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NAME: | Winds of Fate
| ELEMENT: | Air
| COST: | 2
| TYPE: | Creature
| ABILITY: | Draw a card when this card is played.
| ART BY: | Provided by Contest
| IDEA BY: | Gaff
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| NAME: | Winds of Fate
| ELEMENT: | Air
| COST: | 2
| TYPE: | Creature
| ABILITY: | When this creature dies the card is replaced at the back of the owner's deck.
| ART BY: | Provided by Contest
| IDEA BY: | Gaff
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Q: What theme did you choose and why?A: Currently elements has only one way of preventing decking out, which is to use eternity to repeatedly reverse time a card. This means that a large number of false god decks need eternity and time quanta to fuel it. My aim here is to provide some more options for deck construction against false gods. I've tried to make the cards varied rather than just eternity clones with different colours.
Q: Does elements need to have more deckout prevention options?A: Well I'm neutral on this, since anti-deckout play seems a bit cheesy and can get very dull. However it seems odd that there's only one element that can do it, it should either be several or none in my opinion. It's up to the designers but I've tried to make the cards generically useful as well as being a way of preventing deckout.
Q: Why did you make this card?A: Unupgraded, this card is basically a combination of spark and precognition. This is basically a free draw making it attractive to fast decks, but still does a little bit of damage. When upgraded the card recycles itself, which means that decking out is no longer a problem but actually slightly attractive - as long as you have the quanta to fund it. I chose air since there aren't many good low cost air creatures, well there's damselfly but that's pretty weak.
Q: Is it balanced?A: Well as a recyclable damage card it's essentially a quanta sink and air already has this in the form of dive but then one of the interesting aspects of air is balancing quantum generation. The combination of precognition and damage might be a bit OP in speed decks, hard to say without testing it.
Q: Does it require new game mechanics?A: Placing a card at the back of your deck is a new game mechanic, but I don't think it would be too tricky to implement.