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PhantomFox

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Deck of Cards https://elementscommunity.org/forum/index.php?topic=3744.msg35120#msg35120
« on: March 08, 2010, 04:03:38 pm »
Entropy
Deck of Cards - 5  :entropy
Draw - 1 :entropy - Take a random card from the Deck into your hard (hand size permitting)

The card you get is picked from this table
(If possible, have it draw like hourglass animation, but have it flip twice.  Once for the 'playing card' and another for what the real draw is.

ClubsDiamondsHeartsSpades
AceRandom rareRandom rareRandom rareRandom rare
DeuceFallen ElfDissapation ShieldNovaMaxwell's Demon
ThreeVultureBone WallPlagueVirus
FourOtyughGravity SheildMomentumSapphire Charger
FiveGraboidTitanium ShieldEnchant ArtifactAntlion
SixCockatriceEmpathetic BondAdrenalineHorned Frog
SevenLava GolemFire ShieldRain of FireFire Spirit
EightMind FlayerIce ShieldFreezeChrysaora
NinePegasusReflective ShieldBlessingGuardian Angel
TenFirefly QueenUnstable GasFlying WeaponWyrm
JackAnubisGolden HourglassReverse TimeFate Egg
QueenDevourerNightfallStealParasite
KingImmortalDimensional ShieldQuintessencePhase Spider

bobcamel

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Re: Deck of Cards https://elementscommunity.org/forum/index.php?topic=3744.msg35124#msg35124
« Reply #1 on: March 08, 2010, 04:34:14 pm »
So it lets you have 52 cards of varying intensity for 5 initial 1 ability?

...this does sound really powerful, and I'd take one in some Rainbow. Or so. However... matches tend to want to not be long, so it wouldn't be that exploitable, but still.

PhantomFox

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Re: Deck of Cards https://elementscommunity.org/forum/index.php?topic=3744.msg35135#msg35135
« Reply #2 on: March 08, 2010, 05:06:44 pm »
While this does save on deck let you include a lot of useful cards, the sheer odds of getting the one that you want (and still being able to pay for it) mitigates it somewhat.  This also fits well into an Entropy deck, since those tend to be rainbow-ish anyhow.  And since these draw directly into your hand, they do not prevent deckout.

Kael Hate

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Re: Deck of Cards https://elementscommunity.org/forum/index.php?topic=3744.msg35143#msg35143
« Reply #3 on: March 08, 2010, 05:37:00 pm »
Instead of having to create code to set a whole array for the deck and then link an animation and cycle for the drawing of the playing card and linking that to a case card for your array you could simply have it create a random card, add it to the top of deck and then attempt to draw the card. The mechanics already exist for this alternate method.
You could also limit the drawn effect to creatures or just spell cards.

PhantomFox

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Re: Deck of Cards https://elementscommunity.org/forum/index.php?topic=3744.msg35154#msg35154
« Reply #4 on: March 08, 2010, 06:17:19 pm »
Well, if you check the table, each rank is an element, and each suit is a category.  So perhaps it could work with that?

 

anything
blarg: