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Saynt

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Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg344781#msg344781
« on: June 02, 2011, 03:04:27 am »
NAME:
Dimensional Anchor
ELEMENT:
Aether
COST:
:aether
TYPE:
Permanent
ATK|HP:
TEXT:
Immaterial creatures are now mortal, and gain +2/-2. Non-skilled creatures affected gain
" :aether :aether :aether: Lightning" as a skill.
NAME:
Materialization
ELEMENT:
Aether
COST:
:aether
TYPE:
Permanent
ATK|HP:
TEXT:
Immaterial creatures are now mortal, and gain +2/-2. Non-skilled creatures affected gain
" :aether :aether :aether: Lightning" as a skill.
ART:
Saynt
IDEA:
Saynt
NOTES:
Mortality takes effect before the skill gain. Immortal first loses its immateriality, and thus has no skill, then gains Lightning.
SERIES:

Esori

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347747#msg347747
« Reply #1 on: June 08, 2011, 02:19:09 am »
Love this idea, and this is permanent correct, is sort of a HEAVY CC with Anubis on the field?

Flayne

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347751#msg347751
« Reply #2 on: June 08, 2011, 02:43:31 am »
WAY too OP

lightning on a stick?  with a single creature in 6 turns you could directly deal 30 damage, imagine the effects this could have with multiple immortals, phase dragons and quintessence; which btw, have okay defence to be able to survive normal CC if they weren't immaterial.

Far too OP and greatly overshadows Owl's eye as a CC.

I could just de-materialize a creature, it gets the abiliy and Quint it, Wha-la! you have an untouchable nigh-godly CC on the field, not to mention constant barrage on opponents hp if it has nothing better to do.

too powerful.
needs a serious change imho.


Offline ddevans96

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347755#msg347755
« Reply #3 on: June 08, 2011, 02:46:38 am »
I could just de-materialize a creature, it gets the abiliy and Quint it,
Note that the card is a permanent, meaning if you Quinted a creature it would instantly become material again.

Even so, the card needs a huge nerf. Not sure what to suggest here.
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Flayne

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347756#msg347756
« Reply #4 on: June 08, 2011, 02:48:40 am »
true, I was too flaberghasted to think about that,  however also keep in mind that i could quint a creature and it automatically becomes unquinted and gains tht ability
I could just de-materialize a creature, it gets the abiliy and Quint it,
Note that the card is a permanent, meaning if you Quinted a creature it would instantly become material again.

Even so, the card needs a huge nerf. Not sure what to suggest here.
true, I was too flaberghasted to think about that,  however also keep in mind that i could quint a creature and it automatically becomes unquinted and gains the ability

Saynt

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347757#msg347757
« Reply #5 on: June 08, 2011, 02:49:13 am »
I'd add poison counters, but that wouldn't fit the theme...

Offline XYTWO

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347758#msg347758
« Reply #6 on: June 08, 2011, 02:50:08 am »
Possibly change the ability to a version which doesn't target players? First thing that came to mind.

Offline ddevans96

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347759#msg347759
« Reply #7 on: June 08, 2011, 02:50:28 am »
Actually raising the cost of the ability - aether card's aren't exactly cheap. Maybe 3 or so?
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Flayne

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347760#msg347760
« Reply #8 on: June 08, 2011, 02:51:10 am »
I'd add poison counters, but that wouldn't fit the theme...
Nah it wouldn't i tried something like that in the past, didn't work out well.

why not just give them a boost in attack but dematerialize? that might give immortals a better use.


Saynt

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347768#msg347768
« Reply #9 on: June 08, 2011, 03:12:08 am »
'Immaterial creatures are now mortal, and gain +2/-2. Non-
skilled creatures affected gain " :aether :aether :aether: Lightning" as a skill.'

Would that be alright?

Esori

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347776#msg347776
« Reply #10 on: June 08, 2011, 03:31:53 am »
That seems alright i guess but would create a nasty synergy with life
Life/Aether decks ftw lol

Flayne

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Re: Dimensional Anchor | Materialization https://elementscommunity.org/forum/index.php?topic=27131.msg347819#msg347819
« Reply #11 on: June 08, 2011, 06:19:02 am »
'Immaterial creatures are now mortal, and gain +2/-2. Non-
skilled creatures affected gain " :aether :aether :aether: Lightning" as a skill.'

Would that be alright?
As long as lightning is there and it costs less than 4 :aether , its OP.

If the ability costs 4 :aether, Its not as OP imo.

 

anything
blarg: