restricting players to mono-themed decks is not going to work out particularly well. There have been many better solutions than yours that have been proposed, which retain creativity in deckbuilding and provide more of an impetus to branch out into different areas of the potential metagame (this is to say nothing of the coding difficulties of your proposal, which makes me think you haven't actually thought about the implications of your ideas at all).
Another statement without any examples given but let me respond as best I'm able given your vague attempt to discredit this idea. First off never once did I propose restricting players to a mono-themed deck. I merely posed an idea that would give additional cards to players who chose to use monothemed decks that allowed diversity and variation that mono-decks currently lack. Also if you had bothered to read the thread I even stated that these cards probably wouldn't lose their intended purpose if the restriction on JUST these cards was lifted. So again, not able to get where you're coming from and you seem to be one of the few people who feel this way.
I am well aware that you're not quite proposing restricting players to mono-themed decks, but practically speaking if your new Ultra Rare cards are worth anything at all (or more specifically, worth dropping other element types for) they're necessarily pressing people into mono-decks because of the way the restrictions work. It may be unintended, but it's certainly a side effect of your proposal and an undeniable one if you don't intend for the suggestion to be a complete wash. And if you spent any time looking at the way Elements expresses its design philosophy, you'll know why that isn't the best route to go down - it's just not built to be played with mono-decks (I will explain below). Your method of and argument for encouraging people away from Rainbow decks is missing the point.
Granted you've suggested that you would be willing to remove those restrictions, and granted that would improve the suggestion immensely.
Finally, as to my experience as a game designer/coder I have shown in posts in this thread that I am fully capable of implementing these myself as are the people who have seen the source code for the game without any problems other than the time it would take to create multi-colored cards.
Really? I'm seeing chriskang above posting to say that it would be a lot more difficult than you'd originally assumed. If you are good enough to do it yourself, why not put your coding time where your mouth is? You're never going to convince Zanz to implement this suggestion as it stands (though to be fair I don't think Zanz really cares about the game at all any more), so maybe you should do it yourself if it's as easy and you have as much experience as you claim.
As for me not being experienced in TGC design and not looking at the mechanics of Elements can you give examples where I showed a neglect for understanding how the game works? I believe if you take each of the cards I suggested for any particular element you can see how I took what that monoelement already could do and built off it to add variety for each deck that is not currently present thus making many more combinations for monodecks rather than the couple successful monodecks for each color. I also stated that upon further review allowing these cards to be used by any deck further increases the diversity and complexity allowed by decks while forcing them to sacrifice just slightly in that these cards are built to be used in the monocolor and therefore have much more regular chemistry with cards in their element than when mixed.
Sure thing. Your primary suggestion which was different to all the other suggestions that have made before (and therefore is the only thing worth looking at in the thread - not that your card suggestions are necessarily any better or worse than others, they're just irrelevant) was founded upon the assumption that to reduce the prevalence of rainbow decks (an unfounded claim about the metagame which you've already admitted you're cut off from) we should be looking to promote mono-decks by providing powerful "restricted" cards to people playing mono-decks.
Elements is not a game that is designed to be played effectively with mono-decks, a fact I believe is made evident by aspects of the game's design. Firstly most elements are packed full of creatures whose abilities use other quantums - this is to encourage players to splash into other elements for more power. Secondly, the existence of the quantum pillar and nova, and creatures which generate off-element quantums, are signs that the game is designed to facilitate this splashing. Thirdly, all of the starting decks and most if not all of the Level 3 and 6 CPU decks are designed with more than one element in mind - this suggests that Zanz was intending that deck design should be based around multiple elements.
It's only on "further review" that you've acknowledged the problem with the restrictions, which makes me think that you just didn't consider the design philosophy of the game in your initial suggestion. Removing the restrictions would improve the suggestion, in my opinion, but only to the level of all the other suggestions for cards that have been proposed; frankly though as far as I can tell they don't rank any more highly than others I've seen.
I don't mind critique but posts like yours are just condescending with no facts or basis for such assumptions which makes it very difficult to address any valid concerns or points you may have which at this point I'm beginning to doubt you have any.
I don't mind suggestions, but those like yours are just wishful thinking with no substance or unique selling points over the mounds of other suggestions doing similar things, which makes it very difficult to address your ideas in terms of merit and at this point I'm beginning to doubt you have any.
I just
love snark, don't you? 8)