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Offline MarvaddinTopic starter

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Re: Djinn | Djinn Sage https://elementscommunity.org/forum/index.php?topic=28537.msg366205#msg366205
« Reply #12 on: July 15, 2011, 01:29:23 am »
Oooops, typo corrected. :)

Would like having some more feedback about this version.

Thanks.


Re: Djinn | Djinn Sage https://elementscommunity.org/forum/index.php?topic=28537.msg366339#msg366339
« Reply #13 on: July 15, 2011, 06:23:44 am »
Like the limited output.  Still, consider this virtually ignores the 6-card rule in Lightning's case.  Combo this with Guardian Angels and you're back to unlimited Lightnings, too.

Offline doublecross

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Re: Djinn | Djinn Sage https://elementscommunity.org/forum/index.php?topic=28537.msg366344#msg366344
« Reply #14 on: July 15, 2011, 06:51:19 am »
Not exactly. Either
1) it is immaterial, and thus can't be healed
or
2) it can be targeted, in which case, it is vulnerable to CC

furthermore, there is still the hand limit, quanta cost for the spell

  Combo this with Guardian Angels and you're back to unlimited Lightnings, too.

Also, Johann, did you miss me?
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Offline MarvaddinTopic starter

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Re: Djinn | Djinn Sage https://elementscommunity.org/forum/index.php?topic=28537.msg366441#msg366441
« Reply #15 on: July 15, 2011, 01:55:24 pm »
Like the limited output.  Still, consider this virtually ignores the 6-card rule in Lightning's case.  Combo this with Guardian Angels and you're back to unlimited Lightnings, too.
Guardian Angels, in theory, could be used with every HP reducing card, like Liquid Shadow or Overdrive. In practice, I dont see it happening too much. I can imagine people that use Archangel in RoL Hope putting 1-2 Djinn in decks, but other than that I doubt we would even see the combo. It would require a lot of quanta too, and a very specialized deck around it. But, it would be vulnerable to CC, and damage to opponent would be low and possible to be healed with like 2 Shards and a shield.

An option to make it more CC vulnerable if its intended (although could make the card very weak) is to reduce HP to 3 and HP loss by 1.

I know it would be related to entropy theme, but what about it generates a random spell from aether or your mark' element?

Any thoughts?

ZergKing

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Re: Djinn | Djinn Sage https://elementscommunity.org/forum/index.php?topic=28537.msg366475#msg366475
« Reply #16 on: July 15, 2011, 02:51:09 pm »
okay so i don't have the time nor the inclination to make the card but somehow make a different variation that is entropy that makes novas

Offline storyteller

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Re: Djinn | Djinn Sage https://elementscommunity.org/forum/index.php?topic=28537.msg366599#msg366599
« Reply #17 on: July 15, 2011, 05:25:05 pm »
Efreet ==  :fire

Djinn ==  :air

Offline doublecross

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Re: Djinn | Djinn Sage https://elementscommunity.org/forum/index.php?topic=28537.msg366602#msg366602
« Reply #18 on: July 15, 2011, 05:27:18 pm »
This kinda feels like we have gotten sidetracked from the point.
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

Re: Djinn | Djinn Sage https://elementscommunity.org/forum/index.php?topic=28537.msg366752#msg366752
« Reply #19 on: July 15, 2011, 10:28:00 pm »
Quote
1) it is immaterial, and thus can't be healed
True, and a valid strategy.  Not what I was addressing, though... (of course if my Bounty card were implemented, there'd be a way to heal through immortality)

Quote
2) it can be targeted, in which case, it is vulnerable to CC
Yes, healing or no, the Djinn could be taken out with a few damage spells... this is irrelevant to the discussion, since an Angel could heal the Djinn on the same turn the Lightning card is generated, and the opponent would never be presented with a sub-max-HP target, negating the HP loss balancing attempt, which is what my whole post was about.

Quote
furthermore, there is still the hand limit, quanta cost for the spell
We're discussing Lightning-on-a-stick here, and since it's a mono-Aether card, we need to address the virtual 6-card-limit bypass this represents.  This is why we refer to the 6-card limit when discussing cards like Fractal and Parallel Universe - and in fact this same argument was brought to bear against my Hear Me Roar (http://elementscommunity.org/forum/index.php/topic,18063.0.html) card idea a while ago... despite being a duo, I concluded Shockwave-on-a-stick was too powerful.  There is a reason for the 6-card limit in most cases.  No, Djinn isn't Lightning, but it produces Lightnings, and that does bypass the rule.

Offline MarvaddinTopic starter

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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg369127#msg369127
« Reply #20 on: July 21, 2011, 04:45:27 am »
Now wishes produce spells of your element. You can not control which spells, but you control the element :D

Aether will benefit having some powerful spells: quint , lightining, PU, fractal, silence.

Others may have useful spells accordingly.

I think about make them cheaper (and with lower attack) to encourage duos using them. Reducing cost of unupgraded skill is also possible.




Smurrf

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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg369487#msg369487
« Reply #21 on: July 21, 2011, 10:44:05 pm »
Please make it immaterial to prevent Fractaling.

Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg369573#msg369573
« Reply #22 on: July 22, 2011, 01:57:41 am »
Fractal is an unnecessary consideration for Aether creatures, since they cannot be played once Fractaled (the exception is Spark).  You'd end up with a hand full of Djinn but no :aether to play them.

Smurrf

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Re: Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=28537.msg369582#msg369582
« Reply #23 on: July 22, 2011, 02:17:29 am »
I'd swear that I saw something that discussed that; that's the very reason certain Aether cards (phase dragon, etc) were made immortal.

 

anything
blarg: