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Offline bucky1andonlyTopic starter

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Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg307382#msg307382
« on: April 07, 2011, 05:54:21 am »
NAME:
Electromagnetic Field
ELEMENT:
Aether
COST:
8 :aether
TYPE:
Permanent
ATK|HP:
none
TEXT:
Immaterial.  Lasts 5 turns.  You draw no cards.  You gain and lose no HP.  Your pillars produce no quanta.
NAME:
Electromagnetic Field
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Permanent
ATK|HP:
none
TEXT:
Immaterial.  Lasts 5 turns.  You draw no cards.  You gain and lose no HP.  Your towers produce no quanta.
ART:
bucky1andonly
IDEA:
bucky1andonly
NOTES:
none
SERIES:
none


Manipul8r

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg307449#msg307449
« Reply #1 on: April 07, 2011, 09:38:35 am »
I like the overall idea, it reminds of a card in Magic that read "You can't lose the game and your opponents can't win the game."  It was a creature so it wasn't difficult to kill, but your permanent has some heavy drawbacks making it advantageous only if you can deck the opponent out or you're fighting a war of attrition and you'll eventually kill the opponent provided you don't die first (e.g. poison racing).

Balancing will be very very difficult, good luck.  :P

Offline Nepycros

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg307468#msg307468
« Reply #2 on: April 07, 2011, 11:37:21 am »
New stall effect. Do you realize that linking these together is essentially 30 turns where you are untouchable? Worse than that, you could get up to 18 MORE turns of relative untouchability by linking Phase Shields..
Perception is the source of misunderstanding.

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Offline ralouf

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg307470#msg307470
« Reply #3 on: April 07, 2011, 11:44:35 am »
I like the overall idea, it reminds of a card in Magic that read "You can't lose the game and your opponents can't win the game."  It was a creature so it wasn't difficult to kill
platinum angel very fun card  :P

I like the idea but the matter is that when you play it you can be in two cases :
You have enough to play an other after this one
You don't have enough quanta so in that case you will take hudge damage in 5 turns.

It seems very OP for me just because in aether you can play one dragon then wait get 12 quanta and wait ten turns when you can loose and your immaterial kill your opponent while your immaterial shield guaranty to you that you won't die.
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Offline bucky1andonlyTopic starter

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg307475#msg307475
« Reply #4 on: April 07, 2011, 11:56:27 am »
well since you draw no cards, the only way to chain them would be to have them all in your hand.  so what you have on the field and in your hand better be enough, because you gain no quanta either, so you have 5 turns to do something snazzy or youre screwed.

ralouf, you make it sound like your opponent is just going to sit there and do nothing, there are ways to take care of immaterial creatures.  and you do need to have multiple electros in your hand in order to chain them, and you dont gain quanta from your pillars/towers, (ima change that to just quanta in general), so you have to save up quite a bit of quanta to chain anyway.

Offline ralouf

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg307476#msg307476
« Reply #5 on: April 07, 2011, 12:01:57 pm »
Yes I agree it is hard to chain and immortal are killable of course but if the board is good enough for you and you are racing with your opponent this card will certainly give you the win.
After thinking it seems balanced ^^
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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg307534#msg307534
« Reply #6 on: April 07, 2011, 03:04:24 pm »
I seems dangerous in deckout decks...

Genuinous

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg307554#msg307554
« Reply #7 on: April 07, 2011, 04:14:33 pm »
"Towers produce no quanta"

This would mean, that your mark, pendulums, creatures (RoL, Dragonfly, Brimstone Eater, etc...) will produce quanta? If not then change the wording ;) "No quanta production" or sthing like that. I like the idea though. Maybe a bit OP... I'd lower the cost, but make it be targatable.

Offline bucky1andonlyTopic starter

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg308799#msg308799
« Reply #8 on: April 09, 2011, 02:38:42 pm »
When I get around to it, I will change it to no quanta production, that should make it less chainable.  And yes, remove the immaterial, and put, cannot be stolen. :)

Flayne

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg309192#msg309192
« Reply #9 on: April 10, 2011, 03:40:05 am »
When I get around to it, I will change it to no quanta production, that should make it less chainable.  And yes, remove the immaterial, and put, cannot be stolen. :)
not being able to be stolen means its practically immaterial, since explosion is similar except it destroys.
its either immaterial or not immaterial.
i suggest the first otherwise too OP, as was said before, 30 turns of not being touched, plus phase shields.

Offline bucky1andonlyTopic starter

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg309194#msg309194
« Reply #10 on: April 10, 2011, 04:15:35 am »
How is it 30 turns?  First you would have to save up enough quanta for all 6 to be chained, then you would have to refrain from using any of that quanta to play any other cards in your hand.  So if you held 5 in your hand, that only leaves you with at most 2 cards you can use throughout those 5 turns.  And then if all your creatures in play are destroyed, you now have no creatures in your hand, just the electro fields.

This cards use is limited despite what you think.  If you duel with this deck, and your opponent knows the deck, he can pack silences in his deck which easily prevents you from chaining, oh but wait, dont forget about black hole, sucking 3 of the precious aether needed for chaining, then we have devourers, which after 5 turns of not gaining quanta, and having it drained also, well, youre screwed, and finally discord, which will rearrange your quanta for each of the 5 turns, and in the end you wont be chaining anything.

You would use this card if and only if you had a lock on the other player and you had no doubt in your mind that they were dead within 5 turns.  Using it any other way will only cause you to lose instead.

Genuinous

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Re: Electromagnetic Field | Electromagnetic Field https://elementscommunity.org/forum/index.php?topic=24068.msg309204#msg309204
« Reply #11 on: April 10, 2011, 04:55:52 am »
Okay, I understand what you're saying, but let's first look at Dimensional shield. It only protects you for 3 turns, (poison, spells, other instant damage, deflag, BE, so you're still not safe!). Even though all these counters (Discord not (only affects if causes damage) affecting, BH, come on, 3 quanta is nothing) it is possible to Chain against MANY decks, which doesnt use heavy PC or momentum (these are restricted to only certain elements). And Dimensional shield is 6/5  :aether. So assuming ideal case you've stalled the opponent for 18 turns!!!

Now compare this with Electromagnetic Field. 5 turns of invincibility! Chance for 30! turns of chaining and the opponent can't do ANYTHING, but watch and deck out. True, that a well timed silence can stop you, but silence is only  :aether. True, devourers can screw you up, but it's only 1 out of 12 elements, and honestly,  :aether stall against fractaling devourers.... Well devourers will suck all your quanta before you ever get 8/6 to play your card in the first place. BH sucks 3 quanta and (after chaining your shields and collecting high amounts of quanta) it won't affect you greatly. And Discord doesn't scramble, unless it does some damage... So it won't mess you up.

This leaves us with 30 turns (you didn't draw during these turns!!) giving you a chance to deck your opponent out with a 31 card deck!! In total you can hold off your opponent from doing damage for 48 turns!!!! Even against 60 card deck your opponent will only have (60-48-7or8) cards left. So you leave your opponent with 4-5 turns to do anything. And honestly, how many 60 card decks are you facing ?

I'm not against your idea, I like it a lot, but consider making it targatable, not immaterial. Because in this way, with no way to counter it and with the chance to chain + shields, it is a tiny bit OP.

 

blarg: