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Offline FrostguardTopic starter

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Dissipation | Dissipation https://elementscommunity.org/forum/index.php?topic=32546.msg411157#msg411157
« on: October 16, 2011, 08:37:20 pm »
NAME:
Dissipation
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Spell
ATK|HP:
-
TEXT:
For three turns, all quanta costs of the target player increase by 50%. The surplus is redistributed as random quanta.
NAME:
Dissipation
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Spell
ATK|HP:
-
TEXT:
For four turns, all quanta costs of the target player increase by 50%. The surplus is redistributed as random quanta.
ART:
Petersenk
IDEA:
Frostguard
NOTES:
Dissipation is the process of 'losing' energy over time (in reality, it only changes to other types of energy that are not useable, most notably, heat).
Just a specific example: Golden Hourglass costs four quanta to play. When this spell is in effect, it will cost 6 time quanta and the player (the target player) gets 2 random quanta afterwards. This is supposed to embody the concept that an extra amount of energy is required to do the work and the excess is 'got back' in a not so useful form. The second law of thermodynamics - which can be measured via the concept of entropy - has much to do with dissipation, this is why the card is suits entropy the most, in my opinion.
It would be versatile - for example, players who have too much quanta of one type could and few of all others could use it on themselves because they could afford paying more quanta of that type. Using it on the opponent is obvious.
SERIES:
-
NAME:
Dissipation
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Spell
ATK|HP:
-
TEXT:
Redistribute half of the target player's largest quantum pool as random quanta.
NAME:
Dissipation
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Spell
ATK|HP:
-
TEXT:
Redistribute two thirds of the target player's largest quantum pool as random quanta.
ART:
Petersenk
IDEA:
Frostguard
NOTES:
Just another card based on the concept of dissipation. To be honest, this was the original idea, but later the idea above crossed my mind, which I think is more linked to dissipation itself.
SERIES:
-

Offline FrostguardTopic starter

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Re: Dissipation | Dissipation https://elementscommunity.org/forum/index.php?topic=32546.msg413804#msg413804
« Reply #1 on: October 21, 2011, 05:07:06 pm »
No feedback? Anyone knows which one is the better?

Offline darkrobe

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Re: Dissipation | Dissipation https://elementscommunity.org/forum/index.php?topic=32546.msg414214#msg414214
« Reply #2 on: October 22, 2011, 03:18:41 pm »
I feel your pain. no one has posted on mine either. if it helps i happen to think the original idea is easier to grasp and i like it better. I could actually see that used in mutation decks. you produce a bunch of entropy quanta,  mutate a bunch of creatures and then use dissipate to get quanta to fuel their abilities.  sort of alternative to Super nova if you want more random quanta than the two you get from SN, with the penalty that it costs more.

ndclub

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Re: Dissipation | Dissipation https://elementscommunity.org/forum/index.php?topic=32546.msg414215#msg414215
« Reply #3 on: October 22, 2011, 03:21:26 pm »
Say the surplus is received or returned not the surplus is got back. I guess I am having a tad of trouble figuring out what the actual purpose of the card is, it seems like a form of a one time shot of discord but that color already has discord.

Brontos

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Re: Dissipation | Dissipation https://elementscommunity.org/forum/index.php?topic=32546.msg414221#msg414221
« Reply #4 on: October 22, 2011, 03:35:23 pm »
I like the second one.  8)
But that's just because I like simple things.

Offline FrostguardTopic starter

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Re: Dissipation | Dissipation https://elementscommunity.org/forum/index.php?topic=32546.msg414224#msg414224
« Reply #5 on: October 22, 2011, 03:53:56 pm »
I feel your pain. no one has posted on mine either. if it helps i happen to think the original idea is easier to grasp and i like it better. I could actually see that used in mutation decks. you produce a bunch of entropy quanta,  mutate a bunch of creatures and then use dissipate to get quanta to fuel their abilities.  sort of alternative to Super nova if you want more random quanta than the two you get from SN, with the penalty that it costs more.
It could be multi-purpose. One is the alternative you say, but it could reduce the usefulness of Fahrenheit and Stone Skin, for example.
Say the surplus is received or returned not the surplus is got back. I guess I am having a tad of trouble figuring out what the actual purpose of the card is, it seems like a form of a one time shot of discord but that color already has discord.
The cost-increasing version can be used for multiple purposes, too. If the player has too much quanta of his mark then he can use it on himself to generate other types of quanta over time; it can effectively increase the cost (and therefore restrain many decks) in the early game, and it hurts mono decks quite a lot.

 

anything
blarg: