*Author

rex87

  • Guest
Re: Dual idea: Jawels/Pearls https://elementscommunity.org/forum/index.php?topic=3297.msg29328#msg29328
« Reply #12 on: February 25, 2010, 01:11:49 pm »
we need many many more rare cards!!!!!!!!!!1

no fun if everyone playes the same old **********

casthegamer

  • Guest
Re: Dual idea: Jawels/Pearls https://elementscommunity.org/forum/index.php?topic=3297.msg29953#msg29953
« Reply #13 on: February 27, 2010, 07:56:03 am »
Imagine how many extra cards you'll add to the game just to cover all dual combinations.
i imagine that if someone comes up with a decent dual pillar, but it needs 66 different combinations, you could probably just implement something like a dropdown menu. like select two colors, then buy pillar.

Grimdrome

  • Guest
Re: Dual idea: Jawels/Pearls https://elementscommunity.org/forum/index.php?topic=3297.msg30072#msg30072
« Reply #14 on: February 27, 2010, 05:05:12 pm »
Maybe instead of making both elements it should randomly make 1 of them? Just throwing that out there.

icybraker

  • Guest
Re: Dual idea: Jawels/Pearls https://elementscommunity.org/forum/index.php?topic=3297.msg30076#msg30076
« Reply #15 on: February 27, 2010, 05:15:30 pm »
Yeah, someone suggested these before. Not a bad idea, but there's still the issue of there being so many pairs that they'll clutter up the game.

marks

  • Guest
Re: Dual idea: Jawels/Pearls https://elementscommunity.org/forum/index.php?topic=3297.msg34685#msg34685
« Reply #16 on: March 07, 2010, 05:08:01 pm »
where would they be in the bazaar in fire or light???

bobcamel

  • Guest
Re: Dual idea: Jawels/Pearls https://elementscommunity.org/forum/index.php?topic=3297.msg34703#msg34703
« Reply #17 on: March 07, 2010, 05:59:00 pm »
In other, seeing the background, or a new tab for all 66 combinations.

 

blarg: