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Offline NepycrosTopic starter

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Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg249858#msg249858
« on: January 17, 2011, 06:03:57 am »
NAME:
Diamond Spear
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
Weapon: Deal 5 damage at the end of every turn.
:fire Shatter: Destroy this card to trigger "Fragmentation"
NAME:
Diamond Lance
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
Weapon: deal 5 damage at the end of every turn.
:fire Shatter: Destroy this card to trigger "Fragmentation"
ART:
Needed
IDEA:
Nepycros
NOTES:
Fragmentation: Deal 5 damage to the opponent and create 3 Spear Fragments | Lance Fragments on your side of the field.
SERIES:
NAME:
Spear Fragment
ELEMENT:
Other
COST:
TYPE:
Permanent
ATK|HP:
TEXT:
:earth :earth Reform: Sacrifice this card and one other Spear Fragment to form a flying Diamond Spear
NAME:
Lance Fragment
ELEMENT:
Other
COST:
TYPE:
Permanent
ATK|HP:
TEXT:
:earth Reform: Sacrifice this card and one other Lance Fragment to form a flying Diamond Lance
ART:
Needed
IDEA:
Nepycros
NOTES:
Spear Fragment | Lance Fragment is not a standalone card, and can only be achieved through Fragmentation. Yes, my math is jacked up. In my overall math, 1 Diamond Spear equals 3 fragments. 2 fragments, however, may make a new Diamond Spear.
SERIES:
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline karis

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg249874#msg249874
« Reply #1 on: January 17, 2011, 06:35:23 am »
this thing can make a new deck for fire,earth,aether?   fractal that flying form  then useit and use it again?

Offline NepycrosTopic starter

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg249875#msg249875
« Reply #2 on: January 17, 2011, 06:37:29 am »
This thing is meant to replicate on its own. Since it always produces 3 fragments, but only uses 2 to make a new Spear, it slowly increases in number. Not to mention, once you get a field full of it, you can start Shattering all of them at once for powerful blasts against the opponent. The only issue I'm having is the problem of whether or not it bypasses reflective shields.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

redium

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg249883#msg249883
« Reply #3 on: January 17, 2011, 07:10:20 am »
Very fun and interesting concept for the card.

YoYoBro

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg249898#msg249898
« Reply #4 on: January 17, 2011, 07:39:32 am »
Yep, can the fragments be TUed etc for more fun?

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg249899#msg249899
« Reply #5 on: January 17, 2011, 07:40:18 am »
Alas, they are permanents, so no.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

YoYoBro

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg250087#msg250087
« Reply #6 on: January 17, 2011, 02:08:16 pm »
Oh, I thought they were normal creatures. Didn't notice the permanent icon :P

joebob777

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg250738#msg250738
« Reply #7 on: January 18, 2011, 02:09:43 am »
ok, well, after a 2 turn delay (summoning sickness for both weapon and shield), this is a spawn system that will spawn 3 creatures every 4 turns for each of these on the field, i am going to take a random, probably wrong guess at 5|3 stats,

Lance/Fragment
Turn 1: 1 weapon, 5 damage
Turn 2: 3 fragments, 0 Damage
Turn 3: 1 weapon, 1 fragment, 5 damage
Turn 4: 4 fragments, 0 damage
Turn 5: 2 weapons, 10 damage
Turn 6: 6 fragments, 0 damage
Turn 7: 3 weapons, 15 damage
Turn 8: 9 fragments, 0 damage
Turn 9: 4 weapons, 1 fragment, 20 damage
Turn 10: 13 fragments, 0 damage
Turn 11: 6 weapons, 1 fragment, 30 damage
I will stop here because i think 13 fragments is close enough to the permanent limit, 85 damage over 11 turns, 7.7 damage a turn, less then FFQ haveFFQ:
Turn 1: 1 ffq, 3 damage
Turn 2: 1 ffq, 1 ff 7 damage
Turn 3: 1 ffq, 2 ff 11 damage
Turn 4: 1 ffq, 3 ff 15 damage
Turn 5: 1 ffq, 4 ff 19 damage
Turn 6: 1 ffq, 5 ff 23 damage
Turn 7: 1 ffq, 6 ff 27 damage
Turn 8: 1 ffq, 7 ff 31 damage
Turn 9: 1 ffq, 8 ff 35 damage
Turn 10: 1 ffq, 9 ff 39 damage
Turn11: 1 ffq , 10 ff 43 damage

253 damage, 23 damage a turn, way more than lance,

Both tables based off current upgraded cards
Only problem i have with this is that an earth/fire duo is one of my least favorite and most commonly used duos *Cough* Lava Destroyer *Cough* but i'm sure it'll be fine


7wavemaster

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg250745#msg250745
« Reply #8 on: January 18, 2011, 02:14:13 am »
ok, well, after a 2 turn delay (summoning sickness for both weapon and shield), this is a spawn system that will spawn 3 creatures every 4 turns for each of these on the field, i am going to take a random, probably wrong guess at 5|3 stats,

Lance/Fragment
Turn 1: 1 weapon, 5 damage
Turn 2: 3 fragments, 0 Damage
Turn 3: 1 weapon, 1 fragment, 5 damage
Turn 4: 4 fragments, 0 damage
Turn 5: 2 weapons, 10 damage
Turn 6: 6 fragments, 0 damage
Turn 7: 3 weapons, 15 damage
Turn 8: 9 fragments, 0 damage
Turn 9: 4 weapons, 1 fragment, 20 damage
Turn 10: 13 fragments, 0 damage
Turn 11: 6 weapons, 1 fragment, 30 damage
I will stop here because i think 13 fragments is close enough to the permanent limit, 85 damage over 11 turns, 7.7 damage a turn, less then FFQ haveFFQ:
Turn 1: 1 ffq, 3 damage
Turn 2: 1 ffq, 1 ff 7 damage
Turn 3: 1 ffq, 2 ff 11 damage
Turn 4: 1 ffq, 3 ff 15 damage
Turn 5: 1 ffq, 4 ff 19 damage
Turn 6: 1 ffq, 5 ff 23 damage
Turn 7: 1 ffq, 6 ff 27 damage
Turn 8: 1 ffq, 7 ff 31 damage
Turn 9: 1 ffq, 8 ff 35 damage
Turn 10: 1 ffq, 9 ff 39 damage
Turn11: 1 ffq , 10 ff 43 damage

253 damage, 23 damage a turn, way more than lance,

Both tables based off current upgraded cards
Only problem i have with this is that an earth/fire duo is one of my least favorite and most commonly used duos *Cough* Lava Destroyer *Cough* but i'm sure it'll be fine
Your table for the diamond lance data is COMPLETELY wrong.  You forgot that fragmentation does 5 direct damage to your opponent and creature 3 fragments.

YoYoBro

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg251045#msg251045
« Reply #9 on: January 18, 2011, 01:44:17 pm »
That should add some damages but would still be slightly under par I think.

BloodAngel

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg251089#msg251089
« Reply #10 on: January 18, 2011, 02:53:28 pm »
So that would make it:

Turn 1: 1 weapon, 5 damage
Turn 2: 3 fragments, 5 Damage
Turn 3: 1 weapon, 1 fragment, 5 damage
Turn 4: 4 fragments, 5 damage
Turn 5: 2 weapons, 10 damage
Turn 6: 6 fragments, 10 damage
Turn 7: 3 weapons, 15 damage
Turn 8: 9 fragments, 15 damage
Turn 9: 4 weapons, 1 fragment, 20 damage
Turn 10: 13 fragments, 20 damage
Turn 11: 6 weapons, 1 fragment, 30 damage
I will stop here because i think 13 fragments is close enough to the permanent limit, 140 damage over 11 turns, 12,7? damage  or so damage a turn, less then FFQ have
140 damage , which is still a lot less 253 damage.

I think it could use a buff, not sure tho, because i don't really understand the things that OldTrees does.

Anyway, it's a nice and interesting concept!


Offline OldTrees

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Re: Diamond Spear | Diamond Lance https://elementscommunity.org/forum/index.php?topic=19671.msg251091#msg251091
« Reply #11 on: January 18, 2011, 02:58:31 pm »
So that would make it:

Turn 1: 1 weapon, 5 damage
Turn 2: 3 fragments, 5 Damage
Turn 3: 1 weapon, 1 fragment, 5 damage
Turn 4: 4 fragments, 5 damage
Turn 5: 2 weapons, 10 damage
Turn 6: 6 fragments, 10 damage
Turn 7: 3 weapons, 15 damage
Turn 8: 9 fragments, 15 damage
Turn 9: 4 weapons, 1 fragment, 20 damage
Turn 10: 13 fragments, 20 damage
Turn 11: 6 weapons, 1 fragment, 30 damage
I will stop here because i think 13 fragments is close enough to the permanent limit, 140 damage over 11 turns, 12,7? damage  or so damage a turn, less then FFQ have
140 damage , which is still a lot less 253 damage.

I think it could use a buff, not sure tho, because i don't really understand the things that OldTrees does.

Anyway, it's a nice and interesting concept!
Try mapping Total Damage/Total Cost and compare that turn by turn with FFQ
Don't Forget to mark where a single Spear or Queen manages to eclipse 100 and 200 hp
Then remember to interpret the data with the initial turn speed in mind (Spear comes into play at least a full turn earlier on average)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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anything
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