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Offline Terroking

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48153#msg48153
« Reply #24 on: April 04, 2010, 02:17:02 am »
Very nice cards, all look nicely balanced. The death one isn't OP due to the fact that while it may gain 4/3 per turn you also lose one 4/3 creature per turn. I love the gravity one especially, been thinking about a gravity creature that could sacrifice itself to buff another card, and almost all the cards look very balanced. One major flaw with some of these and any card suggestion that has to do with things that happen per turn, it adrenaline. It's not the biggest problem for most of these cards, although it would cause the time one to gain +3/+3 for a turn, and then make it interesting as the values change and the number of attacks changes. I guess it's work like dive though.

Also, the problem with Ballistic/Rocket should be solved by the recent Dive/Blessing bug fix. Before, the Dive code probably doubled the creature's attack and then halved it at the end of the turn. Now, I think it doubles that attack, does baseattack-current attack, then adds that value on at the end of the turn. The Buff/Burrow bu is probably fixed by this as well.

Just in case you're interested, I have an Idea about a generic golem (Or a replacement for the Heramite/Steel, although it doesn't fit Earth very well) that would halve it's attack (Rounded up), and then double it at the end of the round. WOuld be meant to be buffed, as (Assuming the starting stats are 4/4) it'd become 2/2, then 5/5 with blessing, and then bump up to a 10/10. May be OP, since it effectively doubles any buff placed on it. It'd be in stasis for the turn you buff it though.
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Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48176#msg48176
« Reply #25 on: April 04, 2010, 03:16:07 am »
Generic Golem? I can't think of any stat-changing ability that's generic enough to not fit into any of the elements.

Maybe just a Golem that automatically gains +1/+1 per turn?
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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48177#msg48177
« Reply #26 on: April 04, 2010, 03:21:41 am »
No for the +1/+1 of the Generic Golem. Lava Golem owns that. I would say...

Gains N Att and HP per turn. N is all your quantum divided by 20*.

*I don't know if that is good or OP. It seem obvious that it is OP...

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48580#msg48580
« Reply #27 on: April 05, 2010, 02:51:50 am »
Should there be some kind of "Golem Factory" thing? I wanted to make a card that can reconstruct Pillars into Golems, but that's already included with Nymph's Tears.

Also, I might make card images for those. Just for the sake of consistency, I'll find alternate, larger images for Lava Golem and Hematite Golem, because the original arts are too small.
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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg49432#msg49432
« Reply #28 on: April 06, 2010, 11:38:28 pm »
what if for the light golem it instead gave you life?

like for example

light golem basic form ability Heal :light heals you for 1 health
the elite version Heal  :light :light heal yourself for 1 health, can be used multiple times per turn

edit: life not light -_-

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg49457#msg49457
« Reply #29 on: April 06, 2010, 11:56:43 pm »
what if for the light golem it instead gave you life?

like for example

light golem basic form ability Heal :light heals you for 1 health
the elite version Heal  :light :light heal yourself for 1 health, can be used multiple times per turn

edit: life not light -_-
Then it would miss the theme of the Golems set entirely. The theme is stat change, and each Golem must be able to at least change its own stats.

The Tree Golem, while it doesn't change its own stats directly, generates smaller creatures that attacks your opponent. That is almost like changing its own ATK. Plus, creature generating is more versatile, as the creatures can be used for Empathic Bond, they can be buffed, and can be used as mutation fodder.
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dragonhuman

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg49493#msg49493
« Reply #30 on: April 07, 2010, 01:11:24 am »
well then what if in addition to healing you or maybe as an ability aloine have its power and or health based on your life, the formula would have to be weird to avoid insanely powerful monsters when you full health or divinity shards

Wisemage

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg49495#msg49495
« Reply #31 on: April 07, 2010, 01:13:56 am »
The only one i really like was hematite Golem.

Offline mafidufa

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg49504#msg49504
« Reply #32 on: April 07, 2010, 01:29:26 am »
I would make Forest sprites - the ones that Tree Golem makes - have at least 1 :life cost. Right now they are pretty abusable with Fractal.

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg49514#msg49514
« Reply #33 on: April 07, 2010, 02:00:36 am »
I would make Forest sprites - the ones that Tree Golem makes - have at least 1 :life cost. Right now they are pretty abusable with Fractal.
OH SH---

Well, they only have an average of 2 ATK per turn anyways... OK. I'll make them cost 1.

That goes for Droids generated by Mechanical Golem, too.
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Offline sirboomalot

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg50843#msg50843
« Reply #34 on: April 09, 2010, 06:25:45 pm »
I would make Forest sprites - the ones that Tree Golem makes - have at least 1 :life cost. Right now they are pretty abusable with Fractal.
OH SH---

Well, they only have an average of 2 ATK per turn anyways... OK. I'll make them cost 1.

That goes for Droids generated by Mechanical Golem, too.
:o  :)) if they had added that it would have been killer!

Offline Seiya

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg332176#msg332176
« Reply #35 on: May 12, 2011, 01:24:09 pm »
I like the ideas for the Gravity and Aether Golems. Even with the changes that have been made to the game, they are both still interesting ideas that would be great cards to have now.

 

blarg: