So if you use skill every turn,
First turn: Lose Damage Reduction since purify counter will not heal you. Purify(Poison) count -> Creature count -> Permanent count.
Second turn: 1 Damage Reduction total.
Third turn: 2 Damage Reduction total (actually, 2 heal per creatures)
This effect is cumulative and will NOT remove whole poison counter at once, right?
Like Arsenic, this effect will be maximized when the time flowed.
So... +1 for the idea, but balancing, I don't know...
has Druidic staff + SoG + Heals + Feral Bonds, enough for stalling.