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rohlfo

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Dimensionless Spirit(voted for further development in the aether/life challange) https://elementscommunity.org/forum/index.php?topic=22528.msg285501#msg285501
« on: March 07, 2011, 05:07:27 pm »
Thanks to everyone who voted for this card in the Aether/Life - Life/Aether challange (http://elementscommunity.org/forum/index.php/topic,21305.0.html)   :D

At the moment I'm posting this in a simple form. I will do it all neat in a table etc once I've had some feedback/final decisions and got some art.
Feedback would be very welcome for both creatures and to my discussion notes below. thanks :)




idea
basically DS is a spirit which isn't quite in the 'real' world, so is immaterial but also weak.
Vitalis is a creature full of life which is gained from giving DS life, but therefore it is in 'our world', so no longer immaterial.
Wanting to make Vitalis a bit more interesting, creating a Spark speaks to the aether origins which spark off this creature so full of life!
At the Moment, Vitalis is not thought to be a card you can have separate, but only through evolving DS. It has a cost in case it has rewind cast on it, so then you would draw Vitalis next turn rather then it turning back into DS.

discussions
stats (and cost) of both creatures?
have Vitalis as a separate card as well (like Graboid/Shrieker)?
the create Spark effect - bad/boring/good?
overall idea?
anything else?

Offline EmeraldTiger

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Re: Dimensionless Spirit(voted for further development in the aether/life challange) https://elementscommunity.org/forum/index.php?topic=22528.msg285537#msg285537
« Reply #1 on: March 07, 2011, 06:05:15 pm »
I will attempt to help with art, but i need a clue of what you need.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Vara

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Re: Dimensionless Spirit(voted for further development in the aether/life challange) https://elementscommunity.org/forum/index.php?topic=22528.msg285561#msg285561
« Reply #2 on: March 07, 2011, 06:42:52 pm »
Note that accoding to how the current evolution system of elements works, if a creature evolves the result will keep any staus effects which the source had. Immaterialness is a status effect.

Bassically: this will generate an immaterial Vitalis.

rohlfo

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Re: Dimensionless Spirit(voted for further development in the aether/life challange) https://elementscommunity.org/forum/index.php?topic=22528.msg285575#msg285575
« Reply #3 on: March 07, 2011, 07:09:26 pm »
I will attempt to help with art, but i need a clue of what you need.
I was thinking along the lines of some random form filled in with one of your textures, eg:
Some random form:

with the body filled with your texture, eg the one from this:


I've no idea for Vitalis yet, I guess a similar shaped body, perhaps with a burst of green all around it?

@Vara - I did not know this? hmmm, well, don't think Vitalis should be immaterial...:s


Offline EmeraldTiger

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Re: Dimensionless Spirit(voted for further development in the aether/life challange) https://elementscommunity.org/forum/index.php?topic=22528.msg285640#msg285640
« Reply #4 on: March 07, 2011, 08:47:51 pm »
I pulled an image out of that texture, hope you like it.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Midnar

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Re: Dimensionless Spirit(voted for further development in the aether/life challange) https://elementscommunity.org/forum/index.php?topic=22528.msg285671#msg285671
« Reply #5 on: March 07, 2011, 09:28:22 pm »
This is very Graboid-like. It costs 3 quanta, has 2 attack, is untargetable, and may turn into a stronger creature at the cost of one cross-element quantum.
Unupped, the main difference is that the new creature is 5|4 instead of being 8|3, meaning that Dimensionless Spirit is very weak compared to Graboid. A difference of 1 or 2 attack would be acceptable, since Graboid is slightly OP imo, but a difference of 3 is too much.
Elite Vitalis can deal 8 damage a turn by spawning sparks, which is inferior to Elite Graboid's 10 damage, and requires 1 :aether a turn. But at least, it has some interesting synergies: boost the sparks or use them as Cremation/Mutation fodder.

These synergies are what I really like with this card, so instead of boosting it's attack to make it more Graboid-like and less original, I suggest to focus more on this aspect, by giving normal Vitalis the ability to summon Sparks, and elite Vitalis the ability to summon Ball Lightnings. And then increase the cost of standalone Vitalis to 6|6.

rohlfo

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Re: Dimensionless Spirit(voted for further development in the aether/life challange) https://elementscommunity.org/forum/index.php?topic=22528.msg286046#msg286046
« Reply #6 on: March 08, 2011, 08:43:56 am »
@ Emerald Tiger - yay! that's what I was after, thanks :) will use it when finalising!

@ Midnar - that's a very good point. hmm, not sure what's best. I think giving Vitalis the boost in unupped and upped is a nice idea, and having it as a stand alone card is obviously possible. I just like the whole idea, and that a creature changes element (!!!) when evolving/growing etc. Have you a suggestion to change DS is such a way as to make it more unlike Graboid/Shrieker?

thanks for feedback :)

rohlfo

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Re: Dimensionless Spirit(voted for further development in the aether/life challange) https://elementscommunity.org/forum/index.php?topic=22528.msg290199#msg290199
« Reply #7 on: March 14, 2011, 10:47:16 am »
bump for more feedback, will most likely make the unupgraded Vitalis be able to summon Spark, and upgraded the upgraded Spark, otherwise keep it as it is for now, depending on feedback, thanks!

 

anything
blarg: