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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120411#msg120411
« Reply #12 on: July 21, 2010, 10:20:06 pm »
If it stays a percent chance to lobo, maybe just have the upped be a slightly better percentage.

ScytherLoL

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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120421#msg120421
« Reply #13 on: July 21, 2010, 10:25:52 pm »
So if I ditch the physical damage reduction and go with 40% in the upped version would that be a fair idea to put forward?

Thanks

Scyther

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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120425#msg120425
« Reply #14 on: July 21, 2010, 10:28:49 pm »
Sorry I started discussion points on the percentage draw and that was one of them. My apoligies. The original card is still 30% which isn't much thus the confusion and the discussion.

I like the idea of 10 +N/2 % in some ways but I think that would provide a very low % even with fractal pests (The highest you could go on this is 31% which means it may as well stay as it is.

Maybe if it is 2% per creature that could work. Thus using the Hope mechanic of :light emitting creatures. Would you do it with :death and :darkness ?

Thus you could possibly have up to 56% chance of doing this but most likely not get that high.

Personally I still want to stay at 30%

Thanks

Scyther
Just make it 20+N%

Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120427#msg120427
« Reply #15 on: July 21, 2010, 10:30:08 pm »
Quote
So if I ditch the physical damage reduction and go with 40% in the upped version would that be a fair idea to put forward?

Thanks

Scyther
Yes.  The little 12 Angry Men-style jury in my head is still out on how balanced this card is, though.  :P

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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120430#msg120430
« Reply #16 on: July 21, 2010, 10:30:54 pm »
I agree

ScytherLoL

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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120460#msg120460
« Reply #17 on: July 21, 2010, 10:53:39 pm »
So one idea has been to change the % to:

Shield: Attacking creatures have a 20% + N% to be Lobotimised. Where N is the number od :darkness creatures you have in play.

How does this sound?

Thanks

Scyther

Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120463#msg120463
« Reply #18 on: July 21, 2010, 10:56:46 pm »
At full field that's 43%.  Guess it could be practical with Fractal Devourers... or make it based on darkness quanta?

Never been a fan of low probabilities.  30+N% sounds better, but I would up the quantum cost.

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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120467#msg120467
« Reply #19 on: July 21, 2010, 10:58:53 pm »
So one idea has been to change the % to:

Shield: Attacking creatures have a 20% + N% to be Lobotimised. Where N is the number od :darkness creatures you have in play.

How does this sound?

Thanks

Scyther
I love it considering I suggested it

ScytherLoL

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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120471#msg120471
« Reply #20 on: July 21, 2010, 11:01:50 pm »
So if I were to up the percentage:

Shield: Attacking creatures have a 30% + N% to be Lobotimised. Where N is the number of :darkness creatures you have in play.

I would also up the cost:

Despair (unupgraded) 8 :darkness
Despair (upgraded)     8 :darkness

Maybe even higher.

Should I leave the Physical damage reduction in or drop it?

Thanks

Scyther

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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120507#msg120507
« Reply #21 on: July 21, 2010, 11:46:01 pm »
Upped should cost one less and have 1 Damage Block or maybe make it Protected

wizelsnarf

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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120516#msg120516
« Reply #22 on: July 21, 2010, 11:57:00 pm »
I think you should just drop damage blocking because it is a disadvantage in some ways. Just make the upped cheaper with the same mechanic. That or 40 + N% instead of 30....

Glaviga

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Re: Despair | Despair https://elementscommunity.org/forum/index.php?topic=9981.msg120541#msg120541
« Reply #23 on: July 22, 2010, 12:23:45 am »
Would this remove Immortal? Normally, the creature cannot be targeted and thus "immortality" cannot be removed.
However, shields can affect an immortal creature, meaning there is a possibility of removing the Immortal ability.

 

anything
blarg: