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assassim

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Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg15763#msg15763
« on: January 05, 2010, 11:54:02 pm »
Card: Leech Seed
Type: Spell
Cost: 3 Life
Description: attaches a leech seed to target, drain 1 hp from target to you every turn

Upgraded: 2 health leeched (haven't thought of name)

so basically this card is like a poison that takes health from the target and heals you. It would be similar to deadly poison but only does 1 dmg/heal per turn instead of 3. That way the max life that you can leech from a target is 6/turn. Comment 

EDIT: upgraded version is now 2 health leeched instead of less quanta cost

Offline Demagog

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Re: Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg15772#msg15772
« Reply #1 on: January 06, 2010, 01:07:14 am »
Lol at taking this idea from pokemon...

Offline Bloodshadow

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Re: Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg15777#msg15777
« Reply #2 on: January 06, 2010, 01:35:49 am »
This should be a Darkness ability. But beside that, there could be an additional "leeched" status that is similar to poison but returns the healing to you. Pretty good idea. However, I don't think it should be limited to 6.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

assassim

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Re: Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg15782#msg15782
« Reply #3 on: January 06, 2010, 01:55:28 am »
hmm, maybe instead of reducing the cost of the card when upgraded, i'll make it leech 2 health instead of 1 (kind of like the upgraded poison). But no way the amount leeched should be >/= deadly poison as poison only deals damage and this card heals you for the damage done

assassim

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Re: Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg15787#msg15787
« Reply #4 on: January 06, 2010, 02:15:55 am »
Lol at taking this idea from pokemon...
Haha how did you know? Was watching my little brother playing it on the DS and thought that it would be a good idea for Elements

Offline jmizzle7

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Re: Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg15792#msg15792
« Reply #5 on: January 06, 2010, 02:40:29 am »
LOL I noticed the Pokemon reference too, Demagog. So would this be "super effective" against Water and Earth creatures? ;)

assassim

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Re: Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg15794#msg15794
« Reply #6 on: January 06, 2010, 02:45:14 am »
hehe if only weaknesses and resistance were to be implanted into the game. But then that would make it over complicated

Offline Demagog

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Re: Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg15804#msg15804
« Reply #7 on: January 06, 2010, 06:48:20 am »
When Pokemon came to the US I was right at the start of the age group it was meant for :-p So that's how I know.

bobcamel

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Re: Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg15829#msg15829
« Reply #8 on: January 06, 2010, 02:43:07 pm »
Should be Darkness, and aside from that I suggested a nearly same thing on the Kongregate forums, but... oh whatever. Idea is good as I wouldn't think up a bad one myself, or at least in me-biased opinoin.

assassim

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Re: Leech seed https://elementscommunity.org/forum/index.php?topic=1812.msg16004#msg16004
« Reply #9 on: January 08, 2010, 12:30:00 am »
Should be Darkness, and aside from that I suggested a nearly same thing on the Kongregate forums, but... oh whatever. Idea is good as I wouldn't think up a bad one myself, or at least in me-biased opinoin.
Hmm, if we were to change the element to darkness, the name would have to be something a bit more evil than leech seed. Any suggestions?

 

blarg: