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What happens if you play this spell when you have 0 darkness quanta?Spell doesn't work.
1 quanta for 1 creature insta killed. Every third creature killed. Paying after casting? There are so many wonky aspects to the card I don't even know where to begin.Okay, fixed that a bit.
I take it you [Arum] are coming from more of a Yu Gi Oh background.1. What's Yu Gi Oh?
Anyways, first things first: name. No need to MAKE words. Diffusion and Dissolution would work perfectly fine and fit the pattern you are trying to make.
Next, costs. It is interesting to have a cost based on the range of the effect, but in your case, just drop the variable cost and have it drain a certain amount of quanta depending on how many creatures it affects. Maybe have a base cost of 1/0 and then pay a set amount of quanta for each creature killed. The problem is if you don't have enough quanta to play it at all. Then maybe you should have it at a higher base cost or have it take huge chunks of your health to compensate. I don't know.
And effect. Sure it is relatively limited, but insta-kill, really? Even if it counts your creatures, that could easily be avoided by not playing them yet or having them burrow or become immaterial. And I don't really feel like discussing how to fix that because, honestly, I don't like insta-kill effects.
4. Maybe make this target ANY card? Would that work?Expanding the range past creatures would actually make this worse balance-wise. Maybe try something different than straight up destroying the creature. Maybe dealing a large amount of damage, maybe 5. That definitely softens the blow while still being able to kill most things. From there, it'd be easier to balance the costs to Firestorm.
Okay, DRASTICALLY changed the cards. Better now?4. Maybe make this target ANY card? Would that work?Expanding the range past creatures would actually make this worse balance-wise. Maybe try something different than straight up destroying the creature. Maybe dealing a large amount of damage, maybe 5. That definitely softens the blow while still being able to kill most things. From there, it'd be easier to balance the costs to Firestorm.
And thinking about it more, the name does not fit the effect and the unupgraded name doesn't really fit the element.
Yes, But with the change in effect, does it really fit into :darkness ?Okay, DRASTICALLY changed the cards. Better now?4. Maybe make this target ANY card? Would that work?Expanding the range past creatures would actually make this worse balance-wise. Maybe try something different than straight up destroying the creature. Maybe dealing a large amount of damage, maybe 5. That definitely softens the blow while still being able to kill most things. From there, it'd be easier to balance the costs to Firestorm.
And thinking about it more, the name does not fit the effect and the unupgraded name doesn't really fit the element.
Yes, because its taking the HP away (draining it) and giving others the HP (vampiric effect.)Yes, But with the change in effect, does it really fit into :darkness ?Okay, DRASTICALLY changed the cards. Better now?4. Maybe make this target ANY card? Would that work?Expanding the range past creatures would actually make this worse balance-wise. Maybe try something different than straight up destroying the creature. Maybe dealing a large amount of damage, maybe 5. That definitely softens the blow while still being able to kill most things. From there, it'd be easier to balance the costs to Firestorm.
And thinking about it more, the name does not fit the effect and the unupgraded name doesn't really fit the element.
Seems more of a gravity card or something to me - Darkness just doesn't fit thematically. Dissolvation and Diffusation don't make sense either - just use Diffusion|Equilibrium for card names. They're actual words and fit the effect.I rather prefer making up words, it's just something I do.