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Offline montrossenTopic starter

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Dune Golem | Dune Destroyer https://elementscommunity.org/forum/index.php?topic=57052.msg1170799#msg1170799
« on: December 12, 2014, 03:24:20 am »
NAME:
Dune Golem
ELEMENT:
Time
COST:
5 :time
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
This creature will always appear in the top half of your deck.
NAME:
Dune Destroyer
ELEMENT:
Time
COST:
6 :time
TYPE:
Creature
ATK|HP:
7 | 5
TEXT:
This creature will always appear in the top half of your deck.

ART:

IDEA:
Montrossen
NOTES:

SERIES:

Ultra Gravity Lord of Edge

Offline Captain Scibra

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Re: Dune Golem | Dune Destroyer https://elementscommunity.org/forum/index.php?topic=57052.msg1171256#msg1171256
« Reply #1 on: December 15, 2014, 03:04:02 am »
What does this have to do with Time?
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Offline ddevans96

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Re: Dune Golem | Dune Destroyer https://elementscommunity.org/forum/index.php?topic=57052.msg1171260#msg1171260
« Reply #2 on: December 15, 2014, 03:46:41 am »
What does this have to do with Time?

It takes you less time to draw. Epecially considering time is the primary element for running through your deck, I think it's a good choice.
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Offline kaempfer13

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Re: Dune Golem | Dune Destroyer https://elementscommunity.org/forum/index.php?topic=57052.msg1171303#msg1171303
« Reply #3 on: December 15, 2014, 11:49:29 am »
The only way I could see the effect as a positive thing is that it lowers the chance of drawing the really expensive cards to early (the only cards I could think of are dragons, other expensive cards are usually essential for combos). It's to expensive to actually want it in your starting hand and most of the time youd rather have a Ghost of the past in its stead (because of statefficiency). Maybe if it was a really cheap hitter or had a bonus effect, the current card text would be useful.
Since I cant think of a combo with this card that doesnt work better with other creatures, currently all it does is delay your actual combos (if you have any).

Ok, I just realized that there is one extra use of this card; you can afford to put in more pillars in a rush and then be guaranteed to have at least 6 creatures within your  first 15 cards (only 7/8 draws in).
I somewhat doubt thats worth it though.

Edit: Dont change it to bottom half though; that kind of cards only serve as deck slimmers and thus are automatically op, especially when you never draw them in the first place.
« Last Edit: December 15, 2014, 11:51:32 am by kaempfer13 »
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