Try mapping Total Damage/Total Cost and compare that turn by turn with FFQ
Don't Forget to mark where a single Spear or Queen manages to eclipse 100 and 200 hp
Then remember to interpret the data with the initial turn speed in mind (Spear comes into play at least a full turn earlier on average)
As oldtrees says, so it will be
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FFQ Cost 7
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to summon, so on average on turn two +
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for the skill
Turn 1: 0 damage
Turn 2: 1 ffq, 3 damage 7
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Turn 3: 1 ffq, 1 ff 7 damage 7
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2
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Turn 4: 1 ffq, 2 ff 11 damage 7
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4
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Turn 5: 1 ffq, 3 ff 15 damage 7
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6
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Turn 6: 1 ffq, 4 ff 19 damage 7
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8
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Turn 7: 1 ffq, 5 ff 23 damage 7
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10
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Turn 8: 1 ffq, 6 ff 27 damage 7
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12
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Turn 9: 1 ffq, 7 ff 31 damage 7
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14
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(105 total dmg, dead without shields)
Turn 10: 1 ffq, 8 ff 35 damage 7
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16
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Turn 11: 1 ffq, 9 ff 39 damage 7
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18
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(210 total, dead for FQ w/o shields)
About 19 damage a turn (210 total) for a total of 25 quanta.
tho the ff will generate 1
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quanta each turn, so that would be + 45
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quanta
Lance Cost 5
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to play +
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for the shatter +
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for the reborn
Turn 1: 1 weapon, 5 damage' 4
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Turn 2: 3 fragments, 5 Damage 4
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+ 1
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Turn 3: 1 weapon, 1 fragment, 5 damage' 5
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+ 1
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Turn 4: 4 fragments, 5 damage' 5
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+ 1
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Turn 5: 2 weapons, 10 damage 7
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+ 1
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Turn 6: 6 fragments, 10 damage' 7
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+ 3
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Turn 7: 3 weapons, 15 damage 10
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+ 3
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Turn 8: 9 fragments, 15 damage' 10
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+ 6
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Turn 9: 4 weapons, 1 fragment, 20 damage 14
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+ 6
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Turn 10: 13 fragments, 20 damage 14
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+ 10
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Turn 11: 6 weapons, 1 fragment, 30 damage 20
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+ 10
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About 12,7 damage a turn (140 total) for the cost of 30 quanta
Took the 1 turn delay in credit as you can see,
And as a result to the small caltulating,
You can clearly see that the FFQ dominates the Lance,
tho they are different cards with different costs and abilities,
The difference is somewhat big, so a buff might be on it's place here,
correct me if you think I'm wrong 