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Offline PineappleTopic starter

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Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg470710#msg470710
« on: March 14, 2012, 09:40:24 am »
NAME:
Icarus
ELEMENT:
Time
COST:
1 :time
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
:air : Rise
Generate :fire :light and double Icarus's attack.
Icarus dies if ATK > 10.
NAME:
Daedalus
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
:air : Rise
Generate :fire :light and double Daedalus's attack.
Daedalus dies if ATK > 10.
ART:
Royalty Free: http://www.sxc.hu/photo/1034180/
IDEA:
patchx94
NOTES:
V2: limit of 10 on ATK.
V1: no limit on ATK.

Time because they are characters from classical myth.
Air because they are using wings to fly higher.
Fire/Light because rising brings you closer to the sun.

SERIES:

Offline waterzx

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Re: Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg470715#msg470715
« Reply #1 on: March 14, 2012, 10:10:27 am »
Getting  :fire :light seems not very useful to me except in a rainbow deck.

Offline Mathematistic

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Re: Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg470746#msg470746
« Reply #2 on: March 14, 2012, 12:32:09 pm »
Basically, dive?

Getting  :fire :light seems not very useful to me except in a rainbow deck.
Either use :light for more blessing or use :fire for more PC. Quite multi-functional and fits well thematically.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg470749#msg470749
« Reply #3 on: March 14, 2012, 12:37:57 pm »
Basically, dive?

Getting  :fire :light seems not very useful to me except in a rainbow deck.
Either use :light for more blessing or use :fire for more PC. Quite multi-functional and fits well thematically.
Then you are at least running a Trio-deck. But I'd prefer rainbow if I'm not gonna waste the quanta

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Re: Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg470774#msg470774
« Reply #4 on: March 14, 2012, 01:53:50 pm »
Do not underestimate the power of attack doubling. I can see very good synergies with blessing and rage potion, plus SoF. 2 blessing + Rage elixir + rise = 28 atk, possibly 34 with SoF and 68 with sky blitz as well.

Offline PineappleTopic starter

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Re: Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg470787#msg470787
« Reply #5 on: March 14, 2012, 02:48:35 pm »
Basically, dive?
I guess you could say that.

Getting  :fire :light seems not very useful to me except in a rainbow deck.
Either use :light for more blessing or use :fire for more PC. Quite multi-functional and fits well thematically.
Then you are at least running a Trio-deck. But I'd prefer rainbow if I'm not gonna waste the quanta
You could always just waste the quanta. It's not like the ability would be overpriced without the quanta generation.

Do not underestimate the power of attack doubling. I can see very good synergies with blessing and rage potion, plus SoF. 2 blessing + Rage elixir + rise = 28 atk, possibly 34 with SoF and 68 with sky blitz as well.
Indeed, I may add an "Icarus/Daedalus dies if ATK>30." clause. Anyways, the same thing can also be done with a Pegasus, with +2 quanta for +2 starting attack (there's no real difference between an early 30-30-30 with a pegasus and a late 30-60 with a Daedalus).

Offline PineappleTopic starter

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Re: Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg473454#msg473454
« Reply #6 on: March 23, 2012, 06:01:15 pm »
V2 Marker.

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Re: Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg473501#msg473501
« Reply #7 on: March 23, 2012, 10:45:32 pm »
This might be slightly OP actually.
For 3  :air and 1  :time you get an 8 | 1 creature and spare  :light and  :fire quanta. (2 :air and 2 :time for the upped)
Thats a 2 to 1 damage to cost ratio, and it climbs at least as fast as other pumpables.
Does the creature die immediately after rising above 10 or at the end of the round? If its the latter, this will be pretty ugly in conjunction with sky blitz (32 pts of damage).

This actually could be fairly useful in certain duos. For instance, to power sundials and unstable gas. Or also to power shards due to the 2 : 1 conversion rate.
It would probably be seen most in rainbow decks though.
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Re: Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg473530#msg473530
« Reply #8 on: March 24, 2012, 12:27:44 am »
Just a bit of nitpickiness, but Daedalus doesn't die in his flight, if I remember correctly.  With that in mind, I have several suggestions.

1.  Remove the limit on Daedalus

Just to follow what I believe to be true, his lack of death means that he can indeed fly a tad higher.  In order to balance that, I have a few more ideas.  Sure, you could argue that he never does get as high as his son, but I'm going for him having traveled farther rather than higher with this suggestion.

2.  Have Icarus have a higher base stat set while Daedalus has a lower base attack.

Just to work with the suggestion of Daedalus having no limits.

3.  Double cost for rise.

Dive on a non- :air  creature [Pegasus] costs only 1 :air .  Since this will be a permanent boost and reusable at that, it seems reasonable to double the cost as well.

Offline PineappleTopic starter

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Re: Icarus | Daedalus https://elementscommunity.org/forum/index.php?topic=37460.msg473567#msg473567
« Reply #9 on: March 24, 2012, 03:12:37 am »
This might be slightly OP actually.
For 3  :air and 1  :time you get an 8 | 1 creature and spare  :light and  :fire quanta. (2 :air and 2 :time for the upped)
Thats a 2 to 1 damage to cost ratio, and it climbs at least as fast as other pumpables.
It climbs as fast and costs less, but it's limit is at Graboid (unlike other pumpables) and is twice-to-thrice as slow as Graboid.
I believe the extra (compared to Graboid) quanta production is balanced by the slower rate of attack and the fact that you cannot efficiently use all the quanta (quartet? good luck.) outside of a rainbow.


Does the creature die immediately after rising above 10 or at the end of the round? If its the latter, this will be pretty ugly in conjunction with sky blitz (32 pts of damage).
I'm probably going to go with ATK>10, like how HP<1 is checked after CC.


This actually could be fairly useful in certain duos. For instance, to power sundials and unstable gas. Or also to power shards due to the 2 : 1 conversion rate.
It would probably be seen most in rainbow decks though.
Noted.


Just a bit of nitpickiness, but Daedalus doesn't die in his flight, if I remember correctly.  With that in mind, I have several suggestions.

1.  Remove the limit on Daedalus

Just to follow what I believe to be true, his lack of death means that he can indeed fly a tad higher.  In order to balance that, I have a few more ideas.  Sure, you could argue that he never does get as high as his son, but I'm going for him having traveled farther rather than higher with this suggestion.

2.  Have Icarus have a higher base stat set while Daedalus has a lower base attack.

Just to work with the suggestion of Daedalus having no limits.
It is never implied that Daedalus can fly higher than Icarus. In fact, the exact opposite is implied: If Daedalus were to chase the sun like Icarus, then Daedalus too would have had his wings melted off. So, thematically, Daedalus should have the same limit in height (ATK) as Icarus, just not the need/ability to fly as much (because he's more prudent).


3.  Double cost for rise.

Dive on a non- :air  creature [Pegasus] costs only 1 :air .  Since this will be a permanent boost and reusable at that, it seems reasonable to double the cost as well.
Peggy starts with 3-4 ATK (and has no limit after buffs/TU) and the lower cost is balanced by the limit on ATK.
Turn #1234567
Damage From Pegasus391521273339
Damage From Icarus13715233139
Peggy starts with 3-4 ATK (and has no limit after buffs/TU)
Turn #1234567
Damage From Elite Pegasus4122028364452
Damage From Daedalus261422303846

 

blarg: