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Offline dawn to duskTopic starter

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Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125641#msg1125641
« on: February 10, 2014, 05:53:53 am »
NAME:
Divine Spirit
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
N | 3
TEXT:
Divine Essence: N= The number of unique creatures you control at the end of your turn.
NAME:
Divine Spectre
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
N | 3
TEXT:
Divine Essence: N= The number of unique creatures you control at the end of your turn.

ART:

IDEA:
dawn to dusk
NOTES:
unique basically means different in this case. so, if you had a photon and this, it would have 2 attack. if you had 2 photons and this, it would still only get 2 attack as the photons are the same creature.

ability is lobo-able and if done so, the creature will remain on the attack is has at that time.
SERIES:


Offline Elbirn

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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125644#msg1125644
« Reply #1 on: February 10, 2014, 06:16:43 am »
I like the idea of a "Divine Spirt/Spectre" card, I think the name is very fitting..But why this ability? What does having many unique creatures have to do with Light/divinity?
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Offline dawn to duskTopic starter

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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125649#msg1125649
« Reply #2 on: February 10, 2014, 06:44:02 am »
I like the idea of a "Divine Spirt/Spectre" card, I think the name is very fitting..But why this ability? What does having many unique creatures have to do with Light/divinity?
Tbh, I had the idea for the ability without a name. I also had a spare name with no ability. So, for some reason, I decided to put the two together...
Any ideas for a better name? I could use the name for something else

Edit: what about having this called empathic whatever and change element to life then make divine spirit a card that gains attack for each healing card played?
« Last Edit: February 10, 2014, 09:23:53 am by dawn to dusk »

Offline Keolino

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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125660#msg1125660
« Reply #3 on: February 10, 2014, 09:46:48 am »
That card... much rainbow...

In a rainbow deck, isn't that just an overpowered frog? SNBows have many different creatures anyway, I would say about 5 in the first two-three turns (If you get a SN at the beginning). If divine spirit is in those 5 creatures, it already has 5 attack. Then it will get even stronger when you play more creatures.

So, at least pretty strong in rainbows, and pretty useless everywhere else. Even if I love rainbows, I guess I have to say no to this card/ability.
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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125677#msg1125677
« Reply #4 on: February 10, 2014, 01:15:49 pm »
Yea, seems OP in rainbow, meh in mono or even duo.

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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125709#msg1125709
« Reply #5 on: February 10, 2014, 05:40:18 pm »
I really like this idea, but, for reasons mentioned above, I think it needs to be tweaked.
for example 2N|3, N=number of unique :light -type creatures.
which is only good in mono's or duo's... :/

perhaps you can come up with something better.
be quick- time is quanta.

Offline Elbirn

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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125710#msg1125710
« Reply #6 on: February 10, 2014, 05:40:54 pm »
Quite so; unfortunately when designing a card you have to consider it's potential from all angles, including bows. Nova/Supernova singlehandedly ruins like half of the ideas people have. :P

I think it's a bit unanimous that the ability needs to be reworked or scrapped. I have an idea for an alteration that could be balanced, but it would fit more in another element I believe, and has probably been done before anyway..
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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125740#msg1125740
« Reply #7 on: February 10, 2014, 07:34:23 pm »
I don't see a problem with giving Light a rainbow-oriented card, what with light refraction and all. The cost is also fine: in most Snovabows, the upped one won't be a Giant Frog until turn 4-5. In controlbows, it's hardly worth using. Potentially great with SoSe, and potentially not :>

In a Grabbow, it's just barely worth the unupped cost. Not really better than Pegasus, but eases up on the :air in case you're, for some reason, scared of that. Blessing and Sanctuary remain a bit more useful.
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Offline dawn to duskTopic starter

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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125752#msg1125752
« Reply #8 on: February 10, 2014, 08:11:07 pm »
Hmm... What if unique light cards give double N value rather than 1? It would make it more viable in monos and slightly more viable in duos.

Another option is to include unique creatures as well as light emitting. Then again, that would be OP with fractal RoLs... Maybe 1/2 for light emitters?

Offline dragtom

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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125754#msg1125754
« Reply #9 on: February 10, 2014, 08:13:30 pm »
if you were to actually give this N attack,
with N = amount of unique non-:light creatures + 2*  amount of unique :light creatures,
I'd have divine spirit itself not counting towards this number.
be quick- time is quanta.

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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125789#msg1125789
« Reply #10 on: February 11, 2014, 05:55:31 am »
I don't see a problem with giving Light a rainbow-oriented card, what with light refraction and all. The cost is also fine: in most Snovabows, the upped one won't be a Giant Frog until turn 4-5. In controlbows, it's hardly worth using. Potentially great with SoSe, and potentially not :>

In a Grabbow, it's just barely worth the unupped cost. Not really better than Pegasus, but eases up on the :air in case you're, for some reason, scared of that. Blessing and Sanctuary remain a bit more useful.

Hail mighty Higu, Queen of reason and dispeller of doubts. Pretty much made this card make sense AND showed it as being balanced.
Awesome rainbow emitting Light spirit art now pls.
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Re: Divine Spirit | Divine Spectre https://elementscommunity.org/forum/index.php?topic=53724.msg1125794#msg1125794
« Reply #11 on: February 11, 2014, 07:01:02 am »
Hail mighty Higu, Queen of reason and dispeller of doubts. Pretty much made this card make sense AND showed it as being balanced.
Awesome rainbow emitting Light spirit art now pls.

Yeah, but unlike other rainbow-oriented cards, this card is (as it is now) completely useless in anything but rainbow. Unlike Supernovas, which is used in duo or trio (entropy+sparks+photons?) mutation decks as well. And together with Supernovas, even SoSe can be used in mono entropy (probably because of that one card which is always an entropy card)

That 2N for all unique light cards (and 1 for any other unique creature) would make this card much more interesting for a bigger field of decks. (As this would make it OP, either the quanta cost, or the ability itself needs some rework done (like the already mentioned exclusion of the divine spirit himself) I would vote for an increased quanta cost instead of some weakening in the skill...)
<-- This would also ask for the use of Light PSN-bows, something you don't see often right now... (only some Pegasus PSN-Bows are going around)



Something random I just noticed. Isn't this card gonna be interesting in Mutation decks?
What's the speed of dark?

 

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