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Offline WhitEOuTTopic starter

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Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114893#msg1114893
« on: December 13, 2013, 03:24:27 am »


NAME:
Devil's Deal
ELEMENT:
Darkness
COST:
8
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Target creature you own gains +X|-X and 'immaterial'. X = target creature's HP.  Destroy it once your turn ends.
NAME:
Lucifer's Pact
ELEMENT:
Darkness
COST:
7
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Target creature you own gains +X|-X and 'immaterial'. X = target creature's HP.  Destroy it once your turn ends.

ART:
WhitEOuT
IDEA:
WhitEOuT
NOTES:
Like a rage potion on steriods.  I felt that this card has waay too much potential power if the target isn't marked for death, as you could easily sustain a creature with ungodly attack.

Version 0.4
SERIES:
N/A
VERSION HISTORY:
Spoiler for Hidden:
  • v0.4- Art updated.
  • v0.3- Wording modified... again.
  • v0.2- Wording modified to fix confusion, and cost increased
  • v0.1- Card submitted to Smithy
« Last Edit: December 13, 2013, 10:22:18 pm by WhitEOuT »

Offline eljoemo

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114899#msg1114899
« Reply #1 on: December 13, 2013, 04:14:35 am »
So a 5|5 abomination would become 10|0? What qualifies as healing? Why can't I use any buff to keep it alive? If you want this to turn a creature into a super spark, I would consider immortalizing it instead. That way it would be exempt to everything but SoPa.

One thing which always creeps up with cards which use HP to increase ATK is :gravity . Massive Dragons, Elite Armagios and Flying titans are just there to mess stuff up. Not to mention Voodoo dolls or steam machines.

Consider this Titan -> Animate Weapon -> This -> Twin Universe -> Sky Blitz = 232 Unstoppable OTK Damage
A 5 card 200 OTK is game-breaking
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Offline Keolino

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114916#msg1114916
« Reply #2 on: December 13, 2013, 07:32:33 am »
Right now, you could still use blessing or chaos power on the creature to keep it alive. Since "healing" means only cards like purify or Guardian Angel.

And as said already, the combo with titan OTK is pretty OP.

And how do you compare this card with catapult. It's pracitcally a overpowered one-use catapult, or not? (Since you don't have to wait a turn to use it.)
What's the speed of dark?

Offline iskelion

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114981#msg1114981
« Reply #3 on: December 13, 2013, 03:46:49 pm »
Basically a  :darkness Catapult (though more comboable)
oh my Titan should really get a big hp nerf
« Last Edit: December 13, 2013, 03:48:43 pm by iskelion »

Offline WhitEOuTTopic starter

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114987#msg1114987
« Reply #4 on: December 13, 2013, 04:42:11 pm »
So a 5|5 abomination would become 10|0? What qualifies as healing? Why can't I use any buff to keep it alive? If you want this to turn a creature into a super spark, I would consider immortalizing it instead. That way it would be exempt to everything but SoPa.

Immortality is a good idea, I'll change the description shortly.

Consider this Titan -> Animate Weapon -> This -> Twin Universe -> Sky Blitz = 232 Unstoppable OTK Damage
A 5 card 200 OTK is game-breaking

O_O oh my.  But, that combo does require >24 quanta of at least 3 types.  In addition, you need to have all 5 of those cards in hand.  That's still a lot of moving parts that have to all line up in order to get that combo w/o retaliation.  Personally I think titan's HP is the OP part here.

Regardless, that combo is ridiculous.  If Devil's Deal had its quanta cost increased, do you think that would help to fix it? Perhaps make it like Sky Blitz or Miracle and consume all quanta.

Offline foofatron

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114989#msg1114989
« Reply #5 on: December 13, 2013, 05:05:43 pm »
Titan (5  :gravity) + animate weapon (1  :chroma) + this (4  :darkness) + twin (6  :aether). 16 quanta, which could probably be built using gravity pendulums, aether pillars, and a dark mark. You could also go for a duo and use armagio, let titan and it attack turn before then play two of these. 4 card otk is broken in pvp.

Too powerful.
« Last Edit: December 13, 2013, 05:15:27 pm by foofatron »

Offline rob77dp

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114990#msg1114990
« Reply #6 on: December 13, 2013, 05:08:25 pm »
So a 5|5 abomination would become 10|0? What qualifies as healing? Why can't I use any buff to keep it alive? If you want this to turn a creature into a super spark, I would consider immortalizing it instead. That way it would be exempt to everything but SoPa.

Immortality is a good idea, I'll change the description shortly.

Consider this Titan -> Animate Weapon -> This -> Twin Universe -> Sky Blitz = 232 Unstoppable OTK Damage
A 5 card 200 OTK is game-breaking

O_O oh my.  But, that combo does require >24 quanta of at least 3 types.  In addition, you need to have all 5 of those cards in hand.  That's still a lot of moving parts that have to all line up in order to get that combo w/o retaliation.  Personally I think titan's HP is the OP part here.

Regardless, that combo is ridiculous.  If Devil's Deal had its quanta cost increased, do you think that would help to fix it? Perhaps make it like Sky Blitz or Miracle and consume all quanta.

Miracle and Sky Blitz (also, Fractal) only consume all of that type of quanta.  In this case it would be all the :darkness quanta which is not needed for the rest of that suggested 5-card OTK combo.  Simply adding immaterial status (along with the 0 HP stat) would take care of that.  Considering this, the 5 :gravity Titan + 1 :rainbow AW + 4 :darkness 'Deal' yields a 58-atk momentum'd creature that attacks once then dies.  Perhaps this is not OP...

EDIT:
Titan (5  :gravity) + animate weapon (1  :chroma) + this (4  :darkness) + twin (6  :aether). 16 quanta, which could probably be built using dark pendulums, aether pillars, and a dark mark. You could also go for a duo and use armagio, let titan attack turn before then play two of these. 4 card otk is broken in pvp.

Too powerful.

You forgot to generate the :gravity quanta in your first line...
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Offline foofatron

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114991#msg1114991
« Reply #7 on: December 13, 2013, 05:12:03 pm »
This is like acceleration on steroids. It overshadows that card by a lot. Add immaterial status, auto kill creature at end of the turn, and boost the cost up a bit.

To dude above: I explained how you would go about doing it in the next sentence... dark pendulums are supposed to be gravity. This card allows for a momentum OTK in the first few turns, which is OP.
« Last Edit: December 13, 2013, 05:15:05 pm by foofatron »

Offline rob77dp

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114992#msg1114992
« Reply #8 on: December 13, 2013, 05:14:50 pm »
Suggested card re-wording:

"
Target creature gains +X|-X and 'immaterial'. X = target creature's HP.
"

(Conditionally suggested upon agreement with my prior post)
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Offline Jyiber

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114993#msg1114993
« Reply #9 on: December 13, 2013, 05:16:56 pm »
How about instead of "can't be healed" you use "is going to die" with better words of coarse.

A built in guaranteed death might help balance problems people have with it.
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Offline Keolino

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1114995#msg1114995
« Reply #10 on: December 13, 2013, 05:22:31 pm »
How about instead of "can't be healed" you use "is going to die" with better words of coarse.

A built in guaranteed death might help balance problems people have with it.

He already said he will make it immortal as addition. What do you think will happen with a 0 HP immortal creature...
What's the speed of dark?

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Re: Devil's Deal | Lucifer's Pact https://elementscommunity.org/forum/index.php?topic=52840.msg1115000#msg1115000
« Reply #11 on: December 13, 2013, 05:46:44 pm »
You put up a SoP and it lives.

 

anything
blarg: