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Saynt

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Mercury | Mercury / Quicksilver | Quicksilver https://elementscommunity.org/forum/index.php?topic=26867.msg341531#msg341531
« on: May 27, 2011, 08:18:10 pm »
NAME:
Mercury
ELEMENT:
Earth
COST:
:earth
TYPE:
Weapon
ATK|HP:
3|6
TEXT:
Weapon: deal 3 damage at the end of every turn and may cause poisoning.
 :fire :fire: Liquify
NAME:
Mercury
ELEMENT:
Earth
COST:
:earth
TYPE:
Weapon
ATK|HP:
5|6
TEXT:
Weapon: deal 5 damage at the end of every turn and may cause poisoning.
 :fire :fire: Liquify

NAME:
Quicksilver
ELEMENT:
Water
COST:
:water
TYPE:
Shield
ATK|HP:
N/A
TEXT:
Shield: attacking creatures may be poisoned, lobotomized, or miss.
 :air :air: Solidify
NAME:
Quicksilver
ELEMENT:
Water
COST:
:water
TYPE:
Shield
ATK|HP:
N/A
TEXT:
Shield: attacking creatures may be poisoned, lobotomized, or miss.
 :air :air: Solidify
ART:
IDEA:
Saynt
NOTES:
Liquify turns Mercury into Quicksilver, and Solidify turns Quicksilver into Mercury. Quicksilver: 35% miss, 15% poison, 25% lobotomize, 25% nothing, Mercury: 35% poisoning
SERIES:

Offline Jenkar

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Re: Mercury | Mercury / Quicksilver | Quicksilver https://elementscommunity.org/forum/index.php?topic=26867.msg342083#msg342083
« Reply #1 on: May 28, 2011, 03:03:45 pm »
I absolutely love this idea.
Question : Is it going to be a weapon (unobtainable save through slots or quest) or a shield (bazaar obtainable), as an independent card?
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Saynt

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Re: Mercury | Mercury / Quicksilver | Quicksilver https://elementscommunity.org/forum/index.php?topic=26867.msg342205#msg342205
« Reply #2 on: May 28, 2011, 06:15:33 pm »
I don't think this should be a rare weapon, it does minimal damage for a chance at poisoning, and is aligned to the wrong element in both its passive and active ability, and Arsenic guarantees poisoning anyway.

Offline Rutarete

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Re: Mercury | Mercury / Quicksilver | Quicksilver https://elementscommunity.org/forum/index.php?topic=26867.msg342354#msg342354
« Reply #3 on: May 28, 2011, 10:26:16 pm »
I like it, great versatility. But i think quicksilver is doing a bit too much for a shield. I suggest removing one of the effects: miss, poison, or lobo.
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Offline moomoose

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Re: Mercury | Mercury / Quicksilver | Quicksilver https://elementscommunity.org/forum/index.php?topic=26867.msg342355#msg342355
« Reply #4 on: May 28, 2011, 10:30:31 pm »
you should provide %s accounting for the "may" statements, if not in the card than at least in the notes, it makes a pretty big difference in the effectiveness of the card
moose dont say moo.

Saynt

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Re: Mercury | Mercury / Quicksilver | Quicksilver https://elementscommunity.org/forum/index.php?topic=26867.msg342370#msg342370
« Reply #5 on: May 28, 2011, 10:49:32 pm »
Added probabilities.

Esori

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Re: Mercury | Mercury / Quicksilver | Quicksilver https://elementscommunity.org/forum/index.php?topic=26867.msg347761#msg347761
« Reply #6 on: June 08, 2011, 02:52:00 am »
Love this idea support 100%

 

anything
blarg: