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Offline waterzxTopic starter

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Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084040#msg1084040
« on: July 01, 2013, 04:17:55 am »
NAME:
Dispel
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Remove all status effects from target creature.
Deal 5 damage to opponent for each status removed.
NAME:
Discharge
ELEMENT:
Aether
COST:
1 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Remove all status effects from target creature.
Deal 5 damage to opponent for each status removed.

ART:
Modified from: http://commons.wikimedia.org/wiki/File:Beeston_MMB_36_Fireworks.jpg
IDEA:
Waterzx
NOTES:
The only thing worth saying is that immortality canNOT be removed. Everything else is quite simple.

Status effects include: delay, freeze, momentum, gravity pull, adrenaline, purify and poison
SERIES:

« Last Edit: July 01, 2013, 10:42:49 am by waterzx »

Offline iancudorinmarian

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084073#msg1084073
« Reply #1 on: July 01, 2013, 09:28:25 am »
So, that includes adrenaline, gravity pull and poison?

I can't think of other.

Offline Drake_XIV

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084078#msg1084078
« Reply #2 on: July 01, 2013, 09:48:43 am »
Guessing it also includes Freeze and Delay.

Offline waterzxTopic starter

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084084#msg1084084
« Reply #3 on: July 01, 2013, 10:42:09 am »
And also purify and momentum. (Momentum is both an ability and status effect)
Maybe I should include these in the notes.

Reference
http://elementscommunity.org/forum/index.php/topic,11691.0.html
« Last Edit: July 01, 2013, 10:44:23 am by waterzx »

Offline xsindomanx

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084085#msg1084085
« Reply #4 on: July 01, 2013, 10:43:42 am »
I can't see how I would use this card, unless multiple poison counters do additional damage.
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Offline waterzxTopic starter

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084087#msg1084087
« Reply #5 on: July 01, 2013, 10:46:10 am »
I can't see how I would use this card, unless multiple poison counters do additional damage.
The primary purpose is to remove buffs and debuffs. The damage is secondary.

1. Remove gravity pull from opponent's meat shield

2. Remove adrenaline and momentum of opponent's creatures

3. Protect important creatures from poison and gravity pull

4. Unfreeze/ un-delay important creatures
« Last Edit: July 01, 2013, 10:47:54 am by waterzx »

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084103#msg1084103
« Reply #6 on: July 01, 2013, 12:30:32 pm »
I can't see how I would use this card, unless multiple poison counters do additional damage.
The primary purpose is to remove buffs and debuffs. The damage is secondary.

1. Remove gravity pull from opponent's meat shield

2. Remove adrenaline and momentum of opponent's creatures

3. Protect important creatures from poison and gravity pull

4. Unfreeze/ un-delay important creatures

My first impression: Reflective shield will become more useful!!
Second: Why not the immortality :'(

But does it additive? (It's already has a defense card, so why not? And making 30+ damage is as hard as do the same with a catapult)

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084104#msg1084104
« Reply #7 on: July 01, 2013, 12:40:27 pm »
If it sums up it might be OP. I don't find it hard at all to get 10+ poison counters on a creature. So I'll assume it doesn't sum up.

I like the card, though.

Offline waterzxTopic starter

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084107#msg1084107
« Reply #8 on: July 01, 2013, 01:04:04 pm »

My first impression: Reflective shield will become more useful!!
Second: Why not the immortality :'(

But does it additive? (It's already has a defense card, so why not? And making 30+ damage is as hard as do the same with a catapult)
Because immortal creatures are supposed to be immortal. I don't want to make this card a hard counter against :aether just like how purify is criticized for being hard counter against poisons.

Offline Zergva

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084114#msg1084114
« Reply #9 on: July 01, 2013, 01:27:06 pm »

My first impression: Reflective shield will become more useful!!
Second: Why not the immortality :'(

But does it additive? (It's already has a defense card, so why not? And making 30+ damage is as hard as do the same with a catapult)
Because immortal creatures are supposed to be immortal. I don't want to make this card a hard counter against :aether just like how purify is criticized for being hard counter against poisons.

Okay, I know that it'll ruin the actual metagame.

If it sums up it might be OP. I don't find it hard at all to get 10+ poison counters on a creature. So I'll assume it doesn't sum up.

I like the card, though.

We can drain back the damage to 4, but I think it's good as it, same as Fahrenheit. 2 Fahrenheit is more crucial, infection not used that much as it deserves it, and Fire is vicious in mono, it's needs a duo (or trio).

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084140#msg1084140
« Reply #10 on: July 01, 2013, 03:04:09 pm »

My first impression: Reflective shield will become more useful!!
Second: Why not the immortality :'(

But does it additive? (It's already has a defense card, so why not? And making 30+ damage is as hard as do the same with a catapult)
Because immortal creatures are supposed to be immortal. I don't want to make this card a hard counter against :aether just like how purify is criticized for being hard counter against poisons.

Far from being anti- :aether, removing immortality would be a huge buff to phase dragon (*cough* PU *cough*). I don't think removing momentum is a good idea balance-wise, unless you move this way from :aether (:aether already has lobotomizer, there is no need in adding another way to remove bypassing dim shields).
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Offline waterzxTopic starter

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084147#msg1084147
« Reply #11 on: July 01, 2013, 03:24:44 pm »


Far from being anti- :aether, removing immortality would be a huge buff to phase dragon (*cough* PU *cough*). I don't think removing momentum is a good idea balance-wise, unless you move this way from :aether (:aether already has lobotomizer, there is no need in adding another way to remove bypassing dim shields).
The reason for it being in :aether is simply for thematic reason (The flow of energy from creature to opponent). I may change it to other elements if I can come up with a new theme.

 

anything
blarg: