*Author

Lanidrak

  • Guest
Re: My Card ideas https://elementscommunity.org/forum/index.php?topic=2123.msg17777#msg17777
« Reply #12 on: January 14, 2010, 09:22:49 pm »
Way too overpowered.

Although I agree that a Graveyard would benefit this game enormously - it could just work like another Deck which if you click on it, it shows the cards it has in it (with no roll-over for full card display, since if the card has been in the game and died, you should know what it does/or did).

But yeah, as nice and as much as I'd love a way to completely mess up a false god, these cards simply need a lot of balancing. I still think Immortality should be immune to these effects but oh well :).

YoYoBro

  • Guest
Re: My Card ideas https://elementscommunity.org/forum/index.php?topic=2123.msg17780#msg17780
« Reply #13 on: January 14, 2010, 09:25:35 pm »
Absolutes would make FG farming either impossible or too easy. Think to a mid game vs rainbow. With an absolute card you would be destroying 10-15 creatures, or 40 pillars, or 10 permanents at once. Isn't that OP?

Luxus

  • Guest
Re: My Card ideas https://elementscommunity.org/forum/index.php?topic=2123.msg17786#msg17786
« Reply #14 on: January 14, 2010, 09:34:01 pm »
Absolutes would make FG farming either impossible or too easy. Think to a mid game vs rainbow. With an absolute card you would be destroying 10-15 creatures, or 40 pillars, or 10 permanents at once. Isn't that OP?
that's right but in my opinion since they cost a lot of specific quantums (over 10 mostly) and they also often effect yourself these cards could if not be used at the right time harm yourself. here an example:
let's say you and another player play a round and you both have a lot of pillars around 10 let's say you bring out some creatures and then play epicenter, both of your pillars are gone but your creatures have only about 3 hp and your opponent plays next round (since he has some quantums on reserve) a rain of fire and all your creatures are dead and then he plays 1 or 2 dragons and then he is the one with the advantage.

(also these cards are not meant to be farming gods, i tought of cards like these to make elements a little bit more pvp oriented to think of a strategic deck by yourself and not one just to farm gods since at one time you will have enough money to upgrade all your cards^^)

YoYoBro

  • Guest
Re: My Card ideas https://elementscommunity.org/forum/index.php?topic=2123.msg17795#msg17795
« Reply #15 on: January 14, 2010, 09:41:47 pm »
10 quantum is nothing for a good mono deck, in which ( I think) they're meant to be used .. And about the example, it's a bit too specific :P anyway I think they would be great cards if you changed "all" to "3-4 random" and lowered the costs a bit..

Luxus

  • Guest
Re: My Card ideas https://elementscommunity.org/forum/index.php?topic=2123.msg17800#msg17800
« Reply #16 on: January 14, 2010, 09:48:08 pm »
10 quantum is nothing for a good mono deck, in which ( I think) they're meant to be used .. And about the example, it's a bit too specific :P anyway I think they would be great cards if you changed "all" to "3-4 random" and lowered the costs a bit..
but wouldn't that be good? if mono decks would get a little bit more streangh? since nearly all good decks are duo trio or rainbow decks^^
and i don't like the "random choice" much since it would make the control factor lower and i don't like if to much is dependent by luck =/

YoYoBro

  • Guest
Re: My Card ideas https://elementscommunity.org/forum/index.php?topic=2123.msg17802#msg17802
« Reply #17 on: January 14, 2010, 09:53:05 pm »
Yes but this is not boosting them "a bit"... this is making them uber OP :P rainbow uses a great variety of cards all on the field at once, and these cards basically clear everything...

 

blarg: