I would offer the advice of "A series does not need 1 and exactly 1 card per element. Some elements can have 0 or more than 1."
Quote from: OldTrees on May 26, 2015, 06:22:14 pmI would offer the advice of "A series does not need 1 and exactly 1 card per element. Some elements can have 0 or more than 1."Yeah, but that would bug me. Some of the Elements having more cards than the others. I like to keep things even.
Explanation: Every spell you or your opponent plays will heal you for 4 HP, and if it was a time spell, you are healed for 6 HP instead. If you don't know what spell-like effects mean, here is a list of all of them:- All nymph skills- All quanta generation skills, passive or not- Parasite's Infection | Bloodsucker's Infection- Gargoyle's Stone Form- Pulverizer's Shatter- Armagio's Gravity Pull | Elite Armagio's Gravity Pull- Lycanthrope's Lycanthropy | Werewolf's Lycanthropy- Fallen Elf's Mutation | Fallen Druid's Mutation- Seraph's Divine Shield- Chrysaora's Poison | Physalia's Poison- Toadfish's Inflate- Mindflayer's Psionic Wave | Ulitharid's Psionic Wave- Arctic Squid's Freeze | Arctic Octopus's Freeze- Trident's Skill | Poseidon's Skill- Arsenic's Poison- Fate Egg's Hatch- Deja Vu's Skill- Anubis's Immortality | Elite Anubis's Immortality- Eternity's Skill
At this rate, unless I caught that incorrectly, Hope decks are going to have a pretty hefty heal per turn with this thing, even out of one of this un-upped.
Quote from: Basman-1453 on May 27, 2015, 02:01:22 amAt this rate, unless I caught that incorrectly, Hope decks are going to have a pretty hefty heal per turn with this thing, even out of one of this un-upped.I don't think there's a way to nerf that part of the card without nerfing the card as a whole.