and looking at the dispersion shields in game right now, you can see that one is worth roughly 3/4 in terms of quanta used per point absorbed.
i agree, but i think this card would be OP if 3 were produces from each point absorbed as this can negate up to 3/4 dmg from each source, the amount of produced in a single turn could be monstruos
-lets assume this negates 10 dmg/turn (a modest assumption), that would mean a 30 /turn production, enough to fill all your quanta needs by itself
p.d.: did you intend the upped to produce only 1 per point or is it just a typo?
I agree, with you on the production being too high with 3
per point reduced, which is why it only produces 2
per point.
But note that this shield functions more like solar buckler than dispersion shield. I.e. it only reduces a set amount of damage per attack whereas dispersion shield absorbs all damage from every attack...
So 10 dmg reduced per turn absorbed is actually fairly high since that would require several creatures attacking.
This is because, on average, the shield only absorbs 1.5 damage per attack, so it would take on average 6 to 7 attackers before you would get to absorb 10 damage with the shield. Further, those attackers would need to be doing at least 2 to 3 damage each to make the averaging work out.
That scenario is certainly not terribly uncommon, but it won't likely be happening till mid to late game most of the time... at which point you would likely be able to match that output by other means (7 quantum pillars by round 6 or 7 is quite easy to accomplish).
The upped produces 1 , not 1 .
either i read wrong or it was changed, in any case writing " " would be the canon way
Good call, I've updated the OP accordingly