^^
oh.. nm then
what about rage pot... (on the upped version)
Have you ever seen a fire nymph? Yeah, one card, mono element, much more powerful in every way. Insanely rare, but still balanced.
Growth with blessing, still three elements that don't synergise
especially well, and even then, not that much more powerful than the other cards of the game, which are mono/duo/one card/harder to counter.
You guys seem to forget that every one of these can be countered by simply casting another spell on it (although here, the opponent may be able to use it, they should always have the right type of quanta at least)
The only combination that is OP in my eyes is this and Nightmare. That is a problem. Still a trio, and to pull off effectively you would probably need 5-6 of both nightmare and Djinni in there. Hard to get damage in. Not much more of a lockdown than pestal IMO. (Advantage here is that the elements are same as UG for damage, only direct time that link would be used - that I can see)
Plus, this is adding a much needed game of thought into the game itself, rather than just the deckbuilding.
The process is: Spell Effect ---> New Ability If possible (if the creature is dead/rewound/ect clearly not possible), and if the new one cancels the old one, then that happens. Just how it works.
One of my favourite ideas with this is the quinted repeatable Fire Bolt. Fire bolt creature early so it doesn't die. Quint it. Wrong, it just learned quint and can't be changed back. Quint a different Djinn. Grant immortality to the original one. So many things that can go wrong. Trio, complicated, dependant. Awesome. Love this card as much as I do, please.