Sorry work was hell today so let me try and catch up on things.
Jellyfish: I've stated in this thread that my deck is capable of beating the False Gods but if you remember I also stated I do take cards out when playing pvp. I consider it the same rainbow deck because as has been stated I played MtG long before Elements and I call the cards that I sub in and sub out my sideboard. As Sillyking has stated and something I didn't want to state for fear of someone taking my comment personally, top 50 decks have nothing to do with the skill level of a player. I've had many decks that could of landed me a huge win rate percentage but I suffer from boredom. Once I build a deck and tune it until I feel either it can't get any better or the idea is too stale/boring to play now I go build another usually selling all those cards to pay for more because I don't like grinding unfortunately and win loss rate doesn't really matter to me.
The fact of the matter is most of the reasons I don't post what my decks are on this forum is because given the finite number of cards and the fact they are significantly less numerous than MtG cards it is more likely than not my best decks have been seen/used by someone else. I'm not into quibbling who thought up the deck first as that is just semantics and something that no one can really prove. I am confident in my deck building ability and still state you can become an aweome deck builder just as fast by having experience in other TGC's as you can by visiting the forums. What Puppychow doesn't get is people learn different ways. Some people learn faster one way than another. This closeminded idea that just because he had to come to the forums to be a decent/good/great deckbuilder is a way of thinking that I personally disagree with. It would be like a teacher only trying to teach her students one way and then telling them when they don't get it that they HAVE to learn this way because it is faster.
Puppychow: Again I've stated several times my reasons for not posting about what cards are in my rainbow deck. Perhaps when I get tired of it and switch to something else I'll gladly share it.
About Frostfire: I don't feel it is as overpowered as you say. The reason Firelance rush works is because you're only generating one kind of quantums. Let's say first turn you lay out 5 pillars, that is 6 fire quantums, every other turn after that you draw a pillar and lay it down. So that by the second turn you already have a 3+3 firelance if you really wanted it. Even playing creatures etc like upgraded ash eaters you gain more fire quantums, and then you can even conflagrate them. The point is in a monofire deck the reason Firelance works is because you only use and generate one type of quantum. Now let's say you do a water fire deck. You get the same 5 pillars and for arguement sake let us say that 3 are fire 2 are water and your mark is water. You draw pillar every other turn like above. Provided you do not play anything else it will be around your 4th turn before you produce enough mana to even get the secondary damage from one of the spells to make frostfire bolt do more than 5 damage. Also bear in mind yes you do get 5 damage to start with but you're playing two cards to do it and in a dual deck with no card draw I'd say it's a fair trade.
Also you seem to have a vendetta that people could be better at this game than you with much less time playing and without going the forum route. Why is that? Insecurity? I'm not here to belittle people or make them feel inadequate. That's not my style nor is it in the spirit of fun which is what a game is about having. I've gamed with most of these folk for years now in everything from DnD, Mutants and Masterminds, MtG, Pokemon, Cashmoney (Our own TGC we made up in highschool for laughs), etc. I don't know how gaming shops work where you live, but here we have a local shop where you can buy your gaming supplies that has a backroom and a bunch of regulars. It is the place to go in town if you want to play games like MtG or DnD. There's also a bulletin board there that people post stuff about gaming which is where I put up my flyer. It's not like I went out in the middle of downtown and plastered fliers everywhere. Most of the people in the group I've been gaming with for a long time, some of them I knew from seeing them at the store but we never played the same games (I didn't get into Axis And Allies/Warhammer 40k etc) and two of them are stationed at the base out here and came to the shop to check it out. So all together, I'd say our group is a solid group and like always our focus is on having fun. I'm not here to get into a measuring contest or to show off my awesome deck building skills.
What I do find interesting is so far the only valid reasons for someone not liking my cards are:
It makes monodecks far superior to dual/tri/rainbow and takes away some of the creative paths. To which I've responded I had an answer for but having previously not been privy to the coding of elements didn't realize they had no one willing to put a lot of work into something when they could put that same time into something else which is perfectly reasonable and to which I posted a work around. See what I mean? You keep attacking me and my groups credibility because we won't jump through your hoops or spend our time and energy trying to prove something none of us feel we really have to prove. I've been experimenting with the guys about your concerns and several ideas have been floating around. The most beneficial that was suggested to me was by design the cards were created to fit into a monodeck and work off of each other. To remove the restriction and allow anyone to use them in any deck would not be so bad because A: Being designed to work within their color a person playing mono will have the solidarity advantage. and B: A person who takes the time to creatively use the cards in a dual/trio/rainbow deck may not have solidarity but will definitely have versatility which provides for diversity and more enjoyment for all.
In closing I'd just like to state I think I've said all that needs to be said on the subject of my group and myself and my own skills. From now on unless someone posts a question or suggestion or comment pertinent to my cards I'm not going to bother responding. Love them, hate them, like me, dislike me, I'm not going to let this take away from my main reason for playing and designing cards for this game which is to have fun with others who enjoy it as well. So good luck to you on your games and anyone who has a comment/issue/suggestion for these cards feel free to post and I'll respond as best i can.
Edit: Bobcamel - You keep saying the cost of Death Pact is inadequate for what it can do but you haven't given any examples. As I've explained in play testing it is quite balanced. I don't know if you feel it should cost more or cost less but if you'd care to elaborate I'd be more than happy to discuss it with you and if you prove to have a valid reason for your opinion I will be more than happy to tweak it to be more balanced. Given the way I suggested it's implementation to where it damages you first and then your opponent to prevent draws (Although I can see an arguement for having it be the other way around so that your opponent has to remember not to let himself get down to 10 life before you're dead.) I see nothing wrong with the card in this incarnation.