Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Arum on March 25, 2012, 01:19:12 am

Title: Diffusation|Dissolvation
Post by: Arum on March 25, 2012, 01:19:12 am
table]
(http://i.imgur.com/ormKD.png)
(http://i.imgur.com/1yCAB.png)
NAME:
undefined
ELEMENT:
undefined
COST:
7 :undefined
TYPE:
Spell
ATK|HP:
TEXT:
Targets highest-HP creatures on both sides of the fields and distributes it evenly among other creatures.
NAME:
Dissolvation
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Targets highest-HP creatures on the opponent's side of the feild and distributes it evenly among other creatures.
ART:
None.
IDEA:
Arum
NOTES:
The highest HP creatures are the 5 highest HP creatures. For upped, the 3 highest.
 
Example:
1 has 3 Armiagos.
2 has 2 voodoo dolls.
2 uses Diffusastion.
1's Armiagos and 2s Voodoo dolls all have a total hp of 115. 115 divided by 5 = 23.
1's Armiagos now have a net worth of 23 hp, 2 less from each of them.
2's voodoo dolls gain more hp, because of the armiagos.

Example 2:
1 has 3 mutants, with 15, 12, 8 hp respectively.
2 has 2 cockatrices, with 4 hp each, and 3 leaf dragons.
1 used Diffusation.
15+12+8+4+4= 43.
43 divided by 8 = 5.375.
1's mutants now have 5 each, less than their total before.
2's cockatrices now have 5 each, as well as the leaf dragons.
2 gained a net worth of 1+1+4+4+4=14.
2 gained 14 hp for his characters.

I know it's a bit hard to explain, but yeah, hopefully the examples helped.
SERIES:
-on
(http://i.imgur.com/rV24g.png)
(http://i.imgur.com/1Q03g.png)
NAME:
Diffusation
ELEMENT:
Darkness
COST:
+N :darkness
TYPE:
Spell
ATK|HP:
TEXT:
For every 3 creatures on the feild, destroy one of them.
NAME:
Dissolvation
ELEMENT:
Darkness
COST:
+N :darkness
TYPE:
Spell
ATK|HP:
TEXT:
For every 3 creatures on your opponents side of the field, destroy 1.
ART:
None
IDEA:
Arum
NOTES:
+N = amount of creatures destroyed X 3, X 2.5 for upped.
Unlike other spells, the quanta is used AFTER THE END OF THIS SPELL.
Creatures are counted from top to bottom, from left to right. Every third creature is destroyed. The spell ends when there are no more "third" creatures to destroy.
Unupped affects your field too.
If you have no more quanta, the spell reverts and is placed in your hand again.
SERIES:
-on
Comments?
Title: Re: Diffusation|Dissolvation
Post by: eaglgenes101 on March 25, 2012, 01:25:31 am
What happens if you play this spell when you have 0 darkness quanta?
Title: Re: Diffusation|Dissolvation
Post by: furballdn on March 25, 2012, 01:31:24 am
1 quanta for 1 creature insta killed. Every third creature killed. Paying after casting? There are so many wonky aspects to the card I don't even know where to begin.
Title: Re: Diffusation|Dissolvation
Post by: Drake_XIV on March 25, 2012, 01:42:26 am
I take it you [Arum] are coming from more of a Yu Gi Oh background.

Anyways, first things first: name.  No need to MAKE words.  Diffusion and Dissolution would work perfectly fine and fit the pattern you are trying to make.

Next, costs.  It is interesting to have a cost based on the range of the effect, but in your case, just drop the variable cost and have it drain a certain amount of quanta depending on how many creatures it affects.  Maybe have a base cost of 1/0 and then pay a set amount of quanta for each creature killed.  The problem is if you don't have enough quanta to play it at all.  Then maybe you should have it at a higher base cost or have it take huge chunks of your health to compensate.  I don't know.

And effect.  Sure it is relatively limited, but insta-kill, really?  Even if it counts your creatures, that could easily be avoided by not playing them yet or having them burrow or become immaterial.  And I don't really feel like discussing how to fix that because, honestly, I don't like insta-kill effects.
Title: Re: Diffusation|Dissolvation
Post by: Arum on March 25, 2012, 01:43:45 am
What happens if you play this spell when you have 0 darkness quanta?
Spell doesn't work.
Title: Re: Diffusation|Dissolvation
Post by: Arum on March 25, 2012, 01:44:06 am
1 quanta for 1 creature insta killed. Every third creature killed. Paying after casting? There are so many wonky aspects to the card I don't even know where to begin.
Okay, fixed that a bit.
Title: Re: Diffusation|Dissolvation
Post by: Arum on March 25, 2012, 01:47:39 am
I take it you [Arum] are coming from more of a Yu Gi Oh background.

Anyways, first things first: name.  No need to MAKE words.  Diffusion and Dissolution would work perfectly fine and fit the pattern you are trying to make.

Next, costs.  It is interesting to have a cost based on the range of the effect, but in your case, just drop the variable cost and have it drain a certain amount of quanta depending on how many creatures it affects.  Maybe have a base cost of 1/0 and then pay a set amount of quanta for each creature killed.  The problem is if you don't have enough quanta to play it at all.  Then maybe you should have it at a higher base cost or have it take huge chunks of your health to compensate.  I don't know.

And effect.  Sure it is relatively limited, but insta-kill, really?  Even if it counts your creatures, that could easily be avoided by not playing them yet or having them burrow or become immaterial.  And I don't really feel like discussing how to fix that because, honestly, I don't like insta-kill effects.
1. What's Yu Gi Oh?
2. I must say I prefer making up my own words, but good call.
3. Cost is fixed a little bit. I'd rather it still have the variable, but I'll add a footnote in the notes.
4. Maybe make this target ANY card? Would that work?
Title: Re: Diffusation|Dissolvation
Post by: Drake_XIV on March 25, 2012, 01:52:10 am
4. Maybe make this target ANY card? Would that work?
Expanding the range past creatures would actually make this worse balance-wise.  Maybe try something different than straight up destroying the creature.  Maybe dealing a large amount of damage, maybe 5.  That definitely softens the blow while still being able to kill most things.  From there, it'd be easier to balance the costs to Firestorm.

And thinking about it more, the name does not fit the effect and the unupgraded name doesn't really fit the element.
Title: Re: Diffusation|Dissolvation
Post by: Arum on March 25, 2012, 01:53:40 am
Hmmm.

!

Imma make a better card.
Title: Re: Diffusation|Dissolvation
Post by: Arum on March 25, 2012, 02:12:32 am
4. Maybe make this target ANY card? Would that work?
Expanding the range past creatures would actually make this worse balance-wise.  Maybe try something different than straight up destroying the creature.  Maybe dealing a large amount of damage, maybe 5.  That definitely softens the blow while still being able to kill most things.  From there, it'd be easier to balance the costs to Firestorm.

And thinking about it more, the name does not fit the effect and the unupgraded name doesn't really fit the element.
Okay, DRASTICALLY changed the cards. Better now?
Title: Re: Diffusation|Dissolvation
Post by: Drake_XIV on March 25, 2012, 02:33:58 am
4. Maybe make this target ANY card? Would that work?
Expanding the range past creatures would actually make this worse balance-wise.  Maybe try something different than straight up destroying the creature.  Maybe dealing a large amount of damage, maybe 5.  That definitely softens the blow while still being able to kill most things.  From there, it'd be easier to balance the costs to Firestorm.

And thinking about it more, the name does not fit the effect and the unupgraded name doesn't really fit the element.
Okay, DRASTICALLY changed the cards. Better now?
Yes,  But with the change in effect, does it really fit into :darkness ?
Title: Re: Diffusation|Dissolvation
Post by: bogtro on March 25, 2012, 04:09:22 am
Seems more of a gravity card or something to me - Darkness just doesn't fit thematically. Dissolvation and Diffusation don't make sense either - just use Diffusion|Equilibrium for card names. They're actual words and fit the effect.
Title: Re: Diffusation|Dissolvation
Post by: Arum on March 25, 2012, 04:48:05 am
4. Maybe make this target ANY card? Would that work?
Expanding the range past creatures would actually make this worse balance-wise.  Maybe try something different than straight up destroying the creature.  Maybe dealing a large amount of damage, maybe 5.  That definitely softens the blow while still being able to kill most things.  From there, it'd be easier to balance the costs to Firestorm.

And thinking about it more, the name does not fit the effect and the unupgraded name doesn't really fit the element.
Okay, DRASTICALLY changed the cards. Better now?
Yes,  But with the change in effect, does it really fit into :darkness ?
Yes, because its taking the HP away (draining it) and giving others the HP (vampiric effect.)
Title: Re: Diffusation|Dissolvation
Post by: Arum on March 25, 2012, 04:50:28 am
Seems more of a gravity card or something to me - Darkness just doesn't fit thematically. Dissolvation and Diffusation don't make sense either - just use Diffusion|Equilibrium for card names. They're actual words and fit the effect.
I rather prefer making up words, it's just something I do.
It fits darkness because it's diffusing/dissolving the hp (life drain) and healing others (vampiric effect).
blarg: