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MaTianLong

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"Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg288770#msg288770
« on: March 12, 2011, 01:16:09 pm »


Lighthouse of Hopes-Lighthouse of hopes

(http://imageplay.net/it/view/m7Gbd156093/lighthouse_of_hopes) (http://imageplay.net/it/view/m7Gbd156094/lighthouse_of_hopes2)


NAME:
Lighthouse of Hopes
ELEMENT:
Water
COST:
2
TYPE:
Permanent
ATK|HP:
***Insert att|hp***
TEXT:
Each turn generate one Water quantum and one Light quantum
NAME:
Lighthouse of Hopes
ELEMENT:
Water
COST:
4
TYPE:
Permanent
ATK|HP:
***Insert att|hp (upgraded)***
TEXT:
Each turn generate two Water Quantum and two Light Quantum
ART:
***Insert artist name***
IDEA:
MaTianLong
NOTES:
When i thought to this card i was thinking to change his upgrade element into Light because was funny but...
SERIES:
"Double Quantum Generators"
Towering Heights- Towering Heights

(http://imageplay.net/it/view/m7Gbd156122/towering_heights) (http://imageplay.net/it/view/m7Gbd156123/towering_heights2)

NAME:
Towering Heights
ELEMENT:
Aether
COST:
2
TYPE:
Each turn generates one Aether Quantum and one Earth Quantum
ATK|HP:
***Insert att|hp***
TEXT:
Each turn generates one Aether quantum and one Earth quantum
NAME:
Towering Heights
ELEMENT:
Aether
COST:
4
TYPE:
Permanent
ATK|HP:
***Insert att|hp (upgraded)***
TEXT:
Each turn generate two Aether Quantum and 2 Earth Quantum
ART:
***Insert artist name***
IDEA:
MaTianLong
NOTES:
This card is Aether element but not requires Aether quantum
SERIES:
"Double Quantum Generators"

Offline OldTrees

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Re: "Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg288810#msg288810
« Reply #1 on: March 12, 2011, 02:53:41 pm »
look up Paraelemental.
This has been done before extensively (too much IMO)
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Offline ZephyrPhantom

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Re: "Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg288887#msg288887
« Reply #2 on: March 12, 2011, 04:51:53 pm »
Quote from: Timerclock14
I swear, if I had a nickel every time someone copied my Dual Element series...
First, welcome to CI&A.  You seem to be interested in working with quantum mechanics.

Second, please from now on always provide a link to your art in the ART section. It makes it much easier for our Art Curator vrt to help you out.

Third, the series mechanics. I'm sorry to say but many people have already attempted to do duo-element cards and many of them have failed. Timerclock's Dual-Element Series (http://elementscommunity.org/forum/index.php/topic,13822.0.html) is extremely similar to your idea.

Sorry, but I don't think this will work.

MaTianLong

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Re: "Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg288946#msg288946
« Reply #3 on: March 12, 2011, 06:16:39 pm »
Quote from: Timerclock14
I swear, if I had a nickel every time someone copied my Dual Element series...
First, welcome to CI&A.  You seem to be interested in working with quantum mechanics.

Second, please from now on always provide a link to your art in the ART section. It makes it much easier for our Art Curator vrt to help you out.

Third, the series mechanics. I'm sorry to say but many people have already attempted to do duo-element cards and many of them have failed. Timerclock's Dual-Element Series (http://elementscommunity.org/forum/index.php/topic,13822.0.html) is extremely similar to your idea.

Sorry, but I don't think this will work.
Well mine ideas aren't the same... mine cards are all Permanent not creature and they has a good mana cost 2/4, however because they are permanent i can eliminate the quantum cost make them FREE double quantum generator usefull in double element decks...
However can you give me a sort of list of all the cards that can be useful in the game?
Like more shields, more weapons and some failed ideas ( so my ideas can be right...)

Thanks

dramore

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Re: "Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg288983#msg288983
« Reply #4 on: March 12, 2011, 07:40:50 pm »
Well mine ideas aren't the same... mine cards are all Permanent not creature and they has a good mana cost 2/4, however because they are permanent i can eliminate the quantum cost make them FREE double quantum generator  usefull in double element decks...
However can you give me a sort of list of all the cards that can be useful in the game?
Like more shields, more weapons and some failed ideas ( so my ideas can be right...)

Thanks
I do believe thats why Zanz made the pends.

Offline Nepycros

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Re: "Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg288986#msg288986
« Reply #5 on: March 12, 2011, 07:45:50 pm »
Free double quantum generator? Great! now why the f*** would we need pillars or towers???
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

MaTianLong

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Re: "Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg289018#msg289018
« Reply #6 on: March 12, 2011, 08:15:28 pm »
Free double quantum generator? Great! now why the f*** would we need pillars or towers???
Quantum cost is made for it...

MaTianLong

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Re: "Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg289020#msg289020
« Reply #7 on: March 12, 2011, 08:16:44 pm »
Well mine ideas aren't the same... mine cards are all Permanent not creature and they has a good mana cost 2/4, however because they are permanent i can eliminate the quantum cost make them FREE double quantum generator  usefull in double element decks...
However can you give me a sort of list of all the cards that can be useful in the game?
Like more shields, more weapons and some failed ideas ( so my ideas can be right...)

Thanks
I do believe thats why Zanz made the pends.
Pends sucks... they give a quantum in alternative turns, my perm gives 2 quantums in the same turn

Offline Nepycros

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Re: "Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg289023#msg289023
« Reply #8 on: March 12, 2011, 08:17:59 pm »
Well mine ideas aren't the same... mine cards are all Permanent not creature and they has a good mana cost 2/4, however because they are permanent i can eliminate the quantum cost make them FREE double quantum generator  usefull in double element decks...
However can you give me a sort of list of all the cards that can be useful in the game?
Like more shields, more weapons and some failed ideas ( so my ideas can be right...)

Thanks
I do believe thats why Zanz made the pends.
Pends sucks... they give a quantum in alternative turns, my perm gives 2 quantums in the same turn
And that will make pends completely useless. No matter what you try, you're going to effectively make cards in this game useless.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

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Re: "Double Quantum Generators " card series https://elementscommunity.org/forum/index.php?topic=22782.msg289562#msg289562
« Reply #9 on: March 13, 2011, 04:22:17 pm »
Real double quanta generators probably won't be added.  When there was an idea involving that, pendulums came to being.  The alternating is what makes them balanced with mono pillars and towers.  Even with a cost to play added on they are OP in long-term situations.  Now other than involving whether or not it will get into the game, the upgrades should really produce extra quanta like a regular tower or upgraded pendulum.
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